Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BecomeTail.UpdatePredecessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...
UpdatePredecessor
Using AI Code Generation
1BecomeTail becomeTail = new BecomeTail();2becomeTail.UpdatePredecessor(new BecomeTail());3BecomeTail becomeTail = new BecomeTail();4becomeTail.UpdatePredecessor(new BecomeTail());5BecomeTail becomeTail = new BecomeTail();6becomeTail.UpdatePredecessor(new BecomeTail());7BecomeTail becomeTail = new BecomeTail();8becomeTail.UpdatePredecessor(new BecomeTail());9BecomeTail becomeTail = new BecomeTail();10becomeTail.UpdatePredecessor(new BecomeTail());11BecomeTail becomeTail = new BecomeTail();12becomeTail.UpdatePredecessor(new BecomeTail());13BecomeTail becomeTail = new BecomeTail();14becomeTail.UpdatePredecessor(new BecomeTail());15BecomeTail becomeTail = new BecomeTail();16becomeTail.UpdatePredecessor(new BecomeTail());17BecomeTail becomeTail = new BecomeTail();18becomeTail.UpdatePredecessor(new BecomeTail());19BecomeTail becomeTail = new BecomeTail();20becomeTail.UpdatePredecessor(new BecomeTail());21BecomeTail becomeTail = new BecomeTail();22becomeTail.UpdatePredecessor(new BecomeTail());
UpdatePredecessor
Using AI Code Generation
1BecomeTail tail = new BecomeTail();2tail.UpdatePredecessor(0);3BecomeTail tail = new BecomeTail();4tail.UpdatePredecessor(0);5BecomeTail tail = new BecomeTail();6tail.UpdatePredecessor(0);7BecomeTail tail = new BecomeTail();8tail.UpdatePredecessor(0);9BecomeTail tail = new BecomeTail();10tail.UpdatePredecessor(0);11BecomeTail tail = new BecomeTail();12tail.UpdatePredecessor(0);13BecomeTail tail = new BecomeTail();14tail.UpdatePredecessor(0);15BecomeTail tail = new BecomeTail();16tail.UpdatePredecessor(0);17BecomeTail tail = new BecomeTail();18tail.UpdatePredecessor(0);19BecomeTail tail = new BecomeTail();20tail.UpdatePredecessor(0);21BecomeTail tail = new BecomeTail();22tail.UpdatePredecessor(0);
UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 private ActorId predecessor;9 private ActorId successor;10 public BecomeTail(ActorId predecessor, ActorId successor)11 {12 this.predecessor = predecessor;13 this.successor = successor;14 }15 public void BecomeTail()16 {17 this.predecessor.SendEvent(new UpdatePredecessor(this.successor));18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 private ActorId predecessor;29 private ActorId successor;30 public BecomeTail(ActorId predecessor, ActorId successor)31 {32 this.predecessor = predecessor;33 this.successor = successor;34 }35 public void BecomeTail()36 {37 this.predecessor.SendEvent(new UpdatePredecessor(this.successor));38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 private ActorId predecessor;49 private ActorId successor;50 public BecomeTail(ActorId predecessor, ActorId successor)51 {52 this.predecessor = predecessor;53 this.successor = successor;54 }55 public void BecomeTail()56 {57 this.predecessor.SendEvent(new UpdatePredecessor(this.successor));58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66{67 {68 private ActorId predecessor;69 private ActorId successor;70 public BecomeTail(ActorId
UpdatePredecessor
Using AI Code Generation
1BecomeTail.UpdatePredecessor(2, 3);2BecomeTail.UpdatePredecessor(1, 2);3BecomeTail.UpdatePredecessor(2, 3);4BecomeTail.UpdatePredecessor(1, 2);5BecomeTail.UpdatePredecessor(2, 3);6BecomeTail.UpdatePredecessor(1, 2);7BecomeTail.UpdatePredecessor(2, 3);8BecomeTail.UpdatePredecessor(1, 2);9BecomeTail.UpdatePredecessor(2, 3);10BecomeTail.UpdatePredecessor(1, 2);11BecomeTail.UpdatePredecessor(2, 3);12BecomeTail.UpdatePredecessor(1, 2);13BecomeTail.UpdatePredecessor(2, 3);14BecomeTail.UpdatePredecessor(1, 2);15BecomeTail.UpdatePredecessor(2, 3);16BecomeTail.UpdatePredecessor(1, 2);17BecomeTail.UpdatePredecessor(2, 3);18BecomeTail.UpdatePredecessor(1, 2);
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