How to use FailureCorrected method of Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.FailureCorrected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Runtime;10using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.DPOR;12using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata;14using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA;15using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAExploration;16using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAStrategies;17using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAStrategies.PCTAExploration;18using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAStrategies.PCTAExploration.PCTAExplorationStrategies;19using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAStrategies.PCTAExploration.PCTAExplorationStrategies.PCTAExplorationStrategy;20using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAStrategies.PCTAExploration.PCTAExplorationStrategies.PCTAExplorationStrategy.PCTAExplorationStrategy;21using Microsoft.Coyote.Actors.BugFinding.Runtime.SchedulingStrategies.Probabilistic.TimedAutomata.PCTA.PCTAStrategies.PCTAExploration.PCTAExplorationStrategies.PCTAExplorationStrategy.PCTAExplorationStrategy.PCTAExplorationStrategy;

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Chaining;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Chaining.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Chaining.ChainingStrategies;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;4using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.BugFinding.Examples;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.BugFinding.Examples.ChainReplication;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.BugFinding.Examples.ChainReplication.Examples;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.BugFinding.Examples.ChainReplication.Examples.FailureCorrected;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.BugFinding.Examples.ChainReplication.Examples.FailureCorrected.Examples;11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 public void FailureCorrected()19 {20 var config = GetConfiguration();21 config.SchedulingIterations = 100000;22 config.SchedulingStrategy = SchedulingStrategy.RandomExecution;23 config.FailureHandler = new TestFailureHandler();24 config.MaxFairSchedulingSteps = 100000;25 config.MaxUnfairSchedulingSteps = 100000;26 config.SchedulingSeed = 1;27 config.Verbose = 1;28 config.TestingIterations = 1;29 config.EnableCycleDetection = true;30 config.EnableDataRaceDetection = true;31 config.EnableDeadlockDetection = true;32 config.EnableHotStateDetection = true;33 config.EnableLivelockDetection = true;34 config.EnableOperationCanceledException = true;35 config.EnableObjectDisposedException = true;36 config.EnableThreadStarvationDetection = true;37 config.EnableTimerCancellationException = true;38 config.EnableUnobservedTaskException = true;39 config.EnableActorStateCaching = true;40 config.EnableActorGarbageCollection = true;41 config.EnableActorCycleDetection = true;42 config.EnableActorTaskInlining = true;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Threading;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using Microsoft.Coyote.Tests.Common;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public void FailureCorrected()16 {17 var configuration = GetConfiguration();18 configuration.TestingIterations = 1000;19 configuration.SchedulingIterations = 1000;20 configuration.ScheduleTrace = ScheduleTrace.Custom;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.IsFairScheduling = true;23 configuration.ThrowOnFailure = false;24 configuration.MaxFairSchedulingSteps = 100;25 configuration.MaxUnfairSchedulingSteps = 100;26 configuration.TestReportVerbosityLevel = 2;27 configuration.UserLogWriter = new UserLogWriter();28 configuration.UserLogFile = "log.txt";29 configuration.UserLogVerbosityLevel = 2;30 configuration.UserLogToConsole = true;31 configuration.EnableDataRaceDetection = true;32 configuration.EnableCycleDetection = true;33 configuration.EnableActorGarbageCollection = true;34 configuration.EnableHotStateDetection = true;35 configuration.EnableBuggyWaitOperationsDetection = true;36 configuration.EnableOperationInterleavingsDectection = true;37 configuration.EnableUnfairScheduling = true;38 configuration.EnableStateGraph = true;39 configuration.EnableStateGraphScheduling = true;40 configuration.EnableActorStateExploration = true;41 configuration.EnableActorStateExplorationWithFairScheduling = true;42 configuration.EnableActorStateExplorationWithRandomScheduling = true;43 configuration.EnableFullExploration = true;44 configuration.EnableFullExplorationWithFairScheduling = true;45 configuration.EnableFullExplorationWithRandomScheduling = true;46 configuration.EnableStateGraphSchedulingWithFairScheduling = true;47 configuration.EnableStateGraphSchedulingWithRandomScheduling = true;48 configuration.EnableCycleDetectionWithFairScheduling = true;49 configuration.EnableCycleDetectionWithRandomScheduling = true;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chaining.ChainingWithReplication.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining.Replication.Chaining;

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FailureCorrected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.Replay;9using Microsoft.Coyote.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.TestingServices;11using Microsoft.Coyote.BugFinding.TestingServices.Strategies;12using Microsoft.Coyote.BugFinding.Tests;13using Microsoft.Coyote.BugFinding.Tests.ChainReplication;14using Microsoft.Coyote.BugFinding.Tests.ChainReplication.Tests;15using Microsoft.Coyote.BugFinding.Tests.ChainReplication.Tests.Replica;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.SystematicTesting.Strategies;19using Microsoft.Coyote.Tasks;20using Microsoft.Coyote.Tests.Common;21using Microsoft.Coyote.Tests.Common.Events;22using Microsoft.Coyote.Tests.Common.Interfaces;23using Microsoft.Coyote.Tests.Common.TestOperations;24using Microsoft.Coyote.Tests.Common.TestOperations.Events;25using Microsoft.Coyote.Tests.Common.TestOperations.Interfaces;26using Microsoft.Coyote.Tests.Common.TestOperations.Systematic;27using Microsoft.Coyote.Tests.Common.Utilities;28using Microsoft.Coyote.Tests.Systematic;29using Microsoft.Coyote.Tests.Systematic.Strategies;30using Microsoft.Coyote.Tests.Systematic.Tasks;31using Microsoft.Coyote.Tests.Systematic.Tasks.Events;32using Microsoft.Coyote.Tests.Systematic.Tasks.Strategies;33using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations;34using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Events;35using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Interfaces;36using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic;37using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.Events;38using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.Interfaces;39using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.TestOperations;40using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.TestOperations.Events;41using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.TestOperations.Interfaces;42using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.TestOperations.Systematic;43using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.TestOperations.Systematic.Events;44using Microsoft.Coyote.Tests.Systematic.Tasks.TestOperations.Systematic.TestOperations.Systematic.Interfaces;

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chains;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Replication;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Replication.Configurations;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Replication.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chains.Replication.Machines;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Testing.Systematic;9using System;10using System.Collections.Generic;11using System.Threading.Tasks;12using Xunit;13using Xunit.Abstractions;14{15 {16 public ChainReplicationTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void TestFailureCorrected()22 {23 this.Test(r =>24 {25 var configuration = new Configuration();26 r.RegisterMonitor<ReplicationMonitor>(configuration);27 r.RegisterMonitor<ReplicationMonitor>(configuration);

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FailureCorrected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Models;5using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.States;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.Utils;22using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.Utils.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.Utils.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.Utils.Utils;25using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Utils.Utils.Utils.Utils.Utils.Utils.Utils.Events;

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FailureCorrected

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();2test.FailureCorrected();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();4test.TestChainedReplication();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();6test.TestChainedReplication();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();8test.TestChainedReplication();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();10test.TestChainedReplication();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();12test.TestChainedReplication();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();14test.TestChainedReplication();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();16test.TestChainedReplication();17var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();

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FailureCorrected

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1{2 public void FailureCorrected()3 {4 var test = new Action<PSharpRuntime>((r) => {5 r.CreateMachine(typeof(Master));6 });7 base.AssertSucceeded(test);8 }9}10{11 [OnEntry(nameof(InitOnEntry))]12 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]13 class Init : MachineState { }14 void InitOnEntry()15 {16 this.CreateMachine(typeof(Replica));17 }18 [OnEntry(nameof(ActiveOnEntry))]19 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]20 class Active : MachineState { }21 void ActiveOnEntry()22 {23 this.CreateMachine(typeof(Replica));24 }25}26{27 [OnEntry(nameof(InitOnEntry))]28 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]29 class Init : MachineState { }30 void InitOnEntry()31 {32 this.CreateMachine(typeof(Replica));33 }34 [OnEntry(nameof(ActiveOnEntry))]35 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]36 class Active : MachineState { }37 void ActiveOnEntry()38 {39 this.CreateMachine(typeof(Replica));40 }41}

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