How to use TransferTimerEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests.TransferTimerEvent

BasicTimerTests.cs

Source:BasicTimerTests.cs Github

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...250 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),251 expectedError: "M5() registered a periodic timer with a negative period.",252 replay: true);253 }254 private class TransferTimerEvent : Event255 {256 public TimerInfo Timer;257 public TransferTimerEvent(TimerInfo timer)258 {259 this.Timer = timer;260 }261 }262 private class M6 : StateMachine263 {264 [Start]265 [OnEntry(nameof(Initialize))]266 [IgnoreEvents(typeof(TimerElapsedEvent))]267 private class Init : State268 {269 }270 private void Initialize()271 {272 var timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));273 this.CreateActor(typeof(M7), new TransferTimerEvent(timer));274 }275 }276 private class M7 : StateMachine277 {278 [Start]279 [OnEntry(nameof(Initialize))]280 private class Init : State281 {282 }283 private void Initialize(Event e)284 {285 this.StopTimer((e as TransferTimerEvent).Timer);286 }287 }288 [Fact(Timeout = 10000)]289 public void TestTimerDisposedByNonOwner()290 {291 this.TestWithError(r =>292 {293 r.CreateActor(typeof(M6));294 },295 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1),296 expectedError: "M7() is not allowed to dispose timer '', which is owned by M6().",297 replay: true);298 }299 private class M8 : StateMachine...

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TransferTimerEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests;8{9 {10 static async Task Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(TimerMonitor));14 runtime.RegisterMonitor(typeof(ActorMonitor));15 runtime.RegisterMonitor(typeof(CoyoteTest.Monitor));16 var config = Configuration.Create();17 config.SchedulingIterations = 1000;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.MaxFairSchedulingSteps = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.MaxSteps = 1000;22 config.MaxSchedulingSteps = 1000;23 config.EnableCycleDetection = false;24 config.EnableDataRaceDetection = false;25 config.EnableDeadlockDetection = false;26 config.EnableOperationInterleavings = false;27 config.EnableRandomExecution = false;28 config.EnableStateGraphTesting = false;29 config.EnableStateGraphTesting = false;30 config.EnableTestingIterations = false;31 config.EnableTimerDebugging = false;32 config.EnableVerboseTrace = false;33 config.EnableActorLogging = false;34 config.EnableActorShadowing = false;35 config.EnableActorTracing = false;

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TransferTimerEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using System.Threading;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.EventTracing;12using Microsoft.Coyote.Actors.BugFinding.EventTracing.Schedule;13using Microsoft.Coyote.Actors.BugFinding.EventTracing.Schedule.Trace;14using Microsoft.Coyote.Actors.BugFinding.EventTracing.Schedule.Trace.Machine;15using Microsoft.Coyote.Actors.BugFinding.EventTracing.Schedule.Trace.Event;16using System.IO;17using System.Text.RegularExpressions;18using System.Diagnostics;19using System.Collections;20{21 {22 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]23 {24 private int Counter;25 protected override void OnInitialize(Event e)26 {27 this.Counter = 0;28 this.StartTimer(100);29 }30 private void HandleTimerElapsed(Event e)31 {32 this.Counter++;33 this.StartTimer(100);34 }35 }36 [Fact(Timeout = 5000)]37 public void TestTimerActor()38 {39 this.Test(r =>40 {41 r.CreateActor(typeof(TimerActor));42 },43 configuration: GetConfiguration().WithTestingIterations(100));44 }45 [Fact(Timeout = 5000)]46 public void TestTimerActorWithBug()47 {48 this.TestWithError(r =>49 {50 r.CreateActor(typeof(TimerActor));51 },52 configuration: GetConfiguration().WithTestingIterations(100),53 replay: true);54 }55 [Fact(Timeout = 5000)]56 public void TestTimerActorWithBugAndTrace()57 {58 this.TestWithError(r =>59 {60 r.CreateActor(typeof(TimerActor));61 },62 configuration: GetConfiguration().WithTestingIterations(100),63 getTrace: true);64 }65 [Fact(Timeout = 5000)]66 public void TestTimerActorWithTrace()67 {68 this.Test(r =>

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TransferTimerEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 CoyoteRuntime runtime = new CoyoteRuntime();13 runtime.RegisterMonitor(typeof(BugFinding.Tests.BasicTimerTests));14 runtime.CreateActor(typeof(BugFinding.Tests.BasicTimerTests));15 runtime.TransferTimerEvent(typeof(BugFinding.Tests.BasicTimerTests), 0, 0, 0);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 CoyoteRuntime runtime = new CoyoteRuntime();31 runtime.RegisterMonitor(typeof(BugFinding.Tests.BasicTimerTests));32 runtime.CreateActor(typeof(BugFinding.Tests.BasicTimerTests));33 runtime.TransferTimerEvent(typeof(BugFinding.Tests.BasicTimerTests), 0, 0, 0);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 CoyoteRuntime runtime = new CoyoteRuntime();49 runtime.RegisterMonitor(typeof(BugFinding.Tests.BasicTimerTests));50 runtime.CreateActor(typeof(BugFinding.Tests.BasicTimerTests));51 runtime.TransferTimerEvent(typeof(BugFinding.Tests.BasicTimerTests), 0, 0, 0);52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;

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TransferTimerEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests.Machines;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Random;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandom;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateExploration;20using Microsoft.Coyote.TestingServices.Tracing.Schedule;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Probabilistic;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Random;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.StateExploration;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Unfair;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairDeterministic;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairProbabilistic;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairRandom;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairStateExploration;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairStateExploration.Probabilistic;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairStateExploration.Random;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.UnfairStateExploration.StateExploration;

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TransferTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2BasicTimerTests test = new BasicTimerTests();3test.TransferTimerEvent();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BasicTimerTests test = new BasicTimerTests();6test.TransferTimerEvent();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BasicTimerTests test = new BasicTimerTests();9test.TransferTimerEvent();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BasicTimerTests test = new BasicTimerTests();12test.TransferTimerEvent();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BasicTimerTests test = new BasicTimerTests();15test.TransferTimerEvent();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BasicTimerTests test = new BasicTimerTests();18test.TransferTimerEvent();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BasicTimerTests test = new BasicTimerTests();21test.TransferTimerEvent();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BasicTimerTests test = new BasicTimerTests();24test.TransferTimerEvent();25using Microsoft.Coyote.Actors.BugFinding.Tests;26BasicTimerTests test = new BasicTimerTests();27test.TransferTimerEvent();

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TransferTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(StartEvent), nameof(Init))]9 private class InitState : State { }10 private async Task Init(Event e)11 {12 BugFindingActorRuntime runtime = (BugFindingActorRuntime)this.Runtime;13 runtime.TransferTimerEvent(new BasicTimerTests.TimerEvent(1), this.Id);14 }15 }16}17The type or namespace name 'BugFindingActorRuntime' could not be found (are you missing a using directive or an assembly reference?)18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22C:\Users\user\Desktop\coyote\coyote\src\Tools\BugFinding\BugFindingActorRuntime.cs(13,37): error CS0246: The type or namespace name 'BugFindingActorRuntime' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\Desktop\coyote\coyote\src\Tools\BugFinding\BugFinding.csproj]23C:\Users\user\Desktop\coyote\coyote\src\Tools\BugFinding\BugFindingActorRuntime.cs(13,37): error CS0246: The type or namespace name 'BugFindingActorRuntime' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\user\Desktop\coyote\coyote\src\Tools\BugFinding\BugFinding.csproj]24C:\Users\user\Desktop\coyote\coyote\src\Tools\BugFinding\BugFindingActorRuntime.cs(13,37): error CS0246: The type or namespace name 'BugFindingActorRuntime' could not be found (are you missing a using

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TransferTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create().WithTestingIterations(1000);11 await runtime.TestAsync(typeof(BasicTimerTests).GetMethod("TransferTimerEvent"), config);12 }13 }14}

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TransferTimerEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.TestingIterations = 100;13 var test = new BasicTimerTests();14 await new CoyoteRunner(config).RunAsync(test);15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.TestingServices;24{25 {26 public static async Task Main(string[] args)27 {28 var config = Configuration.Create();29 config.TestingIterations = 100;30 var test = new BasicTimerTests();31 await new CoyoteRunner(config).RunAsync(test);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.TestingServices;41{42 {43 public static async Task Main(string[] args)44 {45 var config = Configuration.Create();46 config.TestingIterations = 100;47 var test = new BasicTimerTests();48 await new CoyoteRunner(config).RunAsync(test);49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.TestingServices;58{59 {60 public static async Task Main(string[] args)61 {

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TransferTimerEvent

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 BasicTimerTests test = new BasicTimerTests();7 test.TransferTimerEvent();8 }9 }10}

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TransferTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.MaxFairSchedulingSteps = 100000;13 config.SchedulingIterations = 100;14 config.Verbose = 2;15 ActorRuntime.RegisterTimer("Timer1", new System.Threading.Timer((object state) => { Console.WriteLine("Timer1"); }, null, 0, 1000));16 ActorRuntime.RegisterTimer("Timer2", new System.Threading.Timer((object state) => { Console.WriteLine("Timer2"); }, null, 0, 1000));17 ActorRuntime.RegisterTimer("Timer3", new System.Threading.Timer((object state) => { Console.WriteLine("Timer3"); }, null, 0, 1000));18 var test = new BasicTimerTests();19 test.TransferTimerEvent(config);20 }21 }22}23ActorRuntime.RegisterTimer("Timer1", new System.Threading.Timer((object state) => { Console.WriteLine("Timer1"); }, null, 0, 1000));24ActorRuntime.RegisterTimer("Timer2", new System.Threading.Timer((object state) => { Console.WriteLine("Timer2"); }, null, 0, 1000));25ActorRuntime.RegisterTimer("Timer3", new System.Threading.Timer((object state) => { Console.WriteLine("Timer3"); }, null, 0, 1000));26ActorRuntime.Initialize();27ActorRuntime.Initialize(new Configuration());

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