How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies.DPOR;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies.DPOR.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies.DPOR.Strategies.DPOR;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies.DPOR.Strategies.DPOR.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.Strategies.Probabilistic.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var task = Task.Run(() =>11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = runtime.CreateActor(typeof(BecomeTail));15 runtime.SendEvent(id, new BecomeTailEvent());16 runtime.Wait(id);17 }18 });19 task.Wait();20 Console.WriteLine("Done");21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private class BecomeTailEvent : Event { }32 private class BecomeHeadEvent : Event { }33 private class BecomeTailInResponseToBecomeHeadEvent : Event { }34 private class BecomeHeadInResponseToBecomeTailEvent : Event { }35 private class BecomeHeadInResponseToBecomeTailInResponseToBecomeHeadEvent : Event { }36 private class BecomeTailInResponseToBecomeHeadInResponseToBecomeTailEvent : Event { }37 private class BecomeTailInResponseToBecomeHeadInResponseToBecomeTailInResponseToBecomeHeadEvent : Event { }38 private class BecomeHeadInResponseToBecomeTailInResponseToBecomeHeadInResponseToBecomeTailEvent : Event { }39 private class BecomeHeadInResponseToBecomeTailInResponseToBecomeHeadInResponseToBecomeTailInResponseToBecomeHeadEvent : Event { }40 private class BecomeTailInResponseToBecomeHeadInResponseToBecomeTailInResponseToBecomeHeadInResponseToBecomeTailEvent : Event { }41 private class BecomeTailInResponseToBecomeHeadInResponseToBecomeTailInResponseToBecomeHeadInResponseToBecomeTailInResponseToBecomeHeadEvent : Event { }

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.BugFinding;7using Microsoft.Coyote.TestingServices.BugFinding.Strategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Tests.Common;12{13 {14 [Fact(Timeout = 5000)]15 public void TestBecomeTail()16 {17 this.Test(r =>18 {19 r.RegisterMonitor<M>();20 r.CreateActor(typeof(A));21 });22 }23 {24 [OnEventGotoState(typeof(Fail), typeof(Failed))]25 [OnEventDoAction(typeof(Ok), nameof(OkAction))]26 {27 }28 private void OkAction(Event e)29 {30 this.Assert(false, "Monitor should not reach this state.");31 }32 {33 }34 }35 {36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Tests;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.Scheduling;8using Microsoft.Coyote.BugFinding.Strategies.BugFinding;9using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS;11using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies;12using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore;13using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies;14using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll;15using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies;16using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies.ExploreRandom;17using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies.ExploreRandom.Strategies;18using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies.ExploreRandom.Strategies.ExploreRandomAll;19using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies.ExploreRandom.Strategies.ExploreRandomAll.Strategies;20using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies.ExploreRandom.Strategies.ExploreRandomAll.Strategies.ExploreRandomAllRandom;21using Microsoft.Coyote.BugFinding.Strategies.BugFinding.Strategies.DFS.Strategies.Explore.Strategies.ExploreAll.Strategies.ExploreRandom.Strategies.ExploreRandomAll.Strategies.ExploreRandomAllRandom.Strategies;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(BecomeTail));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(BecomeTail));31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(BecomeTail));48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(BecomeTail));65 Console.ReadLine();66 }67 }68}

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CheckWhichNodeFailed

Using AI Code Generation

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1public static void Main(string[] args)2{3 BecomeTail bt = new BecomeTail();4 bt.CheckWhichNodeFailed();5}6public static void Main(string[] args)7{8 BecomeTail bt = new BecomeTail();9 bt.CheckWhichNodeFailed();10}11public static void Main(string[] args)12{13 BecomeTail bt = new BecomeTail();14 bt.CheckWhichNodeFailed();15}16public static void Main(string[] args)17{18 BecomeTail bt = new BecomeTail();19 bt.CheckWhichNodeFailed();20}21public static void Main(string[] args)22{23 BecomeTail bt = new BecomeTail();24 bt.CheckWhichNodeFailed();25}26public static void Main(string[] args)27{28 BecomeTail bt = new BecomeTail();29 bt.CheckWhichNodeFailed();30}31public static void Main(string[] args)32{33 BecomeTail bt = new BecomeTail();34 bt.CheckWhichNodeFailed();35}36public static void Main(string[] args)37{38 BecomeTail bt = new BecomeTail();39 bt.CheckWhichNodeFailed();40}41public static void Main(string[] args)42{43 BecomeTail bt = new BecomeTail();44 bt.CheckWhichNodeFailed();45}

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Actor;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.Actor;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.Actor;12using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel;13using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.Actor;14using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel;15using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.Actor;16using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;17using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;18using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;19using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;21using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;22using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;23using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;24using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Models;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 BecomeTailConfig config = new BecomeTailConfig();17 config.MaxSchedulingSteps = 1000;18 config.MaxFairSchedulingSteps = 1000;19 config.MaxStepsFromBugFindingTask = 1000;20 config.StopOnFirstBugFound = true;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableLivenessMonitorChecking = true;25 config.EnableOperationInterleavings = true;26 config.EnableRandomTesting = true;27 config.EnableTaskParallelism = true;28 config.EnableStateGraphTesting = true;29 config.EnableUnfairScheduling = true;30 config.EnableWorkStealing = true;31 config.EnableWorkStealingFairScheduling = true;32 config.EnableFairScheduling = true;33 config.EnableFullExploration = true;34 config.EnableFullExplorationWithFairScheduling = true;35 config.EnableRandomExploration = true;36 config.EnableRandomExplorationWithFairScheduling = true;37 config.EnableRandomExplorationWithFairSchedulingWithWorkStealing = true;38 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPriorityScheduling = true;39 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairScheduling = true;40 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairSchedulingWithBoundedFairScheduling = true;41 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairSchedulingWithBoundedFairSchedulingWithBoundedRandomExploration = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;7{8 {9 static void Main(string[] args)10 {11 BecomeTail.CheckWhichNodeFailed();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;21{22 {23 static void Main(string[] args)24 {25 BecomeTail.CheckWhichNodeFailed();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;35{36 {37 static void Main(string[] args)38 {39 BecomeTail.CheckWhichNodeFailed();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;47using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;48using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;49using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;50using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.Actor;51using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel.ActorModel;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Models;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 BecomeTailConfig config = new BecomeTailConfig();17 config.MaxSchedulingSteps = 1000;18 config.MaxFairSchedulingSteps = 1000;19 config.MaxStepsFromBugFindingTask = 1000;20 config.StopOnFirstBugFound = true;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableLivenessMonitorChecking = true;25 config.EnableOperationInterleavings = true;26 config.EnableRandomTesting = true;27 config.EnableTaskParallelism = true;28 config.EnableStateGraphTesting = true;29 config.EnableUnfairScheduling = true;30 config.EnableWorkStealing = true;31 config.EnableWorkStealingFairScheduling = true;32 config.EnableFairScheduling = true;33 config.EnableFullExploration = true;34 config.EnableFullExplorationWithFairScheduling = true;35 config.EnableRandomExploration = true;36 config.EnableRandomExplorationWithFairScheduling = true;37 config.EnableRandomExplorationWithFairSchedulingWithWorkStealing = true;38 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPriorityScheduling = true;39 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairScheduling = true;40 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairSchedulingWithBoundedFairScheduling = true;41 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairSchedulingWithBoundedFairSchedulingWithBoundedRandomExploration = true;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(BecomeTail));52 Console.ReadLine();53 }54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(BecomeTail));69 Console.ReadLine();70 }71 }72}

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CheckWhichNodeFailed

Using AI Code Generation

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1public static void Main(string[] args)2{3 BecomeTail bt = new BecomeTail();4 bt.CheckWhichNodeFailed();5}6public static void Main(string[] args)7{8 BecomeTail bt = new BecomeTail();9 bt.CheckWhichNodeFailed();10}11public static void Main(string[] args)12{13 BecomeTail bt = new BecomeTail();14 bt.CheckWhichNodeFailed();15}16public static void Main(string[] args)17{18 BecomeTail bt = new BecomeTail();19 bt.CheckWhichNodeFailed();20}21public static void Main(string[] args)22{23 BecomeTail bt = new BecomeTail();24 bt.CheckWhichNodeFailed();25}26public static void Main(string[] args)27{28 BecomeTail bt = new BecomeTail();29 bt.CheckWhichNodeFailed();30}31public static void Main(string[] args)32{33 BecomeTail bt = new BecomeTail();34 bt.CheckWhichNodeFailed();35}36public static void Main(string[] args)37{38 BecomeTail bt = new BecomeTail();39 bt.CheckWhichNodeFailed();40}41public static void Main(string[] args)42{43 BecomeTail bt = new BecomeTail();44 bt.CheckWhichNodeFailed();45}

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CheckWhichNodeFailed

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Models;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 BecomeTailConfig config = new BecomeTailConfig();17 config.MaxSchedulingSteps = 1000;18 config.MaxFairSchedulingSteps = 1000;19 config.MaxStepsFromBugFindingTask = 1000;20 config.StopOnFirstBugFound = true;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableLivenessMonitorChecking = true;25 config.EnableOperationInterleavings = true;26 config.EnableRandomTesting = true;27 config.EnableTaskParallelism = true;28 config.EnableStateGraphTesting = true;29 config.EnableUnfairScheduling = true;30 config.EnableWorkStealing = true;31 config.EnableWorkStealingFairScheduling = true;32 config.EnableFairScheduling = true;33 config.EnableFullExploration = true;34 config.EnableFullExplorationWithFairScheduling = true;35 config.EnableRandomExploration = true;36 config.EnableRandomExplorationWithFairScheduling = true;37 config.EnableRandomExplorationWithFairSchedulingWithWorkStealing = true;38 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPriorityScheduling = true;39 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairScheduling = true;40 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairSchedulingWithBoundedFairScheduling = true;41 config.EnableRandomExplorationWithFairSchedulingWithWorkStealingWithPrioritySchedulingWithUnfairSchedulingWithBoundedFairSchedulingWithBoundedRandomExploration = true;

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