How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1var becomeHead = new BecomeHead();2becomeHead.UpdatePredecessor();3var becomeHead = new BecomeHead();4becomeHead.UpdatePredecessor();5var becomeHead = new BecomeHead();6becomeHead.UpdatePredecessor();7var becomeHead = new BecomeHead();8becomeHead.UpdatePredecessor();9var becomeHead = new BecomeHead();10becomeHead.UpdatePredecessor();11var becomeHead = new BecomeHead();12becomeHead.UpdatePredecessor();13var becomeHead = new BecomeHead();14becomeHead.UpdatePredecessor();15var becomeHead = new BecomeHead();16becomeHead.UpdatePredecessor();17var becomeHead = new BecomeHead();18becomeHead.UpdatePredecessor();19var becomeHead = new BecomeHead();20becomeHead.UpdatePredecessor();21var becomeHead = new BecomeHead();22becomeHead.UpdatePredecessor();

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeHead bh = new BecomeHead();3bh.UpdatePredecessor();4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeHead bh = new BecomeHead();6bh.UpdatePredecessor();7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeHead bh = new BecomeHead();9bh.UpdatePredecessor();10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeHead bh = new BecomeHead();12bh.UpdatePredecessor();13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeHead bh = new BecomeHead();15bh.UpdatePredecessor();16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeHead bh = new BecomeHead();18bh.UpdatePredecessor();19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeHead bh = new BecomeHead();21bh.UpdatePredecessor();22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeHead bh = new BecomeHead();24bh.UpdatePredecessor();25using Microsoft.Coyote.Actors.BugFinding.Tests;26BecomeHead bh = new BecomeHead();27bh.UpdatePredecessor();

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 BecomeHead bh = new BecomeHead();13 bh.UpdatePredecessor();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 BecomeHead bh = new BecomeHead();29 bh.UpdatePredecessor();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 BecomeHead bh = new BecomeHead();45 bh.UpdatePredecessor();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 BecomeHead bh = new BecomeHead();61 bh.UpdatePredecessor();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Head));11 runtime.Wait();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 Become(new BecomeHead());18 return Task.CompletedTask;19 }20 }21 {22 [OnEventDoAction(typeof(Initialize), nameof(OnInitialize))]23 [OnEventDoAction(typeof(UpdatePredecessor), nameof(OnUpdatePredecessor))]24 class Init : State { }25 void OnInitialize(Event e)26 {27 this.RaiseEvent(new UpdatePredecessor());28 }29 void OnUpdatePredecessor(Event e)30 {31 this.RaiseEvent(new UpdatePredecessor());32 }33 }34 class Initialize : Event { }35 class UpdatePredecessor : Event { }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.CreateActor(typeof(Head));47 runtime.Wait();48 }49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 Become(new BecomeHead());54 return Task.CompletedTask;55 }56 }57 {58 [OnEventDoAction(typeof(Initialize), nameof(OnInitialize))]59 [OnEventDoAction(typeof(UpdatePredecessor), nameof(OnUpdatePredecessor))]60 class Init : State { }61 void OnInitialize(Event e)62 {63 this.RaiseEvent(new UpdatePredecessor());64 }65 void OnUpdatePredecessor(Event e)66 {67 this.RaiseEvent(new UpdatePredecessor());68 }69 }70 class Initialize : Event { }71 class UpdatePredecessor : Event { }72}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 private ActorId Predecessor;11 private ActorId Successor;12 private ActorId Head;13 private int Key;14 public BecomeHead(ActorId predecessor, ActorId successor, ActorId head, int key)15 {16 this.Predecessor = predecessor;17 this.Successor = successor;18 this.Head = head;19 this.Key = key;20 }21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 if (this.Predecessor != null)24 {25 await this.SendEventAndExecuteTaskAsync(this.Predecessor, new UpdatePredecessor(this.Id));26 }27 await this.SendEventAndExecuteTaskAsync(this.Successor, new UpdateSuccessor(this.Id));28 }29 private async Task HandleUpdatePredecessorEventAsync(UpdatePredecessor e)30 {31 this.Predecessor = e.Predecessor;32 }33 private async Task HandleUpdateSuccessorEventAsync(UpdateSuccessor e)34 {35 this.Successor = e.Successor;36 }37 private async Task HandleFindEventAsync(Find e)38 {39 if (e.Key == this.Key)40 {41 await this.SendEventAndExecuteTaskAsync(e.Requester, new FindResponse(this.Id));42 }43 else if (e.Key < this.Key)44 {45 await this.SendEventAndExecuteTaskAsync(this.Predecessor, new Find(e.Requester, e.Key));46 }47 {48 await this.SendEventAndExecuteTaskAsync(this.Successor, new Find(e.Requester, e.Key));49 }50 }51 private async Task HandleInsertEventAsync(Insert e)52 {53 if (e.Key == this.Key)54 {55 await this.SendEventAndExecuteTaskAsync(e.Requester, new InsertResponse(false));56 }57 else if (e.Key < this.Key)58 {59 await this.SendEventAndExecuteTaskAsync(this.Predecessor, new Insert(e.Requester, e.Key));60 }61 {62 await this.SendEventAndExecuteTaskAsync(this

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 BecomeHeadEvent becomeHeadEvent = initialEvent as BecomeHeadEvent;10 becomeHeadEvent.UpdatePredecessor(this.Id);11 return Task.CompletedTask;12 }13 }14 {15 public BecomeHeadEvent(ActorId predecessor)16 {17 this.Predecessor = predecessor;18 }19 public ActorId Predecessor { get; private set; }20 public void UpdatePredecessor(ActorId newPredecessor)21 {22 this.Predecessor = newPredecessor;23 }24 }25 {26 static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(BecomeHead), new BecomeHeadEvent(null));30 runtime.Dispose();31 }32 }33}34at Microsoft.Coyote.Actors.Actor.GetStateMachine[TStateMachine]()35at BecomeHead.BecomeHead.OnInitializeAsync(Event initialEvent) in 2.cs:line 1436at Microsoft.Coyote.Actors.Actor.OnInitializeAsync(Event initialEvent)37at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent, ActorId id, ActorId creator, String creatorOperationName, Boolean isRemote, Boolean isReplaying, Boolean isProcessingDeferredEvent, Boolean isProcessingPendingEvent, Boolean isProcessingAction, Boolean isInsideHotState, Boolean isInsideColdState, Int32 inboxSize, Int32 deferredQueueSize, Int32 pendingQueueSize, Int32 randomInteger)38at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent, ActorId id, ActorId creator, String creatorOperationName, Boolean isRemote, Boolean isReplaying, Boolean isProcessingDeferredEvent, Boolean isProcessingPendingEvent, Boolean isProcessingAction, Boolean isInsideHotState, Boolean isInsideColdState, Int32 inboxSize, Int32 deferredQueueSize, Int32 pendingQueueSize, Int32 randomInteger)39at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent)

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UpdatePredecessor

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4 using Microsoft.Coyote.Specifications;5 using Microsoft.Coyote.TestingServices;6 using Microsoft.Coyote.TestingServices.Coverage;7 using Microsoft.Coyote.TestingServices.Runtime;8 using Microsoft.Coyote.TestingServices.SchedulingStrategies;9 using Microsoft.Coyote.TestingServices.Tracing.Schedule;10 using System;11 using System.Collections.Generic;12 using System.Diagnostics;13 using System.IO;14 using System.Linq;15 using System.Threading.Tasks;16 {17 public static void Main(string[] args)18 {19 Test();20 }21 private static void Test()22 {23 var configuration = Configuration.Create();24 configuration.SchedulingIterations = 1000;25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.Verbose = 0;27 configuration.TestingIterations = 1000;28 configuration.MaxFairSchedulingSteps = 100000;29 configuration.MaxUnfairSchedulingSteps = 100000;30 configuration.UserParameters["maxSteps"] = 100000;31 configuration.UserParameters["maxFairSteps"] = 100000;32 configuration.UserParameters["maxUnfairSteps"] = 100000;33 configuration.UserParameters["maxFairSchedulingSteps"] = 100000;34 configuration.UserParameters["maxUnfairSchedulingSteps"] = 100000;35 configuration.UserParameters["schedulingIterations"] = 1000;36 configuration.UserParameters["testingIterations"] = 1000;37 configuration.UserParameters["verbose"] = 0;38 configuration.UserParameters["schedulingStrategy"] = SchedulingStrategy.DFS;39 configuration.UserParameters["coverage"] = CoverageType.StateGraph;40 configuration.UserParameters["bugFinding"] = true;41 configuration.UserParameters["bugFindingStrategy"] = BugFindingStrategy.BoundedModelChecking;42 configuration.UserParameters["bugFindingIterations"] = 1000;43 configuration.UserParameters["bugFindingMaxSteps"] = 100000;44 configuration.UserParameters["bugFindingMaxFairSteps"] = 100000;45 configuration.UserParameters["bugFindingMaxUnfairSteps"] = 100000;46 configuration.UserParameters["bugFindingMaxFairSchedulingSteps"] = 100000;

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UpdatePredecessor

Using AI Code Generation

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1BecomeHead bh = new BecomeHead(1);2bh.UpdatePredecessor(2);3BecomeHead bh = new BecomeHead(1);4bh.UpdateSuccessor(2);5BecomeHead bh = new BecomeHead(1);6bh.UpdateSuccessor(2);7BecomeHead bh = new BecomeHead(1);8bh.UpdatePredecessor(2);9BecomeHead bh = new BecomeHead(1);10bh.UpdatePredecessor(2);11BecomeHead bh = new BecomeHead(1);12bh.UpdateSuccessor(2);13BecomeHead bh = new BecomeHead(1);14bh.UpdateSuccessor(2);15BecomeHead bh = new BecomeHead(1);16bh.UpdatePredecessor(2);17BecomeHead bh = new BecomeHead(1);18bh.UpdatePredecessor(2);19BecomeHead bh = new BecomeHead(1);20bh.UpdateSuccessor(2);21BecomeHead bh = new BecomeHead(1

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 private ActorId head;7 private int value;8 [OnEventDoAction(typeof(InitEvent), nameof(Init))]9 [OnEventGotoState(typeof(ValueEvent), typeof(Replica))]10 {11 }12 void Init(Event e)13 {14 this.head = this.Id;15 this.value = (e as InitEvent).Value;16 this.Send(this.Id, new ValueEvent(this.value));17 }18 [OnEventGotoState(typeof(ValueEvent), typeof(Head))]19 {20 }21 }22 {23 public int Value;24 public InitEvent(int value)25 {26 this.Value = value;27 }28 }29 {30 public int Value;31 public ValueEvent(int value)32 {33 this.Value = value;34 }35 }36}37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40{41 {42 private ActorId head;43 private int value;44 [OnEventDoAction(typeof(InitEvent), nameof(Init))]45 [OnEventGotoState(typeof(ValueEvent), typeof(Replica))]46 {47 }48 void Init(Event e)49 {50 this.head = this.Id;51 this.value = (e as InitEvent).Value;52 this.Send(this.Id, new ValueEvent(this.value));53 }54 [OnEventGotoState(typeof(ValueEvent), typeof(Head))]55 {56 }57 }58 {59 public int Value;60 public InitEvent(int value)61 {62 this.Value = value;63 }64 }65 {66 public int Value;67 public ValueEvent(int value)68 {69 this.Value = value;70 }71 }72}

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