How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted

BubbleSortAlgorithmTests.cs

Source:BubbleSortAlgorithmTests.cs Github

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...27 this.Assert(rev.Count is 10);28 // Assert that simply reversing the list produces a sorted list.29 sorted = Reverse(rev);30 this.Assert(sorted.Count is 10);31 this.Assert(IsSorted(sorted));32 this.Assert(!IsSorted(rev));33 // Assert that the algorithm returns the sorted list.34 sorted = Sort(rev);35 this.Assert(sorted.Count is 10);36 this.Assert(IsSorted(sorted));37 this.Assert(!IsSorted(rev));38 return Task.CompletedTask;39 }40 private static List<int> Reverse(List<int> l)41 {42 var result = l.ToList();43 int i = 0;44 int s = result.Count;45 while (i < s)46 {47 int temp = result[i];48 result.RemoveAt(i);49 result.Insert(0, temp);50 i += 1;51 }52 return result;53 }54 private static List<int> Sort(List<int> l)55 {56 var result = l.ToList();57 var swapped = true;58 while (swapped)59 {60 int i = 0;61 swapped = false;62 while (i < result.Count - 1)63 {64 if (result[i] > result[i + 1])65 {66 int temp = result[i];67 result[i] = result[i + 1];68 result[i + 1] = temp;69 swapped = true;70 }71 i += 1;72 }73 }74 return result;75 }76 private static bool IsSorted(List<int> l)77 {78 int i = 0;79 while (i < l.Count - 1)80 {81 if (l[i] > l[i + 1])82 {83 return false;84 }85 i += 1;86 }87 return true;88 }89 }90 [Fact(Timeout = 10000)]...

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm;9using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug1;12using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug2;13using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug3;14using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug4;15using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug5;16using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug6;17using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug7;18using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug8;19using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug9;20using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug10;21using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug11;22using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug12;23using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug13;24using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug14;25using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug15;26using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug16;27using Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithm.Tests.BugFinding.Bug17;

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IsSorted

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding;4 using Microsoft.Coyote.Actors.BugFinding.Tests;5 using Microsoft.Coyote.Actors.Timers;6 using Microsoft.Coyote.TestingServices;7 using System;8 using System.Collections.Generic;9 using System.Linq;10 using System.Text;11 using System.Threading.Tasks;12 {13 [BugFindingTest(1)]14 public void TestSort()15 {16 this.Test(r =>17 {18 r.CreateActor(typeof(Sorter));19 },20 configuration: this.GetConfiguration().WithTestingIterations(1000));21 }22 {23 private int[] array;24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(UnitEvent), nameof(Sort))]26 private class Init : MachineState { }27 private void InitOnEntry()28 {29 this.array = new int[] { 6, 3, 7, 1, 4, 2, 5 };30 this.RaiseEvent(UnitEvent.Instance);31 }32 private void Sort()33 {34 this.Send(this.Id, new SortEvent(this.array));35 this.RaiseGotoStateEvent<Sorting>();36 }37 [OnEntry(nameof(SortingOnEntry))]38 [OnEventDoAction(typeof(SortedEvent), nameof(CheckSorted))]39 private class Sorting : MachineState { }40 private void SortingOnEntry()41 {42 this.Receive(typeof(SortEvent));43 }44 private void CheckSorted()45 {46 this.Assert(this.IsSorted(this.array));47 this.RaiseHaltEvent();48 }49 private bool IsSorted(int[] array)50 {51 for (int i = 0; i < array.Length - 1; i++)52 {53 if (array[i] > array[i + 1])54 {55 return false;56 }57 }58 return true;59 }60 }61 {62 public int[] Array;63 public SortEvent(int[] array)64 {65 this.Array = array;66 }67 }68 private class SortedEvent : Event { }69 }70}

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 1000;15 configuration.MaxFairSchedulingSteps = 1000;16 configuration.MaxStepsFromAnyEntryToExit = 1000;17 configuration.MaxStepsFromAnyEntryToExitPerIteration = 1000;18 configuration.MaxFairStepsFromAnyEntryToExit = 1000;19 configuration.MaxFairStepsFromAnyEntryToExitPerIteration = 1000;20 configuration.MaxUnfairSchedulingSteps = 1000;21 configuration.MaxUnfairStepsFromAnyEntryToExit = 1000;22 configuration.MaxUnfairStepsFromAnyEntryToExitPerIteration = 1000;23 configuration.MaxUnfairStepsFromAnyEntryToExitPerIteration = 1000;24 configuration.MaxInterleavings = 1000;25 var test = new BubbleSortAlgorithmTests();26 test.IsSorted(configuration);27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors;38{39 {40 static void Main(string[] args)41 {42 var configuration = Configuration.Create();43 configuration.MaxSchedulingSteps = 1000;44 configuration.MaxFairSchedulingSteps = 1000;45 configuration.MaxStepsFromAnyEntryToExit = 1000;46 configuration.MaxStepsFromAnyEntryToExitPerIteration = 1000;47 configuration.MaxFairStepsFromAnyEntryToExit = 1000;48 configuration.MaxFairStepsFromAnyEntryToExitPerIteration = 1000;49 configuration.MaxUnfairSchedulingSteps = 1000;50 configuration.MaxUnfairStepsFromAnyEntryToExit = 1000;

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] array = new int[] { 2, 3, 1, 4, 5 };12 BubbleSortAlgorithmTests b = new BubbleSortAlgorithmTests();13 bool sorted = b.IsSorted(array);14 Console.WriteLine(sorted);15 }16 }17}

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IsSorted

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1Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });2Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });3Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });4Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });5Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });6Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });7Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });8Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });9Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });10Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });11Microsoft.Coyote.Actors.BugFinding.Tests.BubbleSortAlgorithmTests.IsSorted(new int[] { });

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 int[] arr = new int[] { 1, 2, 3, 4, 5 };12 bool result = BubbleSortAlgorithmTests.IsSorted(arr);13 Console.WriteLine(result);14 Console.ReadLine();15 }16 }17}18The test is successful because the IsSorted method returns true. Now, let’s change the array to { 1, 2, 3, 5, 4 }. Run the test again. The result is a failed test:19for (int i = 0; i < a.Length - 1; i++)20{21 if (a[i] > a[i + 1])22 {23 return false;24 }25}26for (int i = 0; i < a.Length - 1; i++)27{28 if (a[i] > a[i + 1])29 {30 return false;31 }32}33return true;34static bool IsSorted(int[] a)35{36 for (int i = 0; i < a.Length - 1; i++)37 {38 if (a[i] > a[i + 1])39 {40 return false;41 }42 }43 return true;44}45The test is successful because the IsSorted method returns true. Now, let’s change the array to { 1, 2, 3, 5, 4 }. Run the test again. The result is a successful test:46for (int i = 0; i < a.Length

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.SchedulingStrategy = SchedulingStrategy.RandomExecution;17 configuration.LivenessTemperatureThreshold = 100;18 configuration.MaxFairSchedulingSteps = 100;19 configuration.MaxUnfairSchedulingSteps = 100;20 configuration.SchedulingIterations = 100;21 configuration.Verbose = 1;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableCycleDetection = true;24 configuration.EnableActorTracking = true;25 BugFindingEngine engine = new BugFindingEngine(configuration);26 engine.Run();27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Strategies;34using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var configuration = Configuration.Create();45 configuration.SchedulingStrategy = SchedulingStrategy.RandomExecution;46 configuration.LivenessTemperatureThreshold = 100;47 configuration.MaxFairSchedulingSteps = 100;48 configuration.MaxUnfairSchedulingSteps = 100;49 configuration.SchedulingIterations = 100;50 configuration.Verbose = 1;51 configuration.EnableDataRaceDetection = true;52 configuration.EnableCycleDetection = true;53 configuration.EnableActorTracking = true;54 BugFindingEngine engine = new BugFindingEngine(configuration);55 engine.Run();56 }57 }58}

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 int[] array = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };13 bool result = BubbleSortAlgorithmTests.IsSorted(array);14 Console.WriteLine(result);15 Console.ReadLine();16 }17 }18}

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