How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;7using Microsoft.Coyote.TestingServices;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingIterations = 100;14 configuration.SchedulingStrategy = SchedulingStrategy.DFS;15 configuration.TestingIterations = 1;16 configuration.RaceDetection = true;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableIntegerOverflowDetection = true;20 configuration.EnableObjectDisposedExceptionDetection = true;21 configuration.EnableDeadlockDetection = true;22 configuration.EnableOperationCanceledExceptionDetection = true;23 configuration.EnableIndexOutOfRangeExceptionDetection = true;24 configuration.EnableDivideByZeroExceptionDetection = true;25 configuration.EnableNullReferenceExceptionDetection = true;26 configuration.EnableActorDeadlockDetection = true;27 configuration.EnableActorLivelockDetection = true;28 configuration.EnableTimerCancellationBugFinding = true;29 configuration.EnableTimerRaceBugFinding = true;30 configuration.EnableStateCloneBugFinding = true;31 configuration.EnableUnfairMonitorAccessBugFinding = true;32 configuration.EnableUnfairSemaphoreAccessBugFinding = true;33 configuration.EnableUnfairWaitListAccessBugFinding = true;34 configuration.EnableUnfairWaitQueueAccessBugFinding = true;35 configuration.EnableUnfairLockAccessBugFinding = true;36 configuration.EnableUnfairEventWaitQueueAccessBugFinding = true;37 configuration.EnableUnfairEventWaitListAccessBugFinding = true;38 configuration.EnableUnfairMonitorWaitQueueAccessBugFinding = true;39 configuration.EnableUnfairMonitorWaitListAccessBugFinding = true;40 configuration.EnableUnfairLockWaitQueueAccessBugFinding = true;41 configuration.EnableUnfairLockWaitListAccessBugFinding = true;42 configuration.EnableFairMonitorAccessBugFinding = true;43 configuration.EnableFairSemaphoreAccessBugFinding = true;44 configuration.EnableFairWaitListAccessBugFinding = true;45 configuration.EnableFairWaitQueueAccessBugFinding = true;46 configuration.EnableFairLockAccessBugFinding = true;47 configuration.EnableFairEventWaitQueueAccessBugFinding = true;

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;4using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor;6using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine;7using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine;8using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine;9using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine;10using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine;11using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine;12using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine.Machine;13using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine;14using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine;15using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine;16using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine;17using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.Monitor.Monitor.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine.Machine;

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OnActive

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;7 using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.SystematicTesting;8 using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting;9 using Microsoft.Coyote.Actors.BugFinding.Tests.SystematicTesting.Mocks;10 using Microsoft.Coyote.Actors.Mocks;11 using Microsoft.Coyote.Actors.SystematicTesting;12 using Microsoft.Coyote.Actors.SystematicTesting.Mocks;13 using Microsoft.Coyote.BugFinding;14 using Microsoft.Coyote.BugFinding.Reproducers;15 using Microsoft.Coyote.BugFinding.Reproducers.Mocks;16 using Microsoft.Coyote.BugFinding.SystematicTesting;17 using Microsoft.Coyote.BugFinding.SystematicTesting.Mocks;18 using Microsoft.Coyote.BugFinding.Tests;19 using Microsoft.Coyote.BugFinding.Tests.Mocks;20 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting;21 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.Mocks;22 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.Reproducers;23 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.Reproducers.Mocks;24 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.Reproducers.Mocks.SystematicTesting;25 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.Reproducers.SystematicTesting;26 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.SystematicTesting;27 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.SystematicTesting.Mocks;28 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.SystematicTesting.Mocks.SystematicTesting;29 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.SystematicTesting.Mocks.SystematicTesting.Mocks;30 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.SystematicTesting.Mocks.SystematicTesting.Mocks.SystematicTesting;31 using Microsoft.Coyote.BugFinding.Tests.SystematicTesting.SystematicTesting.Mocks.SystematicTesting.Mocks.SystematicTesting.Mocks;

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OnActive

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.Systematic;14using Microsoft.Coyote.Tests.Systematic.Actors;15using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests;16using Microsoft.Coyote.Tests.Systematic.Actors.Timers;17using Microsoft.Coyote.Tests.Systematic.Tasks;18using Microsoft.Coyote.Tests.Systematic.Tasks.BugFinding.Tests;19using Microsoft.Coyote.Tests.Systematic.Tasks.Timers;20using Microsoft.Coyote.Tests.Systematic.Tasks.Timers.BugFinding.Tests;21using Microsoft.Coyote.Tests.Systematic.Timers;22using Microsoft.Coyote.Tests.Systematic.Timers.BugFinding.Tests;23using Microsoft.Coyote.Tests.Systematic.Utilities;24using Microsoft.Coyote.Tests.Systematic.Utilities.BugFinding.Tests;25using Microsoft.Coyote.Tests.Systematic.Utilities.Timers;26using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests;27using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll;28using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong;29using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong.Ping;30using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong.Pong;31using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong.Pong.PingPong;32using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong.Pong.PingPong.Ping;33using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong.Pong.PingPong.Pong;34using Microsoft.Coyote.Tests.Systematic.Utilities.Timers.BugFinding.Tests.CatchAll.PingPong.Pong.PingPong.Pong.PingPong;

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OnActive

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();2Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();3Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();4Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();5Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();6Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();7Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();8Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();9Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();10Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();11Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.OnActive();

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main()6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(CatchAll));9 runtime.CreateActor(typeof(Actor1));10 runtime.Run();11 }12 }13}

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(CatchAll));11 Runtime.Start(new System.Threading.Tasks.Task<int>(async () =>12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.ThrowOnFailure = false;17 config.RandomSchedulingSeed = 0;18 config.SchedulingIterations = 100;19 config.Verbose = 1;20 {21 };22 config.AssemblyUnderTest = "BugFinding";23 config.TestMethodName = "BugFinding.Program.Main";24 config.TestReportDirectory = "C:\\Users\\User\\AppData\\Local\\Temp\\Coyote\\BugFinding\\";25 config.TestReportFileName = "2.cs";26 config.TestReportFormat = Microsoft.Coyote.IO.TestReportFormat.Xml;27 config.TestReportSerializationFormat = Microsoft.Coyote.IO.SerializationFormat.Xml;28 config.EnableCycleDetection = true;29 config.EnableDataRaceDetection = true;30 config.EnableDeadlockDetection = true;31 config.EnableLivelockDetection = true;32 config.EnableOperationCanceledException = true;33 config.EnableObjectDisposedException = true;34 config.EnableIndexOutOfRangeException = true;35 config.EnableNullReferenceException = true;36 config.EnableDivideByZeroException = true;37 config.EnableActorStateSerialization = true;38 config.EnableActorStateLogging = true;39 config.EnableActorStateSnapshotting = true;40 config.EnableActorStateSnapshottingForHotActors = true;41 config.ActorStateSnapshotInterval = 1;42 config.ActorStateSnapshotCount = 1;43 config.EnableActorGroupStateLogging = true;44 config.EnableActorGroupStateSnapshotting = true;45 config.ActorGroupStateSnapshotInterval = 1;46 config.ActorGroupStateSnapshotCount = 1;47 config.EnableActorGroupStateSerialization = true;48 config.EnableActorGroupStateSnapshottingForHotActors = true;49 config.EnableReproducibility = true;50 config.EnableStateGraphAnalysis = true;51 config.EnableHotStateAnalysis = true;

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OnActive

Using AI Code Generation

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1OnActive();2OnDeactivateAsync();3OnEvent<Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent>(Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent e);4OnEvent<Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent>(Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent e);5OnEvent<Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent>(Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent e);6OnEvent<Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent>(Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent e);7OnEvent<Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent>(Microsoft.Coyote.Actors.BugFinding.Tests.CatchAllEvent e);

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