How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Good;9{10 {11 public static void Main(string[] args)12 {13 BecomeHead test = new BecomeHead();14 test.Run();15 }16 public void Run()17 {18 ActorId head = ActorId.CreateRandom();19 BecomeHeadActor headActor = new BecomeHeadActor(head, null);20 BecomeHeadActor tailActor = new BecomeHeadActor(null, head);21 BecomeHeadActor successorActor = new BecomeHeadActor(null, null);22 headActor.UpdateSuccessor(successorActor.Id);23 tailActor.UpdateSuccessor(successorActor.Id);24 headActor.SendPing();25 }26 }27 {28 private ActorId successor;29 public BecomeHeadActor(ActorId head, ActorId tail)30 {31 this.successor = tail;32 BecomeHead becomeHead = new BecomeHead(this.successor);33 BecomeHead becomeTail = new BecomeHead(head);34 BecomeHead becomeSuccessor = new BecomeHead(null);35 this.RegisterMonitor<BecomeHead>(becomeHead);36 this.RegisterMonitor<BecomeHead>(becomeTail);37 this.RegisterMonitor<BecomeHead>(becomeSuccessor);38 }39 {40 private ActorId successor;41 private int count;42 [OnEventDoAction(typeof(PingEvent), nameof(OnPing))]43 [OnEventDoAction(typeof(PongEvent), nameof(OnPong))]44 [OnEventDoAction(typeof(UpdateSuccessor), nameof(OnUpdateSuccessor))]45 private class Init : State { }46 public BecomeHead(ActorId successor)47 {48 this.successor = successor;49 }50 private void OnPing()51 {52 this.count++;53 if (this.count == 1)54 {55 this.Assert(this.successor != null, "Successor is null");56 this.Send(this.successor, new PingEvent());57 }58 else if (this.count == 2)59 {60 this.Assert(this.successor != null, "Successor is null");61 this.Send(this.successor, new PingEvent());

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.TestingIterations = 1000;17 config.SchedulingIterations = 1000;18 config.MaxFairSchedulingSteps = 10;19 config.MaxUnfairSchedulingSteps = 1000;20 config.MaxStepsFromEntryToBug = 1000;21 config.BugFindingIterationTimeout = 20000;22 config.BugFindingTestTimeout = 20000;23 config.BugFindingMaxSchedulingSteps = 1000;24 config.BugFindingMaxFairSchedulingSteps = 10;25 config.BugFindingMaxUnfairSchedulingSteps = 1000;26 config.BugFindingMaxStepsFromEntryToBug = 1000;27 config.BugFindingMaxFairSchedulingStepsFromEntryToBug = 10;28 config.BugFindingMaxUnfairSchedulingStepsFromEntryToBug = 1000;29 config.BugFindingMaxFairSchedulingStepsFromBugToError = 10;30 config.BugFindingMaxUnfairSchedulingStepsFromBugToError = 1000;31 config.BugFindingMaxStepsFromBugToError = 1000;32 config.BugFindingMaxFairSchedulingStepsFromErrorToRecovery = 10;33 config.BugFindingMaxUnfairSchedulingStepsFromErrorToRecovery = 1000;34 config.BugFindingMaxStepsFromErrorToRecovery = 1000;35 config.BugFindingMaxFairSchedulingStepsFromRecoveryToExit = 10;36 config.BugFindingMaxUnfairSchedulingStepsFromRecoveryToExit = 1000;37 config.BugFindingMaxStepsFromRecoveryToExit = 1000;38 config.BugFindingMaxFairSchedulingStepsFromEntryToExit = 10;39 config.BugFindingMaxUnfairSchedulingStepsFromEntryToExit = 1000;

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(BecomeHead));13 var proxy = ActorProxy.Create(actor, new ActorId(1));14 var becomeHead = proxy.AsInterface<IBecomeHead>();15 var actor2 = runtime.CreateActor(typeof(BecomeHead));16 var proxy2 = ActorProxy.Create(actor2, new ActorId(2));17 var becomeHead2 = proxy2.AsInterface<IBecomeHead>();18 var actor3 = runtime.CreateActor(typeof(BecomeHead));19 var proxy3 = ActorProxy.Create(actor3, new ActorId(3));20 var becomeHead3 = proxy3.AsInterface<IBecomeHead>();21 var actor4 = runtime.CreateActor(typeof(BecomeHead));22 var proxy4 = ActorProxy.Create(actor4, new ActorId(4));23 var becomeHead4 = proxy4.AsInterface<IBecomeHead>();24 var actor5 = runtime.CreateActor(typeof(BecomeHead));25 var proxy5 = ActorProxy.Create(actor5, new ActorId(5));26 var becomeHead5 = proxy5.AsInterface<IBecomeHead>();27 var actor6 = runtime.CreateActor(typeof(BecomeHead));28 var proxy6 = ActorProxy.Create(actor6, new ActorId(6));29 var becomeHead6 = proxy6.AsInterface<IBecomeHead>();30 var actor7 = runtime.CreateActor(typeof(BecomeHead));31 var proxy7 = ActorProxy.Create(actor7, new ActorId(7));32 var becomeHead7 = proxy7.AsInterface<IBecomeHead>();33 var actor8 = runtime.CreateActor(typeof(BecomeHead));

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public BecomeHeadTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestBecomeHead()17 {18 this.Test(async r =>19 {20 var e = r.CreateActor<BecomeHead>();21 r.SendEvent(e, new BecomeHead.InitEvent());22 r.SendEvent(e, new BecomeHead.UpdateSuccessorEvent());23 r.SendEvent(e, new BecomeHead.UpdateSuccessorEvent());24 r.SendEvent(e, new BecomeHead.UpdateSuccessorEvent());25 },26 configuration: GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 }30}31 at Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor() in C:\Users\rafae\source\repos\coyote\Source\BugFinding\Tests\BecomeHead.cs:line 5432 at Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.HandleEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\BugFinding\Tests\BecomeHead.cs:line 4133 at Microsoft.Coyote.Actors.Actor.HandleEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\Actors\Actor.cs:line 46734 at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\Actors\Actor.cs:line 37535 at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e) in C:\Users\rafae\source\repos\coyote\Source\Actors\Actor.cs:line 39536 at Microsoft.Coyote.Actors.Actor.ProcessEvent(Event e) in C:\Users\rafae\source\repos\coyote\

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UpdateSuccessor

Using AI Code Generation

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1{2 using System;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Actors.BugFinding.Tests;5 using Microsoft.Coyote.Specifications;6 {7 private ActorId next;8 [OnEventDoAction(typeof(InitEvent), nameof(Init))]9 private class InitState : State { }10 private void Init()11 {12 this.next = this.CreateActor(typeof(Follower), new Follower.InitEvent(this.Id));13 this.RaiseEvent(new BecomeHeadEvent(this.next));14 }15 [OnEventDoAction(typeof(BecomeHeadEvent), nameof(BecomeHead))]16 private class FollowerState : State { }17 private void BecomeHead()18 {19 BecomeHeadEvent e = this.ReceivedEvent as BecomeHeadEvent;20 this.next = e.Next;21 this.UpdateSuccessor(this.next);22 }23 [OnEventDoAction(typeof(UpdateSuccessorEvent), nameof(UpdateSuccessor))]24 private class HeadState : State { }25 private void UpdateSuccessor()26 {27 UpdateSuccessorEvent e = this.ReceivedEvent as UpdateSuccessorEvent;28 this.next = e.Next;29 }30 }31}32{33 using System;34 using Microsoft.Coyote.Actors;35 using Microsoft.Coyote.Actors.BugFinding.Tests;36 using Microsoft.Coyote.Specifications;37 {38 private ActorId next;39 [OnEventDoAction(typeof(InitEvent), nameof(Init))]40 private class InitState : State { }41 private void Init()42 {43 this.next = this.CreateActor(typeof(Follower), new Follower.InitEvent(this.Id));44 this.RaiseEvent(new BecomeHeadEvent(this.next));45 }46 [OnEventDoAction(typeof(BecomeHeadEvent), nameof(BecomeHead))]47 private class FollowerState : State { }48 private void BecomeHead()49 {50 BecomeHeadEvent e = this.ReceivedEvent as BecomeHeadEvent;51 this.next = e.Next;52 this.UpdateSuccessor(this.next);53 }

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 private static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(BecomeHead));10 runtime.Wait();11 }12 }13 {14 {15 public BecomeHeadEvent(ActorId id)16 {17 this.Id = id;18 }19 public ActorId Id { get; private set; }20 }21 {22 public BecomeTailEvent(ActorId id)23 {24 this.Id = id;25 }26 public ActorId Id { get; private set; }27 }28 {29 public BecomeMiddleEvent(ActorId id)30 {31 this.Id = id;32 }33 public ActorId Id { get; private set; }34 }35 {36 public BecomeHeadSuccessorEvent(ActorId id)37 {38 this.Id = id;39 }40 public ActorId Id { get; private set; }41 }42 {43 public BecomeTailSuccessorEvent(ActorId id)44 {45 this.Id = id;46 }47 public ActorId Id { get; private set; }48 }49 {50 public BecomeMiddleSuccessorEvent(ActorId id)51 {52 this.Id = id;53 }54 public ActorId Id { get; private set; }55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 [OnEventDoAction(typeof(BecomeHeadEvent), nameof(UpdateSuccessor))]69 [OnEventDoAction(typeof(BecomeTailEvent), nameof(UpdateSuccessor))]70 [OnEventDoAction(typeof(BecomeMiddleEvent), nameof(UpdateSuccessor))]

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(BecomeHead));13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 }16 }17 {18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.SendEvent(this.Id, new E());21 return Task.CompletedTask;22 }23 protected override async Task OnEventAsync(Event e)24 {25 if (e is E)26 {27 BecomeHead head = new BecomeHead();28 this.Monitor(head);29 this.SendEvent(this.Id, new E());30 await Task.Delay(1000);31 head.UpdateSuccessor(this.Id);32 }33 }34 }35}

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UpdateSuccessor

Using AI Code Generation

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1{2 {3 private ActorId Next;4 [OnEventDoAction(typeof(InitEvent), nameof(Init))]5 [OnEventDoAction(typeof(UpdateSuccessorEvent), nameof(UpdateSuccessor))]6 {7 }8 private void Init()9 {10 this.Next = this.CreateActor(typeof(Worker));11 this.SendEvent(this.Next, new BecomeTailEvent(this.Id));12 }13 private void UpdateSuccessor()14 {15 this.Next = (this.ReceivedEvent as UpdateSuccessorEvent).Next;16 }17 {18 public ActorId Next;19 public BecomeTailEvent(ActorId next)20 {21 this.Next = next;22 }23 }24 {25 public ActorId Next;26 public UpdateSuccessorEvent(ActorId next)27 {28 this.Next = next;29 }30 }31 }32}33{34 {35 private ActorId Next;36 [OnEventDoAction(typeof(BecomeTailEvent), nameof(BecomeTail))]37 {38 }39 private void BecomeTail()40 {41 this.Next = (this.ReceivedEvent as BecomeTailEvent).Next;42 }43 {44 public ActorId Next;45 public BecomeTailEvent(ActorId next)46 {47 this.Next = next;48 }49 }50 }51}52{53 {54 [Fact(Timeout = 5000)]55 public void TestUpdateSuccessor()56 {57 this.Test(r =>58 {59 var head = r.CreateActor(typeof(BecomeHead));60 r.SendEvent(head, new BecomeHead.UpdateSuccessorEvent(r.CreateActor(typeof(Worker))));61 },

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UpdateSuccessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead.UpdateSuccessor(Microsoft.Coyote.Actors.BugFinding.Tests.BecomeHead, Microsoft.Coyote.Actors.ActorId);

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UpdateSuccessor

Using AI Code Generation

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1public void BecomeHead()2{3 BecomeHead(this.Id);4}5public void BecomeHead(ActorId successor)6{7 this.UpdateSuccessor(successor);8 this.Become(this.head);9}10public void BecomeHead()11{12 BecomeHead(this.Id);13}14public void BecomeHead(ActorId successor)15{16 this.UpdateSuccessor(successor);17 this.Become(this.head);18}19public void BecomeHead()20{21 BecomeHead(this.Id);22}23public void BecomeHead(ActorId successor)24{25 this.UpdateSuccessor(successor);26 this.Become(this.head);27}28public void BecomeHead()29{30 BecomeHead(this.Id);31}32public void BecomeHead(ActorId successor)33{34 this.UpdateSuccessor(successor);35 this.Become(this.head);36}37public void BecomeHead()38{39 BecomeHead(this.Id);40}41public void BecomeHead(ActorId successor)42{43 this.UpdateSuccessor(successor);44 this.Become(this.head);45}46public void BecomeHead()47{48 BecomeHead(this.Id);49}50public void BecomeHead(ActorId successor)51{52 this.UpdateSuccessor(successor);53 this.Become(this.head);54}55public void BecomeHead()56{57 BecomeHead(this.Id);58}59public void BecomeHead(ActorId successor)60{61 this.UpdateSuccessor(successor);62 this.Become(this.head);63}64public void BecomeHead()65{66 BecomeHead(this.Id);67}68public void BecomeHead(ActorId successor)

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