How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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GetNext

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Services.Interfaces;11{12 {13 protected override bool IsDeterministic => true;14 public async Task TestBecomeTail()15 {16 var e = new Event();17 var s = new Service();18 var m = new Machine(e);19 var i = new Interface(e, s, m);20 var t = new Tail(i);21 var h = new Head(t);22 var actual = await h.GetNext();23 Assert.Equal(2, actual);24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;32using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;33using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Interfaces;34using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;35using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Services;36using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Services.Interfaces;37{38 {39 protected override bool IsDeterministic => true;40 public async Task TestBecomeTail()41 {42 var e = new Event();43 var s = new Service();44 var m = new Machine(e);45 var i = new Interface(e, s, m);

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 BecomeTail becomeTail = new BecomeTail();

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GetNext

Using AI Code Generation

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1BecomeTail bugFindingTest = new BecomeTail();2bugFindingTest.GetNext();3BecomeHead bugFindingTest = new BecomeHead();4bugFindingTest.GetNext();5BecomeHeadAndTail bugFindingTest = new BecomeHeadAndTail();6bugFindingTest.GetNext();7BecomeHeadAndTail2 bugFindingTest = new BecomeHeadAndTail2();8bugFindingTest.GetNext();9BecomeHeadAndTail3 bugFindingTest = new BecomeHeadAndTail3();10bugFindingTest.GetNext();11BecomeHeadAndTail4 bugFindingTest = new BecomeHeadAndTail4();12bugFindingTest.GetNext();13BecomeHeadAndTail5 bugFindingTest = new BecomeHeadAndTail5();14bugFindingTest.GetNext();15BecomeHeadAndTail6 bugFindingTest = new BecomeHeadAndTail6();16bugFindingTest.GetNext();17BecomeHeadAndTail7 bugFindingTest = new BecomeHeadAndTail7();18bugFindingTest.GetNext();19BecomeHeadAndTail8 bugFindingTest = new BecomeHeadAndTail8();20bugFindingTest.GetNext();21BecomeHeadAndTail9 bugFindingTest = new BecomeHeadAndTail9();22bugFindingTest.GetNext();

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GetNext

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6{7 {8 static void Main(string[] args)9 {10 BecomeTail becomeTail = new BecomeTail();11 becomeTail.GetNext();12 }13 }14}15The type or namespace name 'BecomeTail' could not be found (are you missing a using directive or an assembly reference?)16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests;

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