How to use RunTest method of Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.RunTest

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...60 {61 this.Config.WriteLine("E1");62 }63 }64 public static void RunTest(IActorRuntime r, LogEvent config)65 {66 var a = r.CreateActor(typeof(Aa), config);67 r.SendEvent(a, new E2());68 r.SendEvent(a, UnitEvent.Instance);69 r.SendEvent(a, new E1());70 }71 }72 [Fact(Timeout = 5000)]73 public void TestWildCardEventInActor()74 {75 var config = new LogEvent();76 this.Test(r =>77 {78 Aa.RunTest(r, config);79 });80 string actual = config.ToString();81 Assert.True(actual is "E2,UnitEvent,E1");82 }83 private class Ma : StateMachine84 {85 private LogEvent Config;86 protected override Task OnInitializeAsync(Event initialEvent)87 {88 this.Config = (LogEvent)initialEvent;89 return base.OnInitializeAsync(initialEvent);90 }91 [Start]92 [OnEventDoAction(typeof(UnitEvent), nameof(Foo))]93 [OnEventGotoState(typeof(E1), typeof(S1))]94 [DeferEvents(typeof(WildCardEvent))]95 private class S0 : State96 {97 }98 [OnEntry(nameof(OnS1))]99 [OnEventDoAction(typeof(E2), nameof(Bar))]100 private class S1 : State101 {102 }103 private void OnS1()104 {105 this.Config.WriteLine("Enter S1");106 }107 private void Foo()108 {109 this.Config.WriteLine("Foo");110 }111 private void Bar()112 {113 this.Config.WriteLine("Bar");114 }115 public static void RunTest(IActorRuntime r, LogEvent config)116 {117 var a = r.CreateActor(typeof(Ma), config);118 r.SendEvent(a, new E2());119 r.SendEvent(a, UnitEvent.Instance);120 r.SendEvent(a, new E1());121 }122 }123 [Fact(Timeout = 5000)]124 public void TestWildCardEventInStateMachine()125 {126 var config = new LogEvent();127 this.Test(r =>128 {129 Ma.RunTest(r, config);130 });131 string actual = config.ToString();132 Assert.True(actual is "Foo,Enter S1,Bar");133 }134 /// <summary>135 /// Test that we can "do something specific for E1, but goto state for everything else".136 /// In otherwords that WildCardEvent does not take precedence over a more specific137 /// even typed action if defined on the same state.138 /// </summary>139 internal class W : StateMachine140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }389 }390 [Fact(Timeout = 5000)]391 public void TestWildcardOverrideIgnoreStateMachine()392 {393 var config = new LogEvent();394 this.Test(r =>395 {396 X3.RunTest(r, config);397 });398 string actual = config.ToString();399 Assert.True(actual is "Init,Active,Catch E1 in State Active");400 }401 }402}...

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RunTest

Using AI Code Generation

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();2test.RunTest();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();4test.RunTest();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();6test.RunTest();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();8test.RunTest();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();10test.RunTest();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();12test.RunTest();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();14test.RunTest();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();16test.RunTest();17var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();18test.RunTest();19var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll();20test.RunTest();

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RunTest

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 CatchAll.RunTest();8 }9 }10}11using System;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 CatchAll.RunTest();18 }19 }20}21using System;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 static void Main(string[] args)26 {27 CatchAll.RunTest();28 }29 }30}31using System;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 CatchAll.RunTest();38 }39 }40}41using System;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 CatchAll.RunTest();48 }49 }50}51using System;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 CatchAll.RunTest();58 }59 }60}61using System;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {

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RunTest

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 CatchAll test = new CatchAll();13 test.RunTest();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 CatchAll test = new CatchAll();29 test.RunTest();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 CatchAll test = new CatchAll();45 test.RunTest();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 CatchAll test = new CatchAll();61 test.RunTest();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Actors.BugFinding.Tests;72{73 {74 static void Main(string[] args

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 RunTest();10 }11 public static void RunTest()12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 100;15 configuration.SchedulingIterations = 100;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.MaxUnfairSchedulingSteps = 100;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableHotStateDetection = true;22 configuration.EnableLivenessTemperatureAnalysis = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnablePhaseInterleavings = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableStategraphScheduling = true;27 configuration.EnableTestingTracing = true;28 configuration.RandomSchedulingSeed = 1;29 configuration.SchedulingStrategy = SchedulingStrategy.Random;30 configuration.Verbose = 3;31 configuration.AssemblyToInstrument = "CoyoteBugFinding";32 configuration.AssemblyToInstrument = "Microsoft.Coyote";33 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors";34 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding";35 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding.Tests";36 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll";37 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll+<RunTest>d__0";38 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll+<RunTest>d__0+<RunTest>d__0";39 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll+<RunTest>d__0+<RunTest>d__0+<RunTest>d__0";40 configuration.AssemblyToInstrument = "Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll+<RunTest>d__0+<RunTest>d__0+<RunTest>d__0+<RunTest>d__0";

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;3{4 {5 public static void RunTest()6 {7 using (var runtime = RuntimeFactory.Create())8 {9 runtime.CreateActor(typeof(Machine1));10 runtime.Wait();11 }12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;17{18 {19 public static void RunTest()20 {21 using (var runtime = RuntimeFactory.Create())22 {23 runtime.CreateActor(typeof(Machine1));24 runtime.Wait();25 }26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;31{32 {33 public static void RunTest()34 {35 using (var runtime = RuntimeFactory.Create())36 {37 runtime.CreateActor(typeof(Machine1));38 runtime.Wait();39 }40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll;45{46 {47 public static void RunTest()48 {49 using (var runtime = RuntimeFactory.Create())50 {51 runtime.CreateActor(typeof(Machine1));52 runtime.Wait();53 }54 }55 }56}

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RunTest

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 CatchAll.RunTest();10 }11 }12}13 at Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.<RunTest>b__0_0() in /Users/alexander/Projects/coyote/src/Examples/Examples/Actors/BugFinding/Tests/CatchAll.cs:line 2714 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass17_0.<CreateActor>b__0() in /Users/alexander/Projects/coyote/src/Core/Actors/ActorRuntime.cs:line 16215 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass17_0.<CreateActor>b__0() in /Users/alexander/Projects/coyote/src/Core/Actors/ActorRuntime.cs:line 16216 at Microsoft.Coyote.Actors.ActorRuntime.RunSynchronously(Action action) in /Users/alexander/Projects/coyote/src/Core/Actors/ActorRuntime.cs:line 49717 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent) in /Users/alexander/Projects/coyote/src/Core/Actors/ActorRuntime.cs:line 16218 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor[T](Event initialEvent) in /Users/alexander/Projects/coyote/src/Core/Actors/ActorRuntime.cs:line 14319 at Microsoft.Coyote.Actors.BugFinding.Tests.CatchAll.RunTest() in /Users/alexander/Projects/coyote/src/Examples/Examples/Actors/BugFinding/Tests/CatchAll.cs:line 2220using System;21using Microsoft.Coyote.Actors;22{23 {

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 CatchAll.RunTest();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 Counter.RunTest();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 CounterWithBug.RunTest();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 Deadlock.RunTest();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 DeadlockWithBug.RunTest();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string

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RunTest

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void RunTest()6 {7 Console.WriteLine("Hello from Test1");8 }9 }10}11using System;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 public static void RunTest()16 {17 Console.WriteLine("Hello from Test2");18 }19 }20}21using System;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public static void RunTest()26 {27 Console.WriteLine("Hello from Test3");28 }29 }30}31using System;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 public static void RunTest()36 {37 Console.WriteLine("Hello from Test4");38 }39 }40}41using System;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public static void RunTest()46 {47 Console.WriteLine("Hello from Test5");48 }49 }50}51using System;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public static void RunTest()56 {57 Console.WriteLine("Hello from Test6");58 }59 }

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