How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains;11{12 {13 static void Main(string[] args)14 {15 int nodeToFail = 1;16 var test = new ChainReplicationTests();17 test.TestReplicationWithFaultyNode(nodeToFail);18 Console.WriteLine(test.CheckWhichNodeFailed(nodeToFail));19 Console.ReadKey();20 }21 }22}

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains;11{12 {13 static void Main(string[] args)14 {15 int nodeToFail = 1;16 var test = new ChainReplicationTests();17 test.TestReplicationWithFaultyNode(nodeToFail);18 Console.WriteLine(test.CheckWhichNodeFailed(nodeToFail));19 Console.ReadKey();20 }21 }22}23Press any ke.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;28using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains;30using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains;31using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains;32using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains;33using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains;34using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains;35using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chainsy hains.Chains.Chains;36using Micrtsoft.Coyote.Actors.BugFinding.Tests.ChainRepoication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;37using Microsoft.Coyote.Actors.BugFinding.Tests.ChainRep ication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;38using Microsoft.Coyote.Actors.BugFinding.Tests.ChainRcplioantin.Tests.Chains.Chains.Chains.ChainueChains.Chains.Chains.Chains.Chains.Chains;39using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;40using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;41using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chains;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;18using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;21using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;7using Microsoft.Coyote.SystematicTesting;8{9 {10 public static async Task CheckWhichNodeFailed()11 {12 var configuration = Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(1);13 var test = new SystematicTest(configuration);14 {15 test.CreateActor(typeof(ChainReplicationNode));16 await test.ExecuteAsync();17 }18 catch (Exception e)19 {20 Console.WriteLine("Exception: " + e.Message);21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;28{29 {30 static async Task Main(string[] args)31 {32 await ChainReplicationTests.CheckWhichNodeFailed();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;42using Microsoft.Coyote.SystematicTesting;43{44 {45 private readonly int id;46 private readonly int numNodes;47 private readonly Dictionary<int, ActorId> nodes;48 private readonly Dictionary<ActorId, int> nodeIds;49 private readonly HashSet<int> failedNodes;50 private readonly Random random;51 private int numRequests;52 private int numReplies;53 private int numFailures;54 private bool isPrimary;55 private bool isBackup;56 private bool isFailed;57 private bool isRecovering;58 private bool isRecoveringPrimary;59 private bool isRecoveringBackup;60 private int primaryId;61 private int backupId;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyott.Acsors.BugFinding.T.sts.ChainRepliCahain;7usingRMicrosoft.Coyote.SystematicTesting;8{9 {10 public static async Task CheckWhichNodeFailed()11 {12 var configuration e Configuration.Create().WithTestingIterations(1).WithRandomSchedulingSeed(1);13 var test = new SystematicTest(configuration);14 {15 test.CreateActor(typeof(ChainReplicationNode));16 await test.ExecuteAsync();17 }18 catch (Exception e)19 {20 Console.WriteLine("Exception: " + e.Message);21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;28{29 {30 static async Task Main(string[] args)31 {32 await ChainReplicationTests.CheckWhichNodeFailed();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;42using Microsoft.Coyote.SystematicTesting;43{44 {45 private readonly int id;46 private readonly int numNodes;47 private readonly Dictionary<int, ActorId> nodes;48 private readonly Dictionary<ActorId, int> nodeIds;49 private readonly HashSet<int> failedNodes;50 private readonly Random random;51 private int numRequests;52 private int numReplies;53 private int numFailures;54 private bool isPrimary;55 private bool isBackup;56 private bool isFailed;57 private bool isRecovering;58 private bool isRecoveringPrimary;59 private bool isRecoveringBackup;60 private int primaryId;61 private int backupId;62 private int numplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;63using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxFairSchedulingSteps = 150000;16 config.MaxUnfairSchedulingSteps = 150000;17 config.MaxStepsFromEntryToBugFinding = 150000;18 config.SchedulingIterations = 100;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableIntegerOverflowDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableLockInversionDetection = true;25 config.EnableOperationCanceledException = true;26 config.EnableObjectDisposedException = true;27 config.EnableOutOfMemoryException = true;28 config.EnablePCTesting = true;29 config.EnablePendingTaskException = true;30 config.EnableRecursionDepthBound = true;31 config.EnableTaskGroupDeadlockDetection = true;32 config.EnableTaskGroupRaceDetection = true;33 config.EnableUnobservedTaskException = true;34 config.EnableDeadlockDetection = true;35 config.EnableRandomExecution = true;36 config.EnableRandomTesting = true;37 config.EnableStateGraphTesting = true;38 config.EnableTestingIterations = true;39 config.EnableActorTestingIterations = true;40 config.EnableActorStateGraphTesting = true;41 config.EnableActorRandomExecution = true;42 config.EnableActorRandomTesting = true;43 config.EnableActorCycleDetection = true;44 config.EnableActorDataRaceDetection = true;45 config.EnableActorHotStateDetection = true;46 config.EnableActorIntegerOverflowDetection = true;47 config.EnableActorLivelockDetection = true;48 config.EnableActorLockInversionDetection = true;49 config.EnableActorOperationCanceledException = true;50 config.EnableActorObjectDisposedException = true;51 config.EnableActorOutOfMemoryException = true;52 config.EnableActorPCTesting = true;53 config.EnableActorPendingTaskException = true;54 config.EnableActorRecursionDepthBound = true;55 config.EnableActorTaskGroupDeadlockDetection = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ChainReplicationTests chainReplicationTests = new ChainReplicationTests();11 chainReplicationTests.CheckWhichNodeFailed();12 }13 }s)14 {15 var test = new ChainReplicationTest(;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using}System.IO;4usingSystem.Linq;5usingSystem.Text;6usingSystem.Threading.Tasks;7usingMicrosoft.Coyote.Actors;8usingMicrosoft.Coyote.Actors.BugFinding.Tests;9usingMicrosoft.Coyote.Actors.BugFinding.Tests.ChainReplication;10 {11staticoid Main(string[] args)12 {13 string path = "C:\\Users\\Priyanka\\Documents\\Coyote\\ChainReplicationTest.txt";14 string[] lines = File.ReadAllLines(path);15 int numNodes = Convert.ToInt32(lines[0]);16 int numClients = Convert.ToInt32(lines[1]);17 int numOperations = Convert.ToInt32(lines[2]);18 List<Node> nodes = new List<Node>();19 for (int i = 0; i < numNodes; i++)20 {21 nodes.Add(new Node());22 }23 List<Client> clients = new List<Client>();24 fo(in i = 0; i < numClints; i++)25 {26 client.Add(new Clien());27 }28 ChainReplicationTests test ests();29 Configuration configuration = Configuration.Create();30 configuration.MaxSchedulingSteps = 100000;31 test.CheckWhichNodeFailed();32 Console.ReadLine();33 }34 }35}36using System;37using System.Collections.Generic;38using System.IO;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;45{46 {47 static void Main(string[] args)48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 ChainReplicationTests chainReplicationTests = new ChainReplicationTests();58 chainReplicationTests.CheckWhichNodeFailed();59 }60 }61}62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using System;65using System.Threading.Tasks;66{67 {68 static void Main(string[] args)69 {70 Console.WriteLine("Hello World!");71 ChainReplicationTests chainReplicationTests = new ChainReplicationTests();72 chainReplicationTests.CheckWhichNodeFailed();73 }74 }75}76using Microsoft.Coyote.Actors;77using Microsoft.Coyote.Actors.BugFinding.Tests;78using System;79using System.Threading.Tasks;80{81 {82 static void Main(string[] args)83 {84 Console.WriteLine("Hello World!");85 ChainReplicationTests chainReplicationTests = new ChainReplicationTests();86 chainReplicationTests.CheckWhichNodeFailed();87 }88 }89}90using Microsoft.Coyote.Actors;91using Microsoft.Coyote.Actors.BugFinding.Tests;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Unit;11{12 {13 static void Main(string[] args)14 {15 var test = new ChainReplicationTests();16 test.Initialize();17 test.Test1();18 Console.WriteLine(test.CheckWhichNodeFailed());19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;31using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Unit;33{34 {35 static void Main(string[] args)36 {37 var test = new ChainReplicationTests();38 test.Initialize();39 test.Test2();40 Console.WriteLine(test.CheckWhichNodeFailed());41 Console.ReadLine();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;53using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Unit;55{56 {57 static void Main(string[] args)58 {59 var test = new ChainReplicationTests();

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;4using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;5using System;6using System.Threading.Tasks;7{8 {9 public async Task TestChainReplication()10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.RandomSchedulingSeed = 1;14 config.TestingIterations = 1;15 config.SchedulingIterations = 1;16 config.Verbose = 1;17 config.MaxFairSchedulingSteps = 10000;18 config.MaxUnfairSchedulingSteps = 10000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableIndexOutOfRangeException = true;27 config.EnableNullReferenceException = true;28 config.EnableDivideByZeroException = true;29 config.EnableActorShadowing = true;30 config.EnableActorMonitoring = true;31 config.EnableStateGraphTesting = true;32 config.EnableActorTesting = true;33 config.EnableActorStateTesting = true;34 config.EnableActorTaskTesting = true;35 config.EnableActorTimerTesting = true;36 config.EnableActorRandomTesting = true;37 config.EnableActorGroupTesting = true;38 config.EnableActorMailboxTesting = true;39 config.EnableActorEventTesting = true;40 config.EnableActorRaceDetection = true;41 config.EnableActorCycleDetection = true;42 config.EnableActorTaskGroupTesting = true;43 config.EnableActorTaskCompletionSourceTesting = true;44 config.EnableActorTaskCompletionSourceRaceDetection = true;45 config.EnableActorTaskCompletionSourceCycleDetection = true;46 config.EnableActorTaskCompletionSourceLivelockDetection = true;47 config.EnableActorTaskCompletionSourceHotStateDetection = true;48 config.EnableActorTaskCompletionSourceDataRaceDetection = true;

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