Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckLessOrEqualThan
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {...
CheckLessOrEqualThan
Using AI Code Generation
1BecomeTail.CheckLessOrEqualThan(1, 2);2BecomeTail.CheckLessOrEqualThan(1, 2);3BecomeTail.CheckLessOrEqualThan(1, 2);4BecomeTail.CheckLessOrEqualThan(1, 2);5BecomeTail.CheckLessOrEqualThan(1, 2);6BecomeTail.CheckLessOrEqualThan(1, 2);7BecomeTail.CheckLessOrEqualThan(1, 2);8BecomeTail.CheckLessOrEqualThan(1, 2);9BecomeTail.CheckLessOrEqualThan(1, 2);10BecomeTail.CheckLessOrEqualThan(1, 2);11BecomeTail.CheckLessOrEqualThan(1, 2);
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeTail obj = new BecomeTail();3obj.CheckLessOrEqualThan(1, 2);4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeTail obj = new BecomeTail();6obj.CheckLessOrEqualThan(2, 2);7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeTail obj = new BecomeTail();9obj.CheckLessOrEqualThan(3, 2);10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeTail obj = new BecomeTail();12obj.CheckLessOrEqualThan(4, 2);13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeTail obj = new BecomeTail();15obj.CheckLessOrEqualThan(5, 2);16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeTail obj = new BecomeTail();18obj.CheckLessOrEqualThan(6, 2);19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeTail obj = new BecomeTail();21obj.CheckLessOrEqualThan(7, 2);22using Microsoft.Coyote.Actors.BugFinding.Tests;23BecomeTail obj = new BecomeTail();24obj.CheckLessOrEqualThan(8, 2);
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2BecomeTail.CheckLessOrEqualThan(1, 2);3BecomeTail.CheckLessOrEqualThan(2, 2);4using Microsoft.Coyote.Actors.BugFinding.Tests;5BecomeTail.CheckLessOrEqualThan(1, 2);6BecomeTail.CheckLessOrEqualThan(2, 2);7using Microsoft.Coyote.Actors.BugFinding.Tests;8BecomeTail.CheckLessOrEqualThan(1, 2);9BecomeTail.CheckLessOrEqualThan(2, 2);10using Microsoft.Coyote.Actors.BugFinding.Tests;11BecomeTail.CheckLessOrEqualThan(1, 2);12BecomeTail.CheckLessOrEqualThan(2, 2);13using Microsoft.Coyote.Actors.BugFinding.Tests;14BecomeTail.CheckLessOrEqualThan(1, 2);15BecomeTail.CheckLessOrEqualThan(2, 2);16using Microsoft.Coyote.Actors.BugFinding.Tests;17BecomeTail.CheckLessOrEqualThan(1, 2);18BecomeTail.CheckLessOrEqualThan(2, 2);19using Microsoft.Coyote.Actors.BugFinding.Tests;20BecomeTail.CheckLessOrEqualThan(1, 2);21BecomeTail.CheckLessOrEqualThan(2, 2);
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void CheckLessOrEqualThan(int a, int b)5 {6 if (a < b)7 {8 return;9 }10 {11 throw new System.Exception();12 }13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 public static void CheckLessOrEqualThan(int a, int b)20 {21 if (a < b)22 {23 return;24 }25 {26 throw new System.Exception();27 }28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void CheckLessOrEqualThan(int a, int b)35 {36 if (a < b)37 {38 return;39 }40 {41 throw new System.Exception();42 }43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 public static void CheckLessOrEqualThan(int a, int b)50 {51 if (a < b)52 {53 return;54 }55 {56 throw new System.Exception();57 }58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {
CheckLessOrEqualThan
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 BecomeTail becomeTail = new BecomeTail();9 becomeTail.CheckLessOrEqualThan(1, 2);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 BecomeTail becomeTail = new BecomeTail();21 becomeTail.CheckLessOrEqualThan(2, 1);22 }23 }24}25[coyote.zip](
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