How to use ProcessSuccess method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.ProcessSuccess

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;...

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;9{10 {11 static void Main(string[] args)12 {13 BecomeHead b = new BecomeHead();14 b.ProcessSuccess();15 }16 }17}18Assert.True(this.IsHead, "Actor became head of the list.");

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;9{10 {11 static void Main(string[] args)12 {13 BecomeHead b = new BecomeHead();14 b.ProcessSuccess();15 }16 }17}18Assert.True(this.IsHead, "Actor became head of the list.");

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead2;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead3;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead4;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead5;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead6;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead7;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead8;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead9;18using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead10;19using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead11;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead12;21using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead13;22using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead14;23using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead15;24using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead16;25using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead17;26using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Test.Good.BecomeHead18;

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.StateMachines;7using System;8using System.Threading.Tasks;9using static Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Head;10{11 {12 private MachineId Head;13 private MachineId Tail;14 private int Count;15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.Count = 0;18 this.Head = this.CreateMachine(typeof(Head));19 this.Tail = this.CreateMachine(typeof(Tail), new Tail.Config(this.Head));20 this.SendEvent(this.Head, new BecomeTail(this.Tail));21 return Task.CompletedTask;22 }23 protected override Task OnEventAsync(Event e)24 {25 switch (e)26 {27 this.ProcessSuccess();28 return Task.CompletedTask;29 return Task.CompletedTask;30 }31 }32 private void ProcessSuccess()33 {34 this.Count++;35 if (this.Count == 1000)36 {37 this.SendEvent(this.Tail, new Halt());38 this.SendEvent(this.Head, new Halt());39 }40 {41 this.RaiseEvent(new Success());42 }43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;49using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;50using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;51using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.StateMachines;52using System;53using System.Threading.Tasks;54using static Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Head;

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = new CoyoteRuntime();11 runtime.RegisterMonitor(typeof(BecomeHead));12 runtime.CreateActor(typeof(BecomeHead));13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 CoyoteRuntime runtime = new CoyoteRuntime();27 runtime.RegisterMonitor(typeof(BecomeHead));28 runtime.CreateActor(typeof(BecomeHead));29 runtime.Run();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39using System;

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ProcessSuccess

Using AI Code Generation

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1 {2 Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using static void Main(string[] args)5 {hreading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100;13 config.SchedulingIterations = 100;14 config.SchedulingStrategy = SchedulingStrategy.BoundedRandomExecution;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnablePhaseOrdering = true;21 config.EnableStateGraphAnalysis = true;22 config.EnableUnfairnessDetection = true;23 config.EnableFairCycleDetection = true;24 config.EnableFairScheduleEnumeration = true;25 config.EnableFairScheduling = true;26 config.EnableFairWaitListAnalysis = true;27 config.EnableFairWaitListEnumeration = true;28 config.EnableFairWaitListScheduling = true;29 config.EnableFairWaitListSchedulingWithFairCycleDetection = true;30 config.EnableFairWaitListSchedulingWithFairScheduleEnumeration = true;31 config.EnableFairWaitListSchedulingWithHotStateDetection = true;32 config.EnableFairWaitListSchedulingWithUnfairnessDetection = true;33 config.EnableFairWaitListSchedulingWithWaitListAnalysis = true;34 config.EnableFairWaitListSchedulingWithWaitListEnumeration = true;35 config.EnableRandomScheduling = true;36 config.EnableRandomSchedulingWithFairCycleDetection = true;37 config.EnableRandomSchedulingWithFairScheduleEnumeration = true;38 config.EnableRandomSchedulingWithHotStateDetection = true;39 config.EnableRandomScedulingWithUnfainssDetection = true;40 config.EnbleRanomSchedulWithWaitListAnalysis = true;41 config.EnableRandomSchedulingWithWaitListEnumeration = true; CoyoteRuntime runtime = new CoyoteRuntime();42 config.EnableRandomSchedulingWithWaitListScheduling true;43 config.EnableRandomSchedulingWithWaitListSchedulingWithFairCycleDetection true;44 config.EnableRandomSchedulingWithWaitListSchedulingWithFairScheduleEnumeration true;45 config.EnableRandomSchedulingWithWaitListSchedulingWithHotStateDetection true;46 config.EnableRandomSchedulingWithWaitListSchedulingWithUnfairnessDetection true;

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 {9 public ActorId Id;10 public BecomeHeadEvent(ActorId id)11 {12 this.Id = id;13 }14 }15 {16 public ActorId Id;17 public BecomeTailEvent(ActorId id)18 {19 this.Id = id;20 }21 }22 {23 public ActorId Id;24 public ProcessSuccessEvent(ActorId id)25 {26 this.Id = id;27 }28 }29 {30 public ActorId Id;31 public ProcessFailureEvent(ActorId id)32 {33 this.Id = id;34 }35 }36 {37 public ActorId Id;38 public ProcessEvent(ActorId id)39 {40 this.Id = id;41 }42 }43 {44 private ActorId Head;45 [OnEntry(nameof(InitOnEntry))]46 [OnEventDoAction(typeof(BecomeHeadEvent), nameof(BecomeHeadAction))]47 [OnEventDoAction(typeof(ProcessSuccessEvent), nameof(ProcessSuccessAction))]48 [OnEventDoAction(typeof(ProcessFailureEvent), nameof(ProcessFailureAction))]49 {50 }51 private void InitOnEntry(Event e)52 {53 this.Head = (e as BecomeHeadEvent).Id;54 this.Raise(new BecomeHeadEvent(this.Id));55 }56 private void BecomeHeadAction()57 {58 this.Raise(new BecomeTailEvent(this.Id));59 this.Raise(new ProcessSuccessEvent(this.Id));60 }61 private void ProcessSuccessAction()62 {63 this.Raise(new ProcessFailureEvent(this.Id));64 }65 private void ProcessFailureAction()66 {67 this.Raise(new ProcessSuccessEvent(this.Id));68 }69 }70 {71 private ActorId Tail;72 [OnEntry(nameof(InitOnEntry))]73 [OnEventDoAction(typeof(BecomeTailEvent), nameof(BecomeTailAction))]74 [OnEventDoAction(typeof(ProcessEvent), nameof(ProcessAction75 ===== runtime.RegisterMonitor(typeof(BecomeHead));76 runtime.CreateActor(typeof(BecomeHead));77 runtime.Run();78 }79 }80}81using System;82using System.Threading.Tasks;83using Microsoft.Coyote;84using Microsoft.Coyote.Actors;85using Microsoft.Coyote.Actors.BugFinding.Tests;86{87 {88 static void Main(string[] args)89 {90 CoyoteRuntime runtime = new CoyoteRuntime();91 runtime.RegisterMonitor(typeof(BecomeHead));92 runtime.CreateActor(typeof(BecomeHead));93 runtime.Run();94 }95 }96}97using System;

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.SchedulingIterations = 100;13 config.SchedulingStrategy = SchedulingStrategy.BoundedRandomExecution;14 config.RandomSchedulingSeed = 0;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePhaseOrdering = true;20 config.EnableStateGraphAnalysis = true;21 config.EnableUnfairnessDetection = true;22 config.EnableFairCycleDetection = true;23 config.EnableFairScheduleEnumeration = true;24 config.EnableFairScheduling = true;25 config.EnableFairWaitListAnalysis = true;26 config.EnableFairWaitListEnumeration = true;27 config.EnableFairWaitListScheduling = true;28 config.EnableFairWaitListSchedulingWithFairCycleDetection = true;29 config.EnableFairWaitListSchedulingWithFairScheduleEnumeration = true;30 config.EnableFairWaitListSchedulingWithHotStateDetection = true;31 config.EnableFairWaitListSchedulingWithUnfairnessDetection = true;32 config.EnableFairWaitListSchedulingWithWaitListAnalysis = true;33 config.EnableFairWaitListSchedulingWithWaitListEnumeration = true;34 config.EnableRandomScheduling = true;35 config.EnableRandomSchedulingWithFairCycleDetection = true;36 config.EnableRandomSchedulingWithFairScheduleEnumeration = true;37 config.EnableRandomSchedulingWithHotStateDetection = true;38 config.EnableRandomSchedulingWithUnfairnessDetection = true;39 config.EnableRandomSchedulingWithWaitListAnalysis = true;40 config.EnableRandomSchedulingWithWaitListEnumeration = true;41 config.EnableRandomSchedulingWithWaitListScheduling = true;42 config.EnableRandomSchedulingWithWaitListSchedulingWithFairCycleDetection = true;43 config.EnableRandomSchedulingWithWaitListSchedulingWithFairScheduleEnumeration = true;44 config.EnableRandomSchedulingWithWaitListSchedulingWithHotStateDetection = true;45 config.EnableRandomSchedulingWithWaitListSchedulingWithUnfairnessDetection = true;

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.Become(this.Head);9 return Task.CompletedTask;10 }11 private async Task Head(Event e)12 {13 Console.WriteLine("In Head");14 switch (e)15 {16 this.Become(this.Tail);17 break;

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ProcessSuccess

Using AI Code Generation

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1var becomeHead = new BecomeHead();2becomeHead.ProcessSuccess();3var becomeHead = new BecomeHead();4becomeHead.ProcessSuccess();5var becomeHead = new BecomeHead();6becomeHead.ProcessSuccess();7var becomeHead = new BecomeHead();8becomeHead.ProcessSuccess();9var becomeHead = new BecomeHead();10becomeHead.ProcessSuccess();11var becomeHead = new BecomeHead();12becomeHead.ProcessSuccess();13var becomeHead = new BecomeHead();14becomeHead.ProcessSuccess();15var becomeHead = new BecomeHead();16becomeHead.ProcessSuccess();17var becomeHead = new BecomeHead();18becomeHead.ProcessSuccess();19var becomeHead = new BecomeHead();20becomeHead.ProcessSuccess();

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 BecomeHead test = new BecomeHead();12 test.ProcessSuccess();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 BecomeTail test = new BecomeTail();27 test.ProcessSuccess();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 BecomeHeadAndTail test = new BecomeHeadAndTail();42 test.ProcessSuccess();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 BecomeHeadAndTail test = new BecomeHeadAndTail();57 test.ProcessSuccess();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{

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ProcessSuccess

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 BecomeHead test = new BecomeHead();12 test.ProcessSuccess();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 BecomeTail test = new BecomeTail();27 test.ProcessSuccess();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 BecomeHeadAndTail test = new BecomeHeadAndTail();42 test.ProcessSuccess();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 BecomeHeadAndTail test = new BecomeHeadAndTail();57 test.ProcessSuccess();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 class Program(this.Head);69 break;70 }71 }72 private async Task Tail(Event e)73 {74 Console.WriteLine("In Tail");75 switch (e)76 {77 this.Become(this.Tail);78 break;79 this.Become(this.Head);80 break;81 }82 }83 }84 {85 public BecomeTailEvent()86 {87 }88 }89 {90 public BecomeHeadEvent()91 {92 }93 }94 {95 public static void BecomeHeadTest()96 {97 var test = new BecomeHeadTest();98 test.Test(r =>99 {100 r.CreateActor(typeof(BecomeHead));101 },102 configuration: GetConfiguration().WithTestingIterations(100));103 }104 }105}106using Microsoft.Coyote.Actors;107using System;108using System.Threading.Tasks;109{110 {111 protected override Task OnInitializeAsync(Event initialEvent)112 {113 this.Become(this.Head);114 return Task.CompletedTask;115 }116 private async Task Head(Event e)117 {118 Console.WriteLine("In Head");119 switch (e)120 {121 this.Become(this.Tail);122 break;123 this.Become(this.Head);124 break;125 }126 }127 private async Task Tail(Event e)128 {129 Console.WriteLine("In Tail");130 switch (e)131 {

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