How to use FailureDetected method of Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.FailureDetected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...116 this.Main = main;117 this.Servers = servers;118 }119 }120 internal class FailureDetected : Event121 {122 public ActorId Server;123 public FailureDetected(ActorId server)124 : base()125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {...

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FailureDetected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting;24using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk.RandomTesting.RandomWalk;

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FailureDetected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10{11 {12 static void Main(string[] args)13 {14 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();15 configuration.Strategy = BugFindingStrategy.Random;16 configuration.MaxSchedulingSteps = 100000;17 configuration.MaxFairSchedulingSteps = 100000;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableDeadlockDetection = true;21 configuration.EnableLivelockDetection = true;22 configuration.EnableOperationInterleavings = true;23 configuration.EnableRandomExecution = true;24 configuration.EnableUnfairnessAnalysis = true;25 configuration.EnableTimerInterleavings = true;26 configuration.EnableWorkStealing = true;27 configuration.EnableFairScheduling = true;28 configuration.EnableFairSchedulingWithPriority = true;29 configuration.EnableFairSchedulingWithFairPriority = true;30 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealing = true;31 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealingAndFairTimerInterleavings = true;32 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealingAndFairTimerInterleavingsAndFairOperationInterleavings = true;33 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealingAndFairTimerInterleavingsAndFairOperationInterleavingsAndFairUnfairnessAnalysis = true;34 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealingAndFairTimerInterleavingsAndFairOperationInterleavingsAndFairUnfairnessAnalysisAndFairRandomExecution = true;35 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealingAndFairTimerInterleavingsAndFairOperationInterleavingsAndFairUnfairnessAnalysisAndFairRandomExecutionAndFairCycleDetection = true;36 configuration.EnableFairSchedulingWithFairPriorityAndFairWorkStealingAndFairTimerInterleavingsAndFairOperationInterleavingsAndFairUnfairnessAnalysisAndFairRandomExecutionAndFairCycleDetectionAndFairDataRaceDetection = true;

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FailureDetected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 static void Main(string[] args)13 {14 ChainReplicationTests test = new ChainReplicationTests();15 test.FailureDetected();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Testing;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 ChainReplicationTests test = new ChainReplicationTests();33 test.FailureDetected();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Testing;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 ChainReplicationTests test = new ChainReplicationTests();51 test.FailureDetected();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Testing;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64{65 {66 static void Main(string[] args)67 {68 ChainReplicationTests test = new ChainReplicationTests();69 test.FailureDetected();70 }

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;6using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.FairScheduleStrategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.DPOR;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.CoverageDriven;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.Random;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.Random.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.Random.Strategies.Weighted;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.Random.Strategies.Weighted.Probabilistic;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnfairScheduleStrategies.Random.Strategies.Weighted.Probabilistic.Strategies;16using System;17using System.Collections.Generic;18using System.Threading.Tasks;19using System.Linq;20using System.Text;21using System.Threading;22using System.Diagnostics;23{24 {25 {26 public int NumReplicas;27 public int NumClients;28 public int NumRequests;29 public int NumOperations;30 public int NumReads;31 public int NumWrites;32 public int NumReadsPerTx;33 public int NumWritesPerTx;34 public int NumOperationsPerTx;35 public int NumTx;36 public int NumTxPerClient;37 public int NumTxPerReplica;

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Faults;5using Microsoft.Coyote.Actors.BugFinding.Faults.Detectors;6using Microsoft.Coyote.Actors.BugFinding.Faults.Detectors.Safety;7using Microsoft.Coyote.Actors.BugFinding.Faults.Detectors.Liveness;8using System;9using System.Threading.Tasks;10using System.Collections.Generic;11using System.Linq;12using System.Diagnostics;13using System.Threading;14{15 {16 public static void Main(string[] args)17 {18 BugFindingEngine.SetFaultDetector(new LivenessFaultDetector());19 BugFindingEngine.SetFaultHandler(new SimpleFaultHandler());20 BugFindingEngine.SetBugFindingStrategy(new RandomBugFindingStrategy());21 BugFindingEngine.RunBugFindingTest(typeof(ChainReplicationTests), "FailureDetected");22 }23 [OnEventGotoState(typeof(Configure), typeof(Configured))]24 [OnEventDoAction(typeof(FailureDetected), nameof(ReportFailure))]25 class Configuring : MachineState { }26 [OnEventDoAction(typeof(Success), nameof(ReportSuccess))]27 class Configured : MachineState { }28 {29 public MachineId[] Replicas;30 public Config(MachineId[] replicas)31 {32 this.Replicas = replicas;33 }34 }35 class Configure : Event { }36 class Success : Event { }37 class FailureDetected : Event { }38 {39 MachineId[] Replicas;40 int Id;41 int NumReplicas;42 int NumReceived;43 bool IsPrimary;44 [OnEventDoAction(typeof(Config), nameof(Configure))]45 [OnEventDoAction(typeof(Success), nameof(ReceiveSuccess))]46 [OnEventDoAction(typeof(FailureDetected), nameof(ReceiveFailure))]47 class Configuring : MachineState { }48 void Configure()49 {50 this.Replicas = (this.ReceivedEvent as Config).Replicas;51 this.NumReplicas = this.Replicas.Length;52 this.Id = Array.IndexOf(this.Replicas

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FailureDetected

Using AI Code Generation

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1var configuration = Configuration.Create();2configuration.BugFindingEngineType = BugFindingEngineType.Schedule;3configuration.SchedulingIterations = 100;4configuration.SchedulingMaxSteps = 100;5configuration.Verbose = 3;6configuration.TestingEngineVerbosity = 3;7configuration.EnableCycleDetection = true;8configuration.EnableDataRaceDetection = true;9using (var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration))10{11 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests();12 runtime.RegisterMonitor(test);13 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests), new Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests());14 runtime.Wait();15}16var configuration = Configuration.Create();17configuration.BugFindingEngineType = BugFindingEngineType.Schedule;18configuration.SchedulingIterations = 100;19configuration.SchedulingMaxSteps = 100;20configuration.Verbose = 3;21configuration.TestingEngineVerbosity = 3;22configuration.EnableCycleDetection = true;23configuration.EnableDataRaceDetection = true;24using (var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration))25{26 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CircularBufferTests();27 runtime.RegisterMonitor(test);28 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.CircularBufferTests), new Microsoft.Coyote.Actors.BugFinding.Tests.CircularBufferTests());29 runtime.Wait();30}31var configuration = Configuration.Create();32configuration.BugFindingEngineType = BugFindingEngineType.Schedule;33configuration.SchedulingIterations = 100;34configuration.SchedulingMaxSteps = 100;35configuration.Verbose = 3;36configuration.TestingEngineVerbosity = 3;37configuration.EnableCycleDetection = true;38configuration.EnableDataRaceDetection = true;39using (var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration))40{41 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.CounterTests();

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