Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }641                }642            }643            private void UpdateSuccessor(Event e)644            {645                var main = (e as NewSuccessor).Main;646                this.Successor = (e as NewSuccessor).Successor;647                var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648                var lastAckSent = (e as NewSuccessor).LastAckSent;649                if (this.SentHistory.Count > 0)650                {651                    for (int i = 0; i < this.SentHistory.Count; i++)652                    {653                        if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654                        {655                            this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656                                this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657                        }...UpdateSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Good;9{10    {11        public static void Main(string[] args)12        {13            BecomeHead test = new BecomeHead();14            test.Run();15        }16        public void Run()17        {18            ActorId head = ActorId.CreateRandom();19            BecomeHeadActor headActor = new BecomeHeadActor(head, null);20            BecomeHeadActor tailActor = new BecomeHeadActor(null, head);21            BecomeHeadActor successorActor = new BecomeHeadActor(null, null);22            headActor.UpdateSuccessor(successorActor.Id);23            tailActor.UpdateSuccessor(successorActor.Id);24            headActor.SendPing();25        }26    }27    {28        private ActorId successor;29        public BecomeHeadActor(ActorId head, ActorId tail)30        {31            this.successor = tail;32            BecomeHead becomeHead = new BecomeHead(this.successor);33            BecomeHead becomeTail = new BecomeHead(head);34            BecomeHead becomeSuccessor = new BecomeHead(null);35            this.RegisterMonitor<BecomeHead>(becomeHead);36            this.RegisterMonitor<BecomeHead>(becomeTail);37            this.RegisterMonitor<BecomeHead>(becomeSuccessor);38        }39        {40            private ActorId successor;41            private int count;42            [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]43            [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]44            [OnEventDoAction(typeof(UpdateSuccessor), nameof(OnUpdateSuccessor))]45            private class Init : State { }46            public BecomeHead(ActorId successor)47            {48                this.successor = successor;49            }50            private void OnPing()51            {52                this.count++;53                if (this.count == 1)54                {55                    this.Assert(this.successor != null, "Successor is null");56                    this.Send(this.successor, new PingEvent());57                }58                else if (this.count == 2)59                {60                    this.Assert(this.successor != null, "Successor is null");61                    this.Send(this.successor, new PingEvent());UpdateSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;11{12    {13        static void Main(string[] args)14        {15            var config = Configuration.Create();16            config.TestingIterations = 1000;17            config.SchedulingIterations = 1000;18            config.MaxFairSchedulingSteps = 10;19            config.MaxUnfairSchedulingSteps = 1000;20            config.MaxStepsFromEntryToBug = 1000;21            config.BugFindingIterationTimeout = 20000;22            config.BugFindingTestTimeout = 20000;23            config.BugFindingMaxSchedulingSteps = 1000;24            config.BugFindingMaxFairSchedulingSteps = 10;25            config.BugFindingMaxUnfairSchedulingSteps = 1000;26            config.BugFindingMaxStepsFromEntryToBug = 1000;27            config.BugFindingMaxFairSchedulingStepsFromEntryToBug = 10;28            config.BugFindingMaxUnfairSchedulingStepsFromEntryToBug = 1000;29            config.BugFindingMaxFairSchedulingStepsFromBugToError = 10;30            config.BugFindingMaxUnfairSchedulingStepsFromBugToError = 1000;31            config.BugFindingMaxStepsFromBugToError = 1000;32            config.BugFindingMaxFairSchedulingStepsFromErrorToRecovery = 10;33            config.BugFindingMaxUnfairSchedulingStepsFromErrorToRecovery = 1000;34            config.BugFindingMaxStepsFromErrorToRecovery = 1000;35            config.BugFindingMaxFairSchedulingStepsFromRecoveryToExit = 10;36            config.BugFindingMaxUnfairSchedulingStepsFromRecoveryToExit = 1000;37            config.BugFindingMaxStepsFromRecoveryToExit = 1000;38            config.BugFindingMaxFairSchedulingStepsFromEntryToExit = 10;39            config.BugFindingMaxUnfairSchedulingStepsFromEntryToExit = 1000;UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static async Task Main(string[] args)9        {10            using (var runtime = RuntimeFactory.Create())11            {12                var actor = runtime.CreateActor(typeof(BecomeHead));13                var proxy = ActorProxy.Create(actor, new ActorId(1));14                var becomeHead = proxy.AsInterface<IBecomeHead>();15                var actor2 = runtime.CreateActor(typeof(BecomeHead));16                var proxy2 = ActorProxy.Create(actor2, new ActorId(2));17                var becomeHead2 = proxy2.AsInterface<IBecomeHead>();18                var actor3 = runtime.CreateActor(typeof(BecomeHead));19                var proxy3 = ActorProxy.Create(actor3, new ActorId(3));20                var becomeHead3 = proxy3.AsInterface<IBecomeHead>();21                var actor4 = runtime.CreateActor(typeof(BecomeHead));22                var proxy4 = ActorProxy.Create(actor4, new ActorId(4));23                var becomeHead4 = proxy4.AsInterface<IBecomeHead>();24                var actor5 = runtime.CreateActor(typeof(BecomeHead));25                var proxy5 = ActorProxy.Create(actor5, new ActorId(5));26                var becomeHead5 = proxy5.AsInterface<IBecomeHead>();27                var actor6 = runtime.CreateActor(typeof(BecomeHead));28                var proxy6 = ActorProxy.Create(actor6, new ActorId(6));29                var becomeHead6 = proxy6.AsInterface<IBecomeHead>();30                var actor7 = runtime.CreateActor(typeof(BecomeHead));31                var proxy7 = ActorProxy.Create(actor7, new ActorId(7));32                var becomeHead7 = proxy7.AsInterface<IBecomeHead>();33                var actor8 = runtime.CreateActor(typeof(BecomeHead));UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10    {11        public BecomeHeadTests(ITestOutputHelper output)12            : base(output)13        {14        }15        [Fact(Timeout = 5000)]16        public void TestBecomeHead()17        {18            this.Test(async r =>19            {20                var e = r.CreateActor<BecomeHead>();21                r.SendEvent(e, new BecomeHead.InitEvent());22                r.SendEvent(e, new BecomeHead.UpdateSuccessorEvent());23                r.SendEvent(e, new BecomeHead.UpdateSuccessorEvent());24                r.SendEvent(e, new BecomeHead.UpdateSuccessorEvent());25            },26            configuration: GetConfiguration().WithTestingIterations(100),27            replay: true);28        }29    }30}31   at Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor() in C:\Users\rafae\source\repos\coyote\Source\BugFinding\Tests\BecomeHead.cs:line 5432   at Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.HandleEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\BugFinding\Tests\BecomeHead.cs:line 4133   at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\Actors\Actor.cs:line 46734   at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\Actors\Actor.cs:line 37535   at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\Actors\Actor.cs:line 39536   at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e) in C:\Users\rafae\source\repos\coyote\UpdateSuccessor
Using AI Code Generation
1{2    using System;3    using Microsoft.Coyote.Actors;4    using Microsoft.Coyote.Actors.BugFinding.Tests;5    using Microsoft.Coyote.Specifications;6    {7        private ActorId next;8        [OnEventDoAction(typeof(InitEvent), nameof(Init))]9        private class InitState : State { }10        private void Init()11        {12            this.next = this.CreateActor(typeof(Follower), new Follower.InitEvent(this.Id));13            this.RaiseEvent(new BecomeHeadEvent(this.next));14        }15        [OnEventDoAction(typeof(BecomeHeadEvent), nameof(BecomeHead))]16        private class FollowerState : State { }17        private void BecomeHead()18        {19            BecomeHeadEvent e = this.ReceivedEvent as BecomeHeadEvent;20            this.next = e.Next;21            this.UpdateSuccessor(this.next);22        }23        [OnEventDoAction(typeof(UpdateSuccessorEvent), nameof(UpdateSuccessor))]24        private class HeadState : State { }25        private void UpdateSuccessor()26        {27            UpdateSuccessorEvent e = this.ReceivedEvent as UpdateSuccessorEvent;28            this.next = e.Next;29        }30    }31}32{33    using System;34    using Microsoft.Coyote.Actors;35    using Microsoft.Coyote.Actors.BugFinding.Tests;36    using Microsoft.Coyote.Specifications;37    {38        private ActorId next;39        [OnEventDoAction(typeof(InitEvent), nameof(Init))]40        private class InitState : State { }41        private void Init()42        {43            this.next = this.CreateActor(typeof(Follower), new Follower.InitEvent(this.Id));44            this.RaiseEvent(new BecomeHeadEvent(this.next));45        }46        [OnEventDoAction(typeof(BecomeHeadEvent), nameof(BecomeHead))]47        private class FollowerState : State { }48        private void BecomeHead()49        {50            BecomeHeadEvent e = this.ReceivedEvent as BecomeHeadEvent;51            this.next = e.Next;52            this.UpdateSuccessor(this.next);53        }UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5    {6        private static void Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            runtime.CreateActor(typeof(BecomeHead));10            runtime.Wait();11        }12    }13    {14        {15            public BecomeHeadEvent(ActorId id)16            {17                this.Id = id;18            }19            public ActorId Id { get; private set; }20        }21        {22            public BecomeTailEvent(ActorId id)23            {24                this.Id = id;25            }26            public ActorId Id { get; private set; }27        }28        {29            public BecomeMiddleEvent(ActorId id)30            {31                this.Id = id;32            }33            public ActorId Id { get; private set; }34        }35        {36            public BecomeHeadSuccessorEvent(ActorId id)37            {38                this.Id = id;39            }40            public ActorId Id { get; private set; }41        }42        {43            public BecomeTailSuccessorEvent(ActorId id)44            {45                this.Id = id;46            }47            public ActorId Id { get; private set; }48        }49        {50            public BecomeMiddleSuccessorEvent(ActorId id)51            {52                this.Id = id;53            }54            public ActorId Id { get; private set; }55        }56        {57        }58        {59        }60        {61        }62        {63        }64        {65        }66        {67        }68        [OnEventDoAction(typeof(BecomeHeadEvent), nameof(UpdateSuccessor))]69        [OnEventDoAction(typeof(BecomeTailEvent), nameof(UpdateSuccessor))]70        [OnEventDoAction(typeof(BecomeMiddleEvent), nameof(UpdateSuccessor))]UpdateSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        public static void Main(string[] args)10        {11            var runtime = RuntimeFactory.Create();12            runtime.RegisterMonitor(typeof(BecomeHead));13            runtime.CreateActor(typeof(Actor1));14            runtime.Run();15        }16    }17    {18        protected override Task OnInitializeAsync(Event initialEvent)19        {20            this.SendEvent(this.Id, new E());21            return Task.CompletedTask;22        }23        protected override async Task OnEventAsync(Event e)24        {25            if (e is E)26            {27                BecomeHead head = new BecomeHead();28                this.Monitor(head);29                this.SendEvent(this.Id, new E());30                await Task.Delay(1000);31                head.UpdateSuccessor(this.Id);32            }33        }34    }35}UpdateSuccessor
Using AI Code Generation
1{2    {3        private ActorId Next;4        [OnEventDoAction(typeof(InitEvent), nameof(Init))]5        [OnEventDoAction(typeof(UpdateSuccessorEvent), nameof(UpdateSuccessor))]6        {7        }8        private void Init()9        {10            this.Next = this.CreateActor(typeof(Worker));11            this.SendEvent(this.Next, new BecomeTailEvent(this.Id));12        }13        private void UpdateSuccessor()14        {15            this.Next = (this.ReceivedEvent as UpdateSuccessorEvent).Next;16        }17        {18            public ActorId Next;19            public BecomeTailEvent(ActorId next)20            {21                this.Next = next;22            }23        }24        {25            public ActorId Next;26            public UpdateSuccessorEvent(ActorId next)27            {28                this.Next = next;29            }30        }31    }32}33{34    {35        private ActorId Next;36        [OnEventDoAction(typeof(BecomeTailEvent), nameof(BecomeTail))]37        {38        }39        private void BecomeTail()40        {41            this.Next = (this.ReceivedEvent as BecomeTailEvent).Next;42        }43        {44            public ActorId Next;45            public BecomeTailEvent(ActorId next)46            {47                this.Next = next;48            }49        }50    }51}52{53    {54        [Fact(Timeout = 5000)]55        public void TestUpdateSuccessor()56        {57            this.Test(r =>58            {59                var head = r.CreateActor(typeof(BecomeHead));60                r.SendEvent(head, new BecomeHead.UpdateSuccessorEvent(r.CreateActor(typeof(Worker))));61            },UpdateSuccessor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);UpdateSuccessor
Using AI Code Generation
1public void BecomeHead()2{3    BecomeHead(this.Id);4}5public void BecomeHead(ActorId successor)6{7    this.UpdateSuccessor(successor);8    this.Become(this.head);9}10public void BecomeHead()11{12    BecomeHead(this.Id);13}14public void BecomeHead(ActorId successor)15{16    this.UpdateSuccessor(successor);17    this.Become(this.head);18}19public void BecomeHead()20{21    BecomeHead(this.Id);22}23public void BecomeHead(ActorId successor)24{25    this.UpdateSuccessor(successor);26    this.Become(this.head);27}28public void BecomeHead()29{30    BecomeHead(this.Id);31}32public void BecomeHead(ActorId successor)33{34    this.UpdateSuccessor(successor);35    this.Become(this.head);36}37public void BecomeHead()38{39    BecomeHead(this.Id);40}41public void BecomeHead(ActorId successor)42{43    this.UpdateSuccessor(successor);44    this.Become(this.head);45}46public void BecomeHead()47{48    BecomeHead(this.Id);49}50public void BecomeHead(ActorId successor)51{52    this.UpdateSuccessor(successor);53    this.Become(this.head);54}55public void BecomeHead()56{57    BecomeHead(this.Id);58}59public void BecomeHead(ActorId successor)60{61    this.UpdateSuccessor(successor);62    this.Become(this.head);63}64public void BecomeHead()65{66    BecomeHead(this.Id);67}68public void BecomeHead(ActorId successor)Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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