How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Services;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Models;16{17 {18 static void Main(string[] args)19 {20 BecomeHead.ProcessUpdateServers();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;32using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;33using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Models;34using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;35using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Interfaces;36using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Services;37using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;38using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Models;39{40 {41 static void Main(string[] args)42 {43 BecomeHead.ProcessUpdateServers();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Interfaces;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.MaxSchedulingSteps = 1000;17 configuration.MaxFairSchedulingSteps = 1000000;18 configuration.MaxUnfairSchedulingSteps = 1000000;19 configuration.EnableCycleDetection = true;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnablePhaseInterleavings = true;24 configuration.EnableRandomTesting = true;25 configuration.EnableStateGraphTesting = true;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxStepsFromAnyEntryToExit = 100;16 config.MaxFairStepsFromAnyEntryToExit = 100;17 config.MaxStepsFromEntryToExit = 100;18 config.MaxFairStepsFromEntryToExit = 100;19 config.MaxInterleavings = 100;20 config.MaxFairInterleavings = 100;21 config.MaxUnfairSchedulingSteps = 100;22 config.MaxUnfairStepsFromAnyEntryToExit = 100;23 config.MaxUnfairStepsFromEntryToExit = 100;24 config.MaxUnfairInterleavings = 100;25 config.MaxUnfairFairInterleavings = 100;26 config.MaxUnfairFairSchedulingSteps = 100;27 config.MaxUnfairFairStepsFromAnyEntryToExit = 100;28 config.MaxUnfairFairStepsFromEntryToExit = 100;29 config.SchedulingStrategy = SchedulingStrategy.Random;30 config.RandomSchedulingSeed = 1;31 var runtime = RuntimeFactory.Create(config);32 runtime.CreateActor(typeof(BecomeHead));33 runtime.Run();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.MaxSchedulingSteps = 100;50 config.MaxFairSchedulingSteps = 100;51 config.MaxStepsFromAnyEntryToExit = 100;52 config.MaxFairStepsFromAnyEntryToExit = 100;53 config.MaxStepsFromEntryToExit = 100;54 config.MaxFairStepsFromEntryToExit = 100;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Head;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Head.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Head.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Server;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Server.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Server.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.Machines.Worker.Tasks.Tasks.Tasks.Tasks.Events;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.SchedulingIterations = 100;17 config.Verbose = 1;18 config.EnableDataRaceDetection = true;19 config.EnableCycleDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableDoubleEpsilonPrecisionLossDetection = true;22 config.EnableActorGarbageCollection = true;23 config.EnableLivenessChecking = true;24 config.EnableActorTimerCancellation = true;25 config.EnableActorTaskCancellation = true;26 config.EnableActorStateTracking = true;27 config.EnableActorTestingTracing = true;28 config.EnableActorTestingCoverage = true;29 config.EnableActorTestingProfiling = true;30 config.EnableActorTestingRandomBugFinding = true;31 config.EnableActorTestingBugFinding = true;32 config.EnableActorTestingBugFindingCoverage = true;33 config.EnableActorTestingBugFindingProfiling = true;34 config.EnableActorTestingBugFindingRandomBugFinding = true;35 config.EnableActorTestingBugFindingLivenessChecking = true;36 config.EnableActorTestingBugFindingDataRaceDetection = true;37 config.EnableActorTestingBugFindingCycleDetection = true;38 config.EnableActorTestingBugFindingIntegerOverflowDetection = true;39 config.EnableActorTestingBugFindingDoubleEpsilonPrecisionLossDetection = true;40 config.EnableActorTestingBugFindingActorGarbageCollection = true;41 config.EnableActorTestingBugFindingActorTimerCancellation = true;42 config.EnableActorTestingBugFindingActorTaskCancellation = true;43 config.EnableActorTestingBugFindingActorStateTracking = true;44 config.EnableActorTestingBugFindingActorTestingTracing = true;45 config.EnableActorTestingBugFindingActorTestingCoverage = true;46 config.EnableActorTestingBugFindingActorTestingProfiling = true;47 config.EnableActorTestingBugFindingActorTestingRandomBugFinding = true;48 config.EnableActorTestingBugFindingActorTestingBugFinding = true;49 config.EnableActorTestingBugFindingActorTestingBugFindingCoverage = true;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () => await BecomeHeadTest()).Wait();12 }13 public static async Task BecomeHeadTest()14 {15 var config = Configuration.Create().WithTestingIterations(100);16 var runtime = TestingEngineFactory.CreateBugFindingRuntime(config);17 var server = runtime.CreateActor(typeof(BecomeHead), new BecomeHead.SetupEvent(4));18 runtime.SendEvent(server, new BecomeHead.ProcessUpdateServersEvent());19 }20 }21}22using System;23using System.Collections.Generic;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29{30 {31 private int Id;32 private int Count;33 private List<int> Servers;34 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]35 [OnEventDoAction(typeof(ProcessUpdateServersEvent), nameof(ProcessUpdateServers))]36 {37 }38 private void Setup(Event e)39 {40 var evt = e as SetupEvent;41 this.Id = evt.Id;42 this.Count = evt.Count;43 this.Servers = new List<int>();44 for (int i = 0; i < this.Count; i++)45 {46 this.Servers.Add(i);47 }48 }49 private void ProcessUpdateServers()50 {51 int head = this.Id;52 int index = this.Servers.IndexOf(this.Id);53 if (index == 0)54 {55 head = this.Id;56 }57 {58 head = this.Servers[index - 1];59 }60 }61 {62 public int Id;63 public int Count;64 public SetupEvent(int id, int count)65 {66 this.Id = id;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 BecomeHead becomeHead = new BecomeHead();

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.MaxFairSchedulingSteps = 100000;11 config.Verbose = 1;12 config.EnableCycleDetection = false;13 config.EnableDataRaceDetection = false;14 config.EnableDeadlockDetection = false;15 config.EnableOperationInterleavings = false;16 config.EnableRandomExecution = false;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Processes;10using Microsoft.Coyote.Actors.BugFinding.Tests.Receivers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Senders;12using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;13using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Processes;14using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Receivers;15using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Senders;16using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers;17using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.Processes;18using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.Receivers;19using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.Senders;20using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers;21using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.Processes;22using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.Receivers;23using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.Senders;24using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.UpdateServers;25using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.UpdateServers.Processes;26using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.UpdateServers.Receivers;27using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.UpdateServers.Senders;28using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.UpdateServers.UpdateServers;29using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.UpdateServers.UpdateServers.UpdateServers.UpdateServers.Processes;

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