How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableIntegerOverflowChecking = true;20 config.EnableActorGarbageCollection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableRandomExecution = true;25 config.EnableUnfairScheduling = true;26 config.EnableWaitOperations = true;27 config.EnableWaitOperationsTimeouts = true;28 config.EnableWaitOperationsCancellation = true;29 config.EnableWaitOperationsCancellation = true;30 config.EnableActorStatePrinting = true;31 config.EnableActorStateLogging = true;32 config.EnableActorStateSnapshotting = true;33 config.EnableActorTracing = true;34 config.EnableActorGroupTracing = true;35 config.EnableActorTaskTracing = true;36 config.EnableActorTaskGroupTracing = true;37 config.EnableActorMailboxTracing = true;38 config.EnableActorGroupMailboxTracing = true;39 config.EnableActorTaskMailboxTracing = true;40 config.EnableActorTaskGroupMailboxTracing = true;41 config.EnableActorOperationTracing = true;42 config.EnableActorGroupOperationTracing = true;43 config.EnableActorTaskOperationTracing = true;44 config.EnableActorTaskGroupOperationTracing = true;45 config.EnableActorOperationCancellationTracing = true;46 config.EnableActorGroupOperationCancellationTracing = true;47 config.EnableActorTaskOperationCancellationTracing = true;48 config.EnableActorTaskGroupOperationCancellationTracing = true;49 config.EnableActorOperationGroupTracing = true;50 config.EnableActorGroupOperationGroupTracing = true;51 config.EnableActorTaskOperationGroupTracing = true;52 config.EnableActorTaskGroupOperationGroupTracing = true;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 BecomeTail becomeTail = new BecomeTail();13 becomeTail.Run();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public BecomeTail()27 {28 Become(this.ProcessUpdateServers);29 }30 private async Task ProcessUpdateServers()31 {32 await this.ReceiveEventAsync<UpdateServersEvent>(e =>33 {34 Become(this.ProcessUpdateServers);35 });36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public BecomeTail()49 {50 Become(this.ProcessUpdateServers);51 }52 private async Task ProcessUpdateServers()53 {54 await this.ReceiveEventAsync<UpdateServersEvent>(e =>55 {56 Become(this.ProcessUpdateServers);57 });58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 public BecomeTail()71 {72 Become(this.ProcessUpdateServers);73 }74 private async Task ProcessUpdateServers()75 {76 await this.ReceiveEventAsync<UpdateServersEvent>(e =>77 {78 Become(this.ProcessUpdateServers);

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = CoyoteRuntime.Create();11 runtime.CreateActor(typeof(BecomeTail));12 runtime.Start();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 CoyoteRuntime runtime = CoyoteRuntime.Create();26 runtime.CreateActor(typeof(BecomeTail));27 runtime.Start();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 CoyoteRuntime runtime = CoyoteRuntime.Create();41 runtime.CreateActor(typeof(BecomeTail));42 runtime.Start();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 CoyoteRuntime runtime = CoyoteRuntime.Create();56 runtime.CreateActor(typeof(BecomeTail));57 runtime.Start();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Microsoft.Coyote.Actors.Runtime runtime = Microsoft.Coyote.Actors.Runtime.Create();13 BecomeTail tail = new BecomeTail(runtime);14 tail.ProcessUpdateServers();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Microsoft.Coyote.Actors.Runtime runtime = Microsoft.Coyote.Actors.Runtime.Create();30 BecomeTail tail = new BecomeTail(runtime);31 tail.ProcessUpdateServers();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 Microsoft.Coyote.Actors.Runtime runtime = Microsoft.Coyote.Actors.Runtime.Create();47 BecomeTail tail = new BecomeTail(runtime);48 tail.ProcessUpdateServers();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 Microsoft.Coyote.Actors.Runtime runtime = Microsoft.Coyote.Actors.Runtime.Create();64 BecomeTail tail = new BecomeTail(runtime);

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 BecomeTail becomeTail = new BecomeTail();9 becomeTail.ProcessUpdateServers();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16{17 {18 static void Main(string[] args)19 {20 BecomeTail becomeTail = new BecomeTail();21 becomeTail.ProcessUpdateServers();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28{29 {30 static void Main(string[] args)31 {32 BecomeTail becomeTail = new BecomeTail();33 becomeTail.ProcessUpdateServers();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40{41 {42 static void Main(string[] args)43 {44 BecomeTail becomeTail = new BecomeTail();45 becomeTail.ProcessUpdateServers();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {54 static void Main(string[] args)55 {56 BecomeTail becomeTail = new BecomeTail();57 becomeTail.ProcessUpdateServers();58 }59 }60}61using Microsoft.Coyote.Actors;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.TailRecursion;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.TailRecursion.TailRecursion;9{10 {11 static async Task Main(string[] args)12 {13 BecomeTail.Test();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion;23using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.TailRecursion;24using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.TailRecursion.TailRecursion;25{26 {27 static async Task Main(string[] args)28 {29 BecomeTail.Test();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion;39using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.TailRecursion;40using Microsoft.Coyote.Actors.BugFinding.Tests.TailRecursion.TailRecursion.TailRecursion;41{42 {43 static async Task Main(string[] args)44 {45 BecomeTail.Test();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;4using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types;8using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.Enums;12using System;13{14 {15 static void Main(string[] args)16 {17 BecomeTail bugFindingTest = new BecomeTail();18 bugFindingTest.ProcessUpdateServers();19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail;25using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types;29using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.Machines;30using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.States;31using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.Types.Enums;33using System;34{35 {36 public void ProcessUpdateServers()37 {38 this.Test(r =>39 {40 r.CreateActor(typeof(UpdateServer), new UpdateServer.SetupEvent());41 },

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ProcessUpdateServers

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();2Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();3Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();4Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();5Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();6Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();7Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();8Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();9Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.ProcessUpdateServers();

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