Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests.HandleTimeout
BasicTimerTests.cs
Source:BasicTimerTests.cs
...16 internal class TimerCountEvent : Event17 {18 public int Count;19 }20 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]21 private class A1 : Actor22 {23 private TimerCountEvent Config;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.Config = (TimerCountEvent)initialEvent;27 this.Config.Count = 0;28 // Start a regular timer.29 this.StartTimer(TimeSpan.FromMilliseconds(10));30 return Task.CompletedTask;31 }32 private void HandleTimeout()33 {34 this.Config.Count++;35 this.Assert(this.Config.Count is 1);36 }37 }38 [Fact(Timeout = 10000)]39 public void TestBasicTimerOperationInActor()40 {41 var config = new TimerCountEvent();42 this.Test(r =>43 {44 r.CreateActor(typeof(A1), config);45 },46 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));47 Assert.True(config.Count > 0, "Timer never fired?");48 }49 private class M1 : StateMachine50 {51 private TimerCountEvent Config;52 [Start]53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55 private class Init : State56 {57 }58 private void InitOnEntry(Event e)59 {60 this.Config = (TimerCountEvent)e;61 this.Config.Count = 0;62 // Start a regular timer.63 this.StartTimer(TimeSpan.FromMilliseconds(10));64 }65 private void HandleTimeout()66 {67 this.Config.Count++;68 this.Assert(this.Config.Count is 1);69 }70 }71 [Fact(Timeout = 10000)]72 public void TestBasicTimerOperationInStateMachine()73 {74 var config = new TimerCountEvent();75 this.Test(r =>76 {77 r.CreateActor(typeof(M1), config);78 },79 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80 Assert.True(config.Count > 0, "Timer never fired?");81 }82 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83 private class A2 : Actor84 {85 private TimerInfo Timer;86 private TimerCountEvent Config;87 protected override Task OnInitializeAsync(Event initialEvent)88 {89 this.Config = (TimerCountEvent)initialEvent;90 this.Config.Count = 0;91 // Start a periodic timer.92 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93 return Task.CompletedTask;94 }95 private void HandleTimeout()96 {97 this.Config.Count++;98 this.Assert(this.Config.Count <= 10);99 if (this.Config.Count == 10)100 {101 this.StopTimer(this.Timer);102 }103 }104 }105 [Fact(Timeout = 10000)]106 public void TestBasicPeriodicTimerOperationInActor()107 {108 var config = new TimerCountEvent();109 this.Test(r =>110 {111 r.CreateActor(typeof(A2), config);112 },113 configuration: this.GetConfiguration().WithTimeoutDelay(1));114 Assert.True(config.Count > 0, "Timer never fired?");115 }116 private class M2 : StateMachine117 {118 private TimerInfo Timer;119 private TimerCountEvent Config;120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123 private class Init : State124 {125 }126 private void InitOnEntry(Event e)127 {128 this.Config = (TimerCountEvent)e;129 this.Config.Count = 0;130 // Start a periodic timer.131 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132 }133 private void HandleTimeout()134 {135 this.Config.Count++;136 this.Assert(this.Config.Count <= 10);137 if (this.Config.Count == 10)138 {139 this.StopTimer(this.Timer);140 }141 }142 }143 [Fact(Timeout = 10000)]144 public void TestBasicPeriodicTimerOperationInStateMachine()145 {146 var config = new TimerCountEvent();147 this.Test(r =>148 {149 r.CreateActor(typeof(M2), config);150 },151 configuration: this.GetConfiguration().WithTimeoutDelay(1));152 Assert.True(config.Count > 0, "Timer never fired?");153 }154 private class M3 : StateMachine155 {156 private TimerInfo PingTimer;157 private TimerInfo PongTimer;158 private TimerCountEvent Config;159 /// <summary>160 /// Start the PingTimer and start handling the timeout events from it.161 /// After handling 10 events, stop the timer and move to the Pong state.162 /// </summary>163 [Start]164 [OnEntry(nameof(DoPing))]165 [IgnoreEvents(typeof(TimerElapsedEvent))]166 private class Ping : State167 {168 }169 /// <summary>170 /// Start the PongTimer and start handling the timeout events from it.171 /// After handling 10 events, stop the timer and move to the Ping state.172 /// </summary>173 [OnEntry(nameof(DoPong))]174 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175 private class Pong : State176 {177 }178 private void DoPing(Event e)179 {180 this.Config = (TimerCountEvent)e;181 this.Config.Count = 0;182 this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183 this.StopTimer(this.PingTimer);184 this.RaiseGotoStateEvent<Pong>();185 }186 private void DoPong()187 {188 this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189 }190 private void HandleTimeout(Event e)191 {192 this.Config.Count++;193 var timeout = e as TimerElapsedEvent;194 this.Assert(timeout.Info == this.PongTimer);195 }196 }197 [Fact(Timeout = 10000)]198 public void TestDropTimeoutsAfterTimerDisposal()199 {200 var config = new TimerCountEvent();201 this.Test(r =>202 {203 r.CreateActor(typeof(M3), config);204 },...
HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomDeterministic;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomProbabilistic;17using Microsoft.Coyote.TestingServices.Threading;18using Microsoft.Coyote.Tests.Common;19using Xunit;20using Xunit.Abstractions;21{22 {23 public BasicTimerTests(ITestOutputHelper output)24 : base(output)25 {26 }27 {28 }29 {30 public TaskCompletionSource<bool> Tcs;31 public Config(TaskCompletionSource<bool> tcs)32 {33 this.Tcs = tcs;34 }35 }36 {37 private TaskCompletionSource<bool> Tcs;38 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]39 [OnEventDoAction(typeof(E), nameof(HandleTimeout))]40 {41 }42 private void HandleConfig(Event e)43 {44 this.Tcs = (e as Config).Tcs;45 }46 private void HandleTimeout()47 {48 this.Tcs.SetResult(true);49 }50 }51 [Fact(Timeout = 5000)]52 public void TestTimer()53 {54 this.Test(r =>55 {56 var tcs = new TaskCompletionSource<bool>();57 r.CreateActor(typeof(Timer), new Config(tcs));
HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.MaxFairSchedulingSteps = 100000;11 config.MaxStepsFromFairSchedule = 100000;12 config.MaxUnfairSchedulingSteps = 100000;13 config.MaxStepsFromUnfairSchedule = 100000;14 config.MaxProgramSteps = 100000;
HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static async Task Main(string[] args)6 {7 BasicTimerTests test = new BasicTimerTests();8 await test.HandleTimeout();9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Threading.Tasks;14{15 static async Task Main(string[] args)16 {17 BasicTimerTests test = new BasicTimerTests();18 await test.HandleTimeout();19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25 static async Task Main(string[] args)26 {27 BasicTimerTests test = new BasicTimerTests();28 await test.HandleTimeout();29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 static async Task Main(string[] args)36 {37 BasicTimerTests test = new BasicTimerTests();38 await test.HandleTimeout();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45 static async Task Main(string[] args)46 {47 BasicTimerTests test = new BasicTimerTests();48 await test.HandleTimeout();49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55 static async Task Main(string[] args)56 {57 BasicTimerTests test = new BasicTimerTests();58 await test.HandleTimeout();59 }60}
HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Reproducers;7using Microsoft.Coyote.BugFinding.Reporting;8using Microsoft.Coyote.BugFinding.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.BugFuzz;10using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies;11using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk;12using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace;14using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies;15using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound;16using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies;17using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion;18using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies;19using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies.BoundExhaustionDetection;20using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies.BoundExhaustionDetection.Strategies;21using Microsoft.Coyote.BugFinding.Strategies.BugFuzz.Strategies.RandomWalk.Strategies.StateSpace.Strategies.Bound.Strategies.BoundExhaustion.Strategies.BoundExhaustionDetection.Strategies.BoundExhaustionHeuristics;
HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.Runtime.SchedulingIterations = 1000;12 config.Runtime.FairScheduling = true;13 config.Runtime.LogWriter = new ConsoleLogWriter();14 var random = new Random();15 using (var runtime = RuntimeFactory.Create(config))16 {17 var test = new BasicTimerTests();18 var actor = runtime.CreateActor(typeof(BasicTimerTests));19 runtime.SendEvent(actor, new StartTestEvent(test, random));20 await runtime.WaitCompletionAsync(actor);21 }22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27{28 {29 {30 public BasicTimerTests Test;31 public Random Random;32 public StartTestEvent(BasicTimerTests test, Random random)33 {34 this.Test = test;35 this.Random = random;36 }37 }38 private BasicTimerTests Test;39 private Random Random;40 [OnEventDoAction(typeof(StartTestEvent), nameof(StartTest))]41 {42 }43 private void StartTest(Event e)44 {45 var startTestEvent = e as StartTestEvent;46 this.Test = startTestEvent.Test;47 this.Random = startTestEvent.Random;48 this.Test.HandleTimeout(this.Random);49 }50 }51}52using Microsoft.Coyote.Actors;
HandleTimeout
Using AI Code Generation
1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.TestingServices;5 using Microsoft.Coyote.TestingServices.Coverage;6 using Microsoft.Coyote.TestingServices.Runtime;7 using Microsoft.Coyote.TestingServices.Scheduling;8 using Microsoft.Coyote.TestingServices.Threading;9 using Microsoft.Coyote.TestingServices.Threading.Strategies;10 using Microsoft.Coyote.TestingServices.Tracing.Schedule;11 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;14 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies;15 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.ContextSwitching;16 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR;17 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context;18 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context.ContextTypes;19 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context.ContextTypes.Default;20 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.DPOR.Context.ContextTypes.Default.Contexts;21 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair;22 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.ContextSwitching;23 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.DPOR;24 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.DPOR.Context;25 using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.Strategies.Fair.DPOR.Context.ContextTypes;
HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Fuzzing;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Fuzzing;10using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic;11using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Fuzzing;12using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Threading;13using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Threading.Fuzzing;14using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.StateMachines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.StateMachines.Fuzzing;16using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Tasks.Fuzzing;18using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Channels;19using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Channels.Fuzzing;20using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Timers;21using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Timers.Fuzzing;22using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.FaultInjection;23using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.FaultInjection.Fuzzing;24using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production;25using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production.Fuzzing;26using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production.Threading;27using Microsoft.Coyote.Actors.BugFinding.Tests.Systematic.Production.Threading.Fuzzing;
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