Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)...GetPrev
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14    {15        public BecomeHead(ITestOutputHelper output)16            : base(output)17        {18        }19        {20            public ActorId Id;21            public E(ActorId id)22            {23                this.Id = id;24            }25        }26        {27            public ActorId Id;28            public N(ActorId id)29            {30                this.Id = id;31            }32        }33        {34            public ActorId Id;35            public H(ActorId id)36            {37                this.Id = id;38            }39        }40        {41            public ActorId Id;42            public M(ActorId id)43            {44                this.Id = id;45            }46        }47        {48            public ActorId Id;49            public Config(ActorId id)50            {51                this.Id = id;52            }53        }54        {55            private ActorId Next;56            [OnEntry(nameof(InitOnEntry))]57            [OnEventDoAction(typeof(E), nameof(OnE))]58            [OnEventDoAction(typeof(N), nameof(OnN))]59            {60            }61            private void InitOnEntry(Event e)62            {63                this.Next = this.CreateActor(typeof(Next));64                this.Send(this.Next, new N(this.Id));65            }66            private void OnE(Event e)67            {68                this.Send(this.Next, new E(e.Id));69                this.RaiseGotoStateEvent<Init>();70            }71            private void OnN(Event e)72            {73                this.Send(this.Next, new N(e.Id));74                this.RaiseGotoStateEvent<Init>();75            }76        }77        {GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        private int value;13        private BecomeHead next;14        [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]15        [OnEventDoAction(typeof(Add), nameof(AddHandler))]16        [OnEventDoAction(typeof(GetPrev), nameof(GetPrevHandler))]17        private class Init : State { }18        private void InitializeHandler(Event e)19        {20            var ev = e as Initialize;21            this.value = ev.Value;22            this.next = ev.Next;23        }24        private void AddHandler(Event e)25        {26            var ev = e as Add;27            this.Send(this.next, new Add(ev.Value));28            this.Send(ev.Response, new AddResponse(this.Id));29        }30        private void GetPrevHandler(Event e)31        {32            var ev = e as GetPrev;33            if (this.next == null)34            {35                this.Send(ev.Response, new GetPrevResponse(this.Id));36            }37            {38                this.Send(this.next, new GetPrev(ev.Response));39            }40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;46using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53    {54        private BecomeTail prev;55        [OnEventDoAction(typeof(Initialize), nameof(InitializeHandler))]56        [OnEventDoAction(typeof(Add), nameof(AddHandler))]57        [OnEventDoAction(typeof(GetPrev), nameof(GetPrevHandler))]GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10    {11        public BecomeHead(ActorRuntime runtime) : base(runtime)12        {13        }14        public override async Task Start()15        {16            var head = this.Runtime.CreateActor(typeof(Head));17            var node = this.Runtime.CreateActor(typeof(Node), head);18            this.Runtime.SendEvent(node, new BecomeHeadEvent());19            var val = await this.Runtime.ReceiveEventAsync<int>(node, typeof(GetValueEvent));20            this.Assert(val == 0, "Expected 0, got {0}", val);21        }22    }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33    {34        public BecomeTail(ActorRuntime runtime) : base(runtime)35        {36        }37        public override async Task Start()38        {39            var tail = this.Runtime.CreateActor(typeof(Tail));40            var node = this.Runtime.CreateActor(typeof(Node), tail);41            this.Runtime.SendEvent(node, new BecomeTailEvent());42            var val = await this.Runtime.ReceiveEventAsync<int>(node, typeof(GetValueEvent));43            this.Assert(val == 0, "Expected 0, got {0}", val);44        }45    }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{GetPrev
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Actors.BugFinding;8using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.One;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.One.One;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.One.Two;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.Two;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.Two.One;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.One.Two.Two;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.One;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.One.One;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.One.Two;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.One;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.One;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.Two;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.Two.One;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tests.BecomeHead.Two.Two.Two.Two.Two;GetPrev
Using AI Code Generation
1using System;2using System.IO;3using System.Linq;4using System.Collections.Generic;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5    {6        static void Main(string[] args)7        {8            BecomeHead GetPrev = new BecomeHead();9            GetPrev.GetPrev();10        }11    }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16{17    {18        static void Main(string[] args)19        {20            BecomeHead GetNext = new BecomeHead();21            GetNext.GetNext();22        }23    }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28{29    {30        static void Main(string[] args)31        {32            BecomeHead GetPrev = new BecomeHead();33            GetPrev.GetPrev();34        }35    }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40{41    {42        static void Main(string[] args)43        {44            BecomeHead GetNext = new BecomeHead();45            GetNext.GetNext();46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53    {54        static void Main(string[] args)55        {56            BecomeHead GetPrev = new BecomeHead();57            GetPrev.GetPrev();58        }59    }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;GetPrev
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5    {6        protected override Task OnInitializeAsync(Event initialEvent)7        {8            BecomeHeadEvent e = (BecomeHeadEvent)initialEvent;9            Become(e.Next);10            return Task.CompletedTask;11        }12        protected override Task OnEventAsync(Event e)13        {14            BecomeHeadEvent be = (BecomeHeadEvent)e;15            Become(be.Next);16            return Task.CompletedTask;17        }18    }19    {20        public ActorId Next;21        public BecomeHeadEvent(ActorId next)22        {23            Next = next;24        }25    }26    {27        protected override Task OnInitializeAsync(Event initialEvent)28        {29            BecomeTailEvent e = (BecomeTailEvent)initialEvent;30            Become(e.Prev);31            return Task.CompletedTask;32        }33        protected override Task OnEventAsync(Event e)34        {35            BecomeTailEvent be = (BecomeTailEvent)e;36            Become(be.Prev);37            return Task.CompletedTask;38        }39    }40    {41        public ActorId Prev;42        public BecomeTailEvent(ActorId prev)43        {44            Prev = prev;45        }46    }47    {48        private ActorId head;49        private ActorId tail;50        protected override Task OnInitializeAsync(Event initialEvent)51        {52            BecomeLinkedListEvent e = (BecomeLinkedListEvent)initialEvent;53            head = e.Head;54            tail = e.Tail;55            Become(tail);56            return Task.CompletedTask;57        }58        protected override Task OnEventAsync(Event e)59        {60            BecomeLinkedListEvent be = (BecomeLinkedListEvent)e;61            head = be.Head;62            tail = be.Tail;63            Become(tail);64            return Task.CompletedTask;65        }66    }67    {68        public ActorId Head;69        public ActorId Tail;70        public BecomeLinkedListEvent(ActorId head, ActorId tail)71        {72            Head = head;73            Tail = tail;74        }75    }76}77using Microsoft.Coyote.Actors;78using System;GetPrev
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5    {6        static void Main(string[] args)7        {8            var config = Configuration.Create();9            config.MaxSchedulingSteps = 100;10            config.SuppressTrace = true;11            config.SuppressExceptions = false;12            config.SchedulingIterations = 1000;13            config.RandomSchedulingSeed = 1;14            config.TestingIterations = 1000;15            config.UseRandomTesting = true;16            config.UseRandomExecution = true;17            config.UseSmartBugFinding = true;18            config.UseSmartTracing = true;19            config.UseSmartStateExploration = true;20            config.UseSmartStateShrinking = true;21            config.UseSmartExploration = true;22            config.UseSmartShrinking = true;23            config.UseSmartTesting = true;24            config.UseSmartTestingHeuristics = true;25            config.UseSmartTestingCoverageHeuristics = true;26            config.UseSmartTestingStateHeuristics = true;27            config.UseSmartTestingStateCoverageHeuristics = true;GetPrev
Using AI Code Generation
1{2    {3        [OnEventGotoState(typeof(UnitEvent), typeof(Next))]4        {5        }6        [OnEventDoAction(typeof(UnitEvent), nameof(GetPrev))]7        {8        }9        void GetPrev()10        {11            BecomeHead prev = this.GetPrev();12        }13    }14}15{16    {17        [OnEventGotoState(typeof(UnitEvent), typeof(Next))]18        {19        }20        [OnEventDoAction(typeof(UnitEvent), nameof(GetNext))]21        {22        }23        void GetNext()24        {25            BecomeHead next = this.GetNext();26        }27    }28}29{30    {31        [OnEventGotoState(typeof(UnitEvent), typeof(Next))]32        {33        }34        [OnEventDoAction(typeof(UnitEvent), nameof(Become))]35        {36        }37        void Become()38        {39            Become(new BecomeHead());40        }41    }42}43{44    {45        [OnEventGotoState(typeof(UnitEvent), typeof(Next))]46        {47        }48        [OnEventDoAction(typeof(UnitEvent), nameof(Become))]49        {50        }Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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