How to use CheckLessOrEqualThan method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2, 3);6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(3, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(3, 3);8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(3, 4);9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(4, 3);

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(3, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(4, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(5, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(6, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(7, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(8, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(9, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1BecomeHead.CheckLessOrEqualThan(1, 2);2BecomeHead.CheckLessOrEqualThan(2, 2);3BecomeHead.CheckLessOrEqualThan(3, 2);4BecomeHead.CheckLessOrEqualThan(4, 2);5BecomeHead.CheckLessOrEqualThan(5, 2);6BecomeHead.CheckLessOrEqualThan(6, 2);7BecomeHead.CheckLessOrEqualThan(7, 2);8BecomeHead.CheckLessOrEqualThan(8, 2);9BecomeHead.CheckLessOrEqualThan(9, 2);10BecomeHead.CheckLessOrEqualThan(10, 2);11BecomeHead.CheckLessOrEqualThan(11, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckLessOrEqualThan(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeMiddle.CheckLessOrEqualThan(1, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckLessOrEqualThan(1, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeMiddle.CheckLessOrEqualThan(1, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckLessOrEqualThan(1, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeMiddle.CheckLessOrEqualThan(1, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1BecomeHead becomeHead = new BecomeHead();2becomeHead.CheckLessOrEqualThan(1, 2);3becomeHead.CheckLessOrEqualThan(2, 2);4becomeHead.CheckLessOrEqualThan(3, 2);5BecomeHead becomeHead = new BecomeHead();6becomeHead.CheckLessOrEqualThan(1, 2);7becomeHead.CheckLessOrEqualThan(2, 2);8becomeHead.CheckLessOrEqualThan(3, 2);9BecomeHead becomeHead = new BecomeHead();10becomeHead.CheckLessOrEqualThan(1, 2);11becomeHead.CheckLessOrEqualThan(2, 2);12becomeHead.CheckLessOrEqualThan(3, 2);13BecomeHead becomeHead = new BecomeHead();14becomeHead.CheckLessOrEqualThan(1, 2);15becomeHead.CheckLessOrEqualThan(2, 2);16becomeHead.CheckLessOrEqualThan(3, 2);17BecomeHead becomeHead = new BecomeHead();18becomeHead.CheckLessOrEqualThan(1, 2);19becomeHead.CheckLessOrEqualThan(2, 2);20becomeHead.CheckLessOrEqualThan(3, 2);21BecomeHead becomeHead = new BecomeHead();22becomeHead.CheckLessOrEqualThan(1, 2);23becomeHead.CheckLessOrEqualThan(2, 2);24becomeHead.CheckLessOrEqualThan(3, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead.CheckLessOrEqualThan(1, 2);3using Microsoft.Coyote.Actors.BugFinding.Tests;4BecomeHead.CheckLessOrEqualThan(2, 2);5using Microsoft.Coyote.Actors.BugFinding.Tests;6BecomeHead.CheckLessOrEqualThan(3, 2);7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead.CheckLessOrEqualThan(4, 2);9using Microsoft.Coyote.Actors.BugFinding.Tests;10BecomeHead.CheckLessOrEqualThan(5, 2);11using Microsoft.Coyote.Actors.BugFinding.Tests;12BecomeHead.CheckLessOrEqualThan(6, 2);13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead.CheckLessOrEqualThan(7, 2);15using Microsoft.Coyote.Actors.BugFinding.Tests;16BecomeHead.CheckLessOrEqualThan(8, 2);17using Microsoft.Coyote.Actors.BugFinding.Tests;18BecomeHead.CheckLessOrEqualThan(9, 2);

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CheckLessOrEqualThan

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1,0);2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1,1);3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1,2);4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(0,0);5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(0,1);6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(0,2);7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2,0);8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2,1);9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2,2);10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(0,0);11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(0,1);12Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(0,2);13Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1,0);14Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1,1);15Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(1,2);16Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2,0);17Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.CheckLessOrEqualThan(2,1);

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CheckLessOrEqualThan

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Coyote;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var becomeHead = runtime.CreateActor(typeof(CoyoteBecomeHead));13 runtime.SendEvent(becomeHead, new CheckLessOrEqualThan(1, 2));14 runtime.Wait();15 }16 }17 }18 {19 private BecomeHead becomeHead;20 private CoyoteBecomeHead(Event initialEvent)21 : base(initialEvent)22 {23 this.becomeHead = new BecomeHead();24 }25 [OnEventDoAction(typeof(CheckLessOrEqualThan), nameof(CheckLessOrEqualThanHandler))]26 {27 }28 private void CheckLessOrEqualThanHandler()29 {30 this.becomeHead.CheckLessOrEqualThan(this.ReceivedEvent.X, this.ReceivedEvent.Y);31 }32 }33 {34 public int X;35 public int Y;36 public CheckLessOrEqualThan(int x, int y)37 {38 this.X = x;39 this.Y = y;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.Coyote;48{49 {50 static void Main(string[] args)51 {52 using (var runtime = RuntimeFactory.Create())53 {54 var becomeHead = runtime.CreateActor(typeof(CoyoteBecome

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