How to use ProcessSuccess method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;...

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ProcessSuccess

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.MaxSchedulingSteps = 10000;11 configuration.MaxFairSchedulingSteps = 10000;12 configuration.MaxStepsFromBugFindingStrategy = 10000;13 configuration.MaxFairStepsFromBugFindingStrategy = 10000;14 configuration.SuppressTrace = true;15 configuration.SuppressHtmlTrace = true;16 configuration.SuppressHtmlReport = true;17 configuration.SuppressJsonReport = true;18 configuration.SuppressLog = true;19 configuration.SuppressConsoleOutput = true;20 configuration.SchedulingIterations = 1000;21 configuration.RandomSchedulingSeed = 0;22 configuration.UseRandomSchedulingStrategy = true;23 configuration.UseRandomTestingStrategy = false;24 configuration.UseRandomBugFindingStrategy = false;25 configuration.UseStateGraphBugFindingStrategy = true;26 configuration.UseFairScheduling = false;27 configuration.UseFairTesting = false;28 configuration.UseFairBugFinding = false;29 configuration.UseProbingBugFindingStrategy = false;30 configuration.UseWorkStealingBugFindingStrategy = false;31 configuration.UseWorkStealingFairBugFindingStrategy = false;32 configuration.UseWorkStealingRandomBugFindingStrategy = false;33 configuration.UseWorkStealingRandomFairBugFindingStrategy = false;34 configuration.UseWorkStealingProbabilisticBugFindingStrategy = false;35 configuration.UseWorkStealingProbabilisticFairBugFindingStrategy = false;36 configuration.UseProbabilisticRandomBugFindingStrategy = false;37 configuration.UseProbabilisticRandomFairBugFindingStrategy = false;38 configuration.UseProbabilisticRandomTestingStrategy = false;39 configuration.UseProbabilisticRandomFairTestingStrategy = false;40 configuration.UseProbabilisticSchedulingStrategy = false;41 configuration.UseProbabilisticTestingStrategy = false;42 configuration.UseProbabilisticBugFindingStrategy = false;43 configuration.UseProbabilisticFairSchedulingStrategy = false;44 configuration.UseProbabilisticFairTestingStrategy = false;45 configuration.UseProbabilisticFairBugFindingStrategy = false;46 configuration.UseProbabilisticScheduling = false;47 configuration.UseProbabilisticTesting = false;48 configuration.UseProbabilisticBugFinding = false;

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(BecomeTail), new BecomeTail.ProcessSuccess());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 await runtime.CreateActorAndExecuteAsync(typeof(BecomeTail), new BecomeTail.ProcessSuccess());24 }25 }26}

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 10;12 config.MaxSchedulingSteps = 100;13 config.SchedulingIterations = 100;14 config.Verbose = 2;15 var test = new BugFindingTests();16 test.Run(config);17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.TestingServices;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var config = Configuration.Create();30 config.TestingIterations = 10;31 config.MaxSchedulingSteps = 100;32 config.SchedulingIterations = 100;33 config.Verbose = 2;34 var test = new BugFindingTests();35 test.Run(config);36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.TestingServices;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var config = Configuration.Create();49 config.TestingIterations = 10;50 config.MaxSchedulingSteps = 100;51 config.SchedulingIterations = 100;52 config.Verbose = 2;53 var test = new BugFindingTests();54 test.Run(config);55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.TestingServices;61using System;62using System.Threading.Tasks;63{

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ProcessSuccess

Using AI Code Generation

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1BecomeTail.ProcessSuccess();2BecomeTail.ProcessSuccess();3BecomeTail.ProcessSuccess();4BecomeTail.ProcessSuccess();5BecomeTail.ProcessSuccess();6BecomeTail.ProcessSuccess();7BecomeTail.ProcessSuccess();8BecomeTail.ProcessSuccess();9BecomeTail.ProcessSuccess();10BecomeTail.ProcessSuccess();11BecomeTail.ProcessSuccess();12BecomeTail.ProcessSuccess();13BecomeTail.ProcessSuccess();14BecomeTail.ProcessSuccess();15BecomeTail.ProcessSuccess();16BecomeTail.ProcessSuccess();17BecomeTail.ProcessSuccess();18BecomeTail.ProcessSuccess();19BecomeTail.ProcessSuccess();20BecomeTail.ProcessSuccess();21BecomeTail.ProcessSuccess();22BecomeTail.ProcessSuccess();23BecomeTail.ProcessSuccess();24BecomeTail.ProcessSuccess();25BecomeTail.ProcessSuccess();26BecomeTail.ProcessSuccess();27BecomeTail.ProcessSuccess();28BecomeTail.ProcessSuccess();29BecomeTail.ProcessSuccess();30BecomeTail.ProcessSuccess();31BecomeTail.ProcessSuccess();32BecomeTail.ProcessSuccess();33BecomeTail.ProcessSuccess();34BecomeTail.ProcessSuccess();35BecomeTail.ProcessSuccess();36BecomeTail.ProcessSuccess();37BecomeTail.ProcessSuccess();38BecomeTail.ProcessSuccess();39BecomeTail.ProcessSuccess();40BecomeTail.ProcessSuccess();41BecomeTail.ProcessSuccess();42BecomeTail.ProcessSuccess();43BecomeTail.ProcessSuccess();44BecomeTail.ProcessSuccess();45BecomeTail.ProcessSuccess();46BecomeTail.ProcessSuccess();47BecomeTail.ProcessSuccess();48BecomeTail.ProcessSuccess();49BecomeTail.ProcessSuccess();

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ProcessSuccess

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();10Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();11Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();12Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();13Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();14Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();15Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();16Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();17Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();18Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();19Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();20Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();21Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();22Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();23Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessSuccess();

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7{8 {9 private int Value;10 private int Counter;11 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]12 private class InitState : State { }13 private void Init()14 {15 this.Value = 0;16 this.Counter = 0;17 this.RaiseEvent(new UnitEvent());18 }19 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessSuccess))]20 private class ProcessSuccessState : State { }21 private void ProcessSuccess()22 {23 this.Value++;24 this.Counter++;25 if (this.Counter == 10)26 {27 this.RaiseGotoStateEvent<InitState>();28 }29 {30 this.RaiseEvent(new UnitEvent());31 }32 }33 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessFailure))]34 private class ProcessFailureState : State { }35 private void ProcessFailure()36 {37 this.Value--;38 this.Counter++;39 if (this.Counter == 10)40 {41 this.RaiseGotoStateEvent<InitState>();42 }43 {44 this.RaiseEvent(new UnitEvent());45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Runtime;54using Microsoft.Coyote.SystematicTesting;55{56 {57 private int Value;58 private int Counter;59 [OnEventDoAction(typeof(UnitEvent), nameof

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