Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.IsSorted
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...982            private void CheckUpdatePropagationInvariant(Event e)983            {984                var server = (e as HistoryUpdate).Server;985                var history = (e as HistoryUpdate).History;986                this.IsSorted(history);987                if (this.History.ContainsKey(server))988                {989                    this.History[server] = history;990                }991                else992                {993                    this.History.Add(server, history);994                }995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {1141                this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142                this.TempSeq.Clear();1143                this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        static void Main(string[] args)10        {11            BecomeHead bh = new BecomeHead();12            bh.IsSorted(new int[] { 1, 2, 3 });13        }14    }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static void Main(string[] args)25        {26            BecomeHead bh = new BecomeHead();27            bh.IsSorted(new int[] { 1, 2, 3 });28        }29    }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38    {39        static void Main(string[] args)40        {41            BecomeHead bh = new BecomeHead();42            bh.IsSorted(new int[] { 1, 2, 3 });43        }44    }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53    {54        static void Main(string[] args)55        {56            BecomeHead bh = new BecomeHead();57            bh.IsSorted(new int[] { 1, 2, 3 });58        }59    }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            BecomeHead bh = new BecomeHead();13            List<int> l = new List<int>() { 1, 2, 3 };14            bh.IsSorted(l);15        }16    }17}IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4{5    {6        static void Main(string[] args)7        {8            BecomeHead becomeHead = new BecomeHead();9            becomeHead.IsSorted();10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Collections.Generic;16{17    {18        static void Main(string[] args)19        {20            BecomeHead becomeHead = new BecomeHead();21            becomeHead.IsSorted();22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Collections.Generic;28{29    {30        static void Main(string[] args)31        {32            BecomeHead becomeHead = new BecomeHead();33            becomeHead.IsSorted();34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40{41    {42        static void Main(string[] args)43        {44            BecomeHead becomeHead = new BecomeHead();45            becomeHead.IsSorted();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52{53    {54        static void Main(string[] args)55        {56            BecomeHead becomeHead = new BecomeHead();57            becomeHead.IsSorted();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64{65    {66        static void Main(string[] args)67        {68            BecomeHead becomeHead = new BecomeHead();69            becomeHead.IsSorted();70        }71    }72}IsSorted
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4{5    {6        public BecomeHead(ActorId id, List<int> list)7            : base(id)8        {9            this.List = list;10        }11        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]12        private class InitState : State { }13        private void Init()14        {15            this.Assert(this.IsSorted(), "List is not sorted.");16        }17        private bool IsSorted()18        {19            for (int i = 1; i < this.List.Count; i++)20            {21                if (this.List[i - 1] > this.List[i])22                {23                    return false;24                }25            }26            return true;27        }28        private List<int> List;29    }30}31using System;32using System.Collections.Generic;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35{36    {37        public static void Main()38        {39            var config = Configuration.Create().WithNumberOfIterations(10);40            var runtime = RuntimeFactory.Create(config);41            runtime.CreateActor(typeof(BecomeHead), new BecomeHead.Config(new List<int> { 1, 2, 3 }));42        }43    }44}45using System;46using System.Collections.Generic;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49{50    {51        public BecomeHead(ActorId id, List<int> list)52            : base(id)53        {54            this.List = list;55        }56        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]57        private class InitState : State { }58        private void Init()59        {60            this.Assert(this.IsSorted(), "List is not sorted.");61        }62        private bool IsSorted()63        {64            for (int i = 1; i < this.ListIsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        List<int> list = new List<int>();8        [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]9        [OnEventDoAction(typeof(AddEvent), nameof(AddHandler))]10        [OnEventDoAction(typeof(RemoveEvent), nameof(RemoveHandler))]11        [OnEventDoAction(typeof(SortEvent), nameof(SortHandler))]12        [OnEventDoAction(typeof(IterateEvent), nameof(IterateHandler))]13        [OnEventDoAction(typeof(ResetEvent), nameof(ResetHandler))]14        {15        }16        private void InitHandler(Event e)17        {18            list = new List<int>();19        }20        private void AddHandler(Event e)21        {22            list.Add((e as AddEvent).Item);23        }24        private void RemoveHandler(Event e)25        {26            list.Remove((e as RemoveEvent).Item);27        }28        private void SortHandler(Event e)29        {30            list.Sort();31        }32        private void IterateHandler(Event e)33        {34            foreach (int i in list)35            {36                Console.WriteLine(i);37            }38        }39        private void ResetHandler(Event e)40        {41            list.Clear();42        }43    }44}45using System;46using System.Collections.Generic;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50    {51        List<int> list = new List<int>();52        [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]53        [OnEventDoAction(typeof(AddEvent), nameof(AddHandler))]54        [OnEventDoAction(typeof(RemoveEvent), nameof(RemoveHandler))]55        [OnEventDoAction(typeof(SortEvent), nameof(SortHandler))]56        [OnEventDoAction(typeof(IterateEvent), nameof(IterateHandler))]57        [OnEventDoAction(typeof(ResetEvent), nameof(ResetHandler))]58        {59        }IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;8{9    {10        static void Main(string[] args)11        {12            BecomeHead becomeHead = new BecomeHead();13            becomeHead.IsSorted();14        }15    }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;24{25    {26        static void Main(string[] args)27        {28            BecomeHead becomeHead = new BecomeHead();29            becomeHead.IsSorted();30        }31    }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;40{41    {42        static void Main(string[] args)43        {44            BecomeHead becomeHead = new BecomeHead();45            becomeHead.IsSorted();46        }47    }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;56{57    {58        static void Main(string[] args)59        {60            BecomeHead becomeHead = new BecomeHead();61            becomeHead.IsSorted();62        }63    }64}IsSorted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        static void Main(string[] args)10        {11            BecomeHead becomeHead = new BecomeHead();12            becomeHead.IsSorted();13        }14    }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static void Main(string[] args)25        {26            BecomeHead becomeHead = new BecomeHead();27            becomeHead.IsSorted();28        }29    }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38    {39        static void Main(string[] args)40        {41            BecomeHead becomeHead = new BecomeHead();42            becomeHead.IsSorted();43        }44    }45}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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