Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests.HandleTimeout
BasicTimerTests.cs
Source:BasicTimerTests.cs  
...16        internal class TimerCountEvent : Event17        {18            public int Count;19        }20        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]21        private class A1 : Actor22        {23            private TimerCountEvent Config;24            protected override Task OnInitializeAsync(Event initialEvent)25            {26                this.Config = (TimerCountEvent)initialEvent;27                this.Config.Count = 0;28                // Start a regular timer.29                this.StartTimer(TimeSpan.FromMilliseconds(10));30                return Task.CompletedTask;31            }32            private void HandleTimeout()33            {34                this.Config.Count++;35                this.Assert(this.Config.Count is 1);36            }37        }38        [Fact(Timeout = 10000)]39        public void TestBasicTimerOperationInActor()40        {41            var config = new TimerCountEvent();42            this.Test(r =>43            {44                r.CreateActor(typeof(A1), config);45            },46            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));47            Assert.True(config.Count > 0, "Timer never fired?");48        }49        private class M1 : StateMachine50        {51            private TimerCountEvent Config;52            [Start]53            [OnEntry(nameof(InitOnEntry))]54            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55            private class Init : State56            {57            }58            private void InitOnEntry(Event e)59            {60                this.Config = (TimerCountEvent)e;61                this.Config.Count = 0;62                // Start a regular timer.63                this.StartTimer(TimeSpan.FromMilliseconds(10));64            }65            private void HandleTimeout()66            {67                this.Config.Count++;68                this.Assert(this.Config.Count is 1);69            }70        }71        [Fact(Timeout = 10000)]72        public void TestBasicTimerOperationInStateMachine()73        {74            var config = new TimerCountEvent();75            this.Test(r =>76            {77                r.CreateActor(typeof(M1), config);78            },79            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80            Assert.True(config.Count > 0, "Timer never fired?");81        }82        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83        private class A2 : Actor84        {85            private TimerInfo Timer;86            private TimerCountEvent Config;87            protected override Task OnInitializeAsync(Event initialEvent)88            {89                this.Config = (TimerCountEvent)initialEvent;90                this.Config.Count = 0;91                // Start a periodic timer.92                this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93                return Task.CompletedTask;94            }95            private void HandleTimeout()96            {97                this.Config.Count++;98                this.Assert(this.Config.Count <= 10);99                if (this.Config.Count == 10)100                {101                    this.StopTimer(this.Timer);102                }103            }104        }105        [Fact(Timeout = 10000)]106        public void TestBasicPeriodicTimerOperationInActor()107        {108            var config = new TimerCountEvent();109            this.Test(r =>110            {111                r.CreateActor(typeof(A2), config);112            },113            configuration: this.GetConfiguration().WithTimeoutDelay(1));114            Assert.True(config.Count > 0, "Timer never fired?");115        }116        private class M2 : StateMachine117        {118            private TimerInfo Timer;119            private TimerCountEvent Config;120            [Start]121            [OnEntry(nameof(InitOnEntry))]122            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123            private class Init : State124            {125            }126            private void InitOnEntry(Event e)127            {128                this.Config = (TimerCountEvent)e;129                this.Config.Count = 0;130                // Start a periodic timer.131                this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132            }133            private void HandleTimeout()134            {135                this.Config.Count++;136                this.Assert(this.Config.Count <= 10);137                if (this.Config.Count == 10)138                {139                    this.StopTimer(this.Timer);140                }141            }142        }143        [Fact(Timeout = 10000)]144        public void TestBasicPeriodicTimerOperationInStateMachine()145        {146            var config = new TimerCountEvent();147            this.Test(r =>148            {149                r.CreateActor(typeof(M2), config);150            },151            configuration: this.GetConfiguration().WithTimeoutDelay(1));152            Assert.True(config.Count > 0, "Timer never fired?");153        }154        private class M3 : StateMachine155        {156            private TimerInfo PingTimer;157            private TimerInfo PongTimer;158            private TimerCountEvent Config;159            /// <summary>160            /// Start the PingTimer and start handling the timeout events from it.161            /// After handling 10 events, stop the timer and move to the Pong state.162            /// </summary>163            [Start]164            [OnEntry(nameof(DoPing))]165            [IgnoreEvents(typeof(TimerElapsedEvent))]166            private class Ping : State167            {168            }169            /// <summary>170            /// Start the PongTimer and start handling the timeout events from it.171            /// After handling 10 events, stop the timer and move to the Ping state.172            /// </summary>173            [OnEntry(nameof(DoPong))]174            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175            private class Pong : State176            {177            }178            private void DoPing(Event e)179            {180                this.Config = (TimerCountEvent)e;181                this.Config.Count = 0;182                this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183                this.StopTimer(this.PingTimer);184                this.RaiseGotoStateEvent<Pong>();185            }186            private void DoPong()187            {188                this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189            }190            private void HandleTimeout(Event e)191            {192                this.Config.Count++;193                var timeout = e as TimerElapsedEvent;194                this.Assert(timeout.Info == this.PongTimer);195            }196        }197        [Fact(Timeout = 10000)]198        public void TestDropTimeoutsAfterTimerDisposal()199        {200            var config = new TimerCountEvent();201            this.Test(r =>202            {203                r.CreateActor(typeof(M3), config);204            },...HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomDeterministic;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomProbabilistic;17using Microsoft.Coyote.TestingServices.Threading;18using Microsoft.Coyote.Tests.Common;19using Xunit;20using Xunit.Abstractions;21{22    {23        public BasicTimerTests(ITestOutputHelper output)24            : base(output)25        {26        }27        {28        }29        {30            public TaskCompletionSource<bool> Tcs;31            public Config(TaskCompletionSource<bool> tcs)32            {33                this.Tcs = tcs;34            }35        }36        {37            private TaskCompletionSource<bool> Tcs;38            [OnEventDoAction(typeof(Config), nameof(HandleConfig))]39            [OnEventDoAction(typeof(E), nameof(HandleTimeout))]40            {41            }42            private void HandleConfig(Event e)43            {44                this.Tcs = (e as Config).Tcs;45            }46            private void HandleTimeout()47            {48                this.Tcs.SetResult(true);49            }50        }51        [Fact(Timeout = 5000)]52        public void TestTimer()53        {54            this.Test(r =>55            {56                var tcs = new TaskCompletionSource<bool>();57                r.CreateActor(typeof(Timer), new Config(tcs));HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5    {6        static void Main(string[] args)7        {8            var config = Configuration.Create();9            config.MaxSchedulingSteps = 100000;10            config.MaxFairSchedulingSteps = 100000;11            config.MaxStepsFromFairSchedule = 100000;12            config.MaxUnfairSchedulingSteps = 100000;13            config.MaxStepsFromUnfairSchedule = 100000;14            config.MaxProgramSteps = 100000;HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    static async Task Main(string[] args)6    {7        BasicTimerTests test = new BasicTimerTests();8        await test.HandleTimeout();9    }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Threading.Tasks;14{15    static async Task Main(string[] args)16    {17        BasicTimerTests test = new BasicTimerTests();18        await test.HandleTimeout();19    }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25    static async Task Main(string[] args)26    {27        BasicTimerTests test = new BasicTimerTests();28        await test.HandleTimeout();29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35    static async Task Main(string[] args)36    {37        BasicTimerTests test = new BasicTimerTests();38        await test.HandleTimeout();39    }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45    static async Task Main(string[] args)46    {47        BasicTimerTests test = new BasicTimerTests();48        await test.HandleTimeout();49    }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55    static async Task Main(string[] args)56    {57        BasicTimerTests test = new BasicTimerTests();58        await test.HandleTimeout();59    }60}HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Reproducers;7using Microsoft.Coyote.BugFinding.Reporting;8using Microsoft.Coyote.BugFinding.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.BugFuzz;10using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies;11using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk;12using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace;14using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies;15using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound;16using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies;17using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion;18using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies;19using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies.BoundExhaustionDetection;20using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies.BoundExhaustionDetection.Strategies;21using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies.BoundExhaustionDetection.Strategies.BoundExhaustionHeuristics;HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;4using System;5using System.Threading.Tasks;6{7    {8        public static async Task Main(string[] args)9        {10            var config = Configuration.Create();11            config.Runtime.SchedulingIterations = 1000;12            config.Runtime.FairScheduling = true;13            config.Runtime.LogWriter = new ConsoleLogWriter();14            var random = new Random();15            using (var runtime = RuntimeFactory.Create(config))16            {17                var test = new BasicTimerTests();18                var actor = runtime.CreateActor(typeof(BasicTimerTests));19                runtime.SendEvent(actor, new StartTestEvent(test, random));20                await runtime.WaitCompletionAsync(actor);21            }22        }23    }24}25using Microsoft.Coyote.Actors;26using System;27{28    {29        {30            public BasicTimerTests Test;31            public Random Random;32            public StartTestEvent(BasicTimerTests test, Random random)33            {34                this.Test = test;35                this.Random = random;36            }37        }38        private BasicTimerTests Test;39        private Random Random;40        [OnEventDoAction(typeof(StartTestEvent), nameof(StartTest))]41        {42        }43        private void StartTest(Event e)44        {45            var startTestEvent = e as StartTestEvent;46            this.Test = startTestEvent.Test;47            this.Random = startTestEvent.Random;48            this.Test.HandleTimeout(this.Random);49        }50    }51}52using Microsoft.Coyote.Actors;HandleTimeout
Using AI Code Generation
1{2    using Microsoft.Coyote;3    using Microsoft.Coyote.Actors;4    using Microsoft.Coyote.TestingServices;5    using Microsoft.Coyote.TestingServices.Coverage;6    using Microsoft.Coyote.TestingServices.Runtime;7    using Microsoft.Coyote.TestingServices.Scheduling;8    using Microsoft.Coyote.TestingServices.Threading;9    using Microsoft.Coyote.TestingServices.Threading.Strategies;10    using Microsoft.Coyote.TestingServices.Tracing.Schedule;11    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;14    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies;15    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSwitching;16    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR;17    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context;18    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context.ContextTypes;19    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context.ContextTypes.Default;20    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context.ContextTypes.Default.Contexts;21    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair;22    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.ContextSwitching;23    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.DPOR;24    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.DPOR.Context;25    using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.DPOR.Context.ContextTypes;HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Fuzzing;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Fuzzing;10using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic;11using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Fuzzing;12using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Threading;13using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Threading.Fuzzing;14using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.StateMachines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.StateMachines.Fuzzing;16using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Tasks.Fuzzing;18using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Channels;19using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Channels.Fuzzing;20using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Timers;21using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Timers.Fuzzing;22using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.FaultInjection;23using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.FaultInjection.Fuzzing;24using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production;25using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production.Fuzzing;26using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production.Threading;27using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production.Threading.Fuzzing;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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