How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }...

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.HandleE1();

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HandleE1

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;7using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(CatchAll));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(CatchAll));25 runtime.SendEvent(actor, new E1());26 Console.ReadLine();27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(CatchAll));40 runtime.SendEvent(actor, new E1());41 runtime.SendEvent(actor, new E2());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(CatchAll));56 runtime.SendEvent(actor, new E1());57 runtime.SendEvent(actor, new E2());58 runtime.SendEvent(actor, new E3());59 Console.ReadLine();60 }61 }62}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;8using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle;11using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States.CatchAllWithHandle;14using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States.CatchAllWithHandle.CatchAllWithHandle;15using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle;16using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle;17using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle;18using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Machines.CatchAllWithHandle.States.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle.CatchAllWithHandle;

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 [OnEventDoAction(typeof(E1), nameof(HandleE1))]9 {10 public void HandleE1()11 {12 Console.WriteLine("E1");13 }14 }15 public static void Main()16 {17 var runtime = RuntimeFactory.Create();18 runtime.RegisterMonitor(typeof(Monitor));19 runtime.StartMachine(typeof(M1));20 runtime.SendEvent(new E1());21 runtime.Dispose();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using System;29using System.Threading.Tasks;30{31 {32 [OnEventDoAction(typeof(E1), nameof(HandleE1))]33 {34 public void HandleE1()35 {36 Console.WriteLine("E1");37 }38 }39 public static void Main()40 {41 var runtime = RuntimeFactory.Create();42 runtime.RegisterMonitor(typeof(Monitor));43 runtime.StartMachine(typeof(M1));44 runtime.SendEvent(new E1());45 runtime.Dispose();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 [OnEventDoAction(typeof(E1), nameof(HandleE1))]57 {58 public void HandleE1()59 {60 Console.WriteLine("E1");61 }62 }63 public static void Main()64 {

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using System;8using System.Threading.Tasks;9{10 {11 [OnEventDoAction(typeof(E1), nameof(HandleE1))]12 {13 }14 private async Task HandleE1(Event e)15 {16 await this.SendEvent(this.Id, new E2());17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.Tasks;26using System;27using System.Threading.Tasks;28{29 {30 [OnEventDoAction(typeof(E1), nameof(HandleE1))]31 [OnEventDoAction(typeof(E2), nameof(HandleE2))]32 {33 }34 private async Task HandleE1(Event e)35 {36 await this.SendEvent(this.Id, new E2());37 }38 private void HandleE2(Event e)39 {40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.Tasks;49using System;50using System.Threading.Tasks;51{

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