Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Configuration;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Invariants;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines.ReplicaMachines;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines.ReplicaMachines.ReplicaMachines;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines.ReplicaMachines.ReplicaMachines.ReplicaMachines;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines.ReplicaMachines.ReplicaMachines.ReplicaMachines.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines.ReplicaMachines.ReplicaMachines.ReplicaMachines.Invariants;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.Machines.ReplicaMachines.ReplicaMachines.ReplicaMachines.Machines;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 ChainReplicationTests test = new ChainReplicationTests();12 test.CheckUpdatePropagationInvariant();13 }14 }15}16 <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />17 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>18 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>19 <ProjectGuid>{C3B7A3B3-2A84-4D8C-8A9C-0D9E1D1A1A51}</ProjectGuid>20 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">21 <DefineConstants>DEBUG;TRACE</DefineConstants>22 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors.BugFinding;11{12 {13 static void Main(string[] args)14 {15 BugFindingEngine engine = new BugFindingEngine();16 engine.CheckUpdatePropagationInvariant(new ChainReplicationTests());17 Console.WriteLine("Done");18 Console.ReadLine();19 }20 }21}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chains;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{10 {11 public ChainReplicationTests(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestChainReplication()17 {18 this.TestWithError(r =>19 {20 var client = r.CreateActor<Client>();21 r.SendEvent(client, new Start());22 },23 configuration: GetConfiguration().WithTestingIterations(1000),24 replay: true);25 }26 public class Start : Event { }27 {28 private ActorId[] replicas;29 private ActorId[] clients;30 private const int NumReplicas = 3;31 private const int NumClients = 1;32 private int[] values;33 private int[] expectedValues;34 private int numReceived;35 private int numSent;36 private int numReceivedExpected;37 private int numSentExpected;38 protected override async Task OnInitializeAsync(Event initialEvent)39 {40 this.replicas = new ActorId[NumReplicas];41 this.clients = new ActorId[NumClients];42 this.values = new int[NumReplicas];43 this.expectedValues = new int[NumReplicas];44 for (int i = 0; i < NumReplicas; i++)45 {46 this.replicas[i] = this.CreateActor<Replica>(new Replica.Config(i, this.Id));47 }48 for (int i = 0; i < NumClients; i++)49 {50 this.clients[i] = this.CreateActor<Client>(new Client.Config(this.Id));51 }52 this.numReceived = 0;53 this.numSent = 0;54 this.numReceivedExpected = 0;55 this.numSentExpected = 0;56 for (int i = 0; i < NumReplicas; i++)57 {58 this.values[i] = 0;59 this.expectedValues[i] = 0;60 }61 }
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.EnableActorLogging = true;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnablePhaseInterleavings = true;20 configuration.EnableRandomExecution = true;21 configuration.EnableStateGraphTesting = true;22 configuration.EnableStateGraphTesting = true;23 configuration.MaxSchedulingSteps = 1000000;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnablePCT = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraphTesting = true;22 config.EnableStateGraphTestingWithFairScheduling = true;23 config.EnableTestingIterations = true;24 config.EnableUnfairTesting = true;25 config.EnableVerboseTrace = true;26 config.TestingIterations = 100;27 config.UnfairSchedulingProbability = 0.5;28 config.UserAssemblies = new[] { typeof(ChainReplicationT
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.Channels;13using Microsoft.Coyote.Actors.BugFinding.Tests.Channels.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock;15using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Production;19using Microsoft.Coyote.Actors.BugFinding.Tests.Production.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Randomized;21using Microsoft.Coyote.Actors.BugFinding.Tests.Randomized.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.RandomizedTimers;23using Microsoft.Coyote.Actors.BugFinding.Tests.RandomizedTimers.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;27using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tests.Bounded;31using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tests.Unbounded;32using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tests.Unbounded.Bounded;33using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tests.Unbounded.Unbounded;34using Microsoft.Coyote.Actors.BugFinding.Tests.TimersAndTasks.Tests.Unbounded.Unbounded.Bounded;
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