How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication;4using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains;7using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains;8using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplication.Tests.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains.Chains;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = new Configuration();11 config.EnableBugFinding = true;12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxStepsFromBugTrace = 100000;15 config.MaxFairStepsFromBugTrace = 100000;16 config.MaxUnfairSchedulingSteps = 100000;17 config.MaxUnfairStepsFromBugTrace = 100000;18 config.RandomSchedulingSeed = 0;19 runtime.CreateActor(typeof(ChainReplicationTests), config);20 Console.WriteLine("Hello World!");21 }22 }23}24using System;25using System.Collections.Generic;26using System.Text;27using Microsoft.Coyote.Actors;28{29 {30 private class Unit : Event { }31 {32 public List<ActorId> Nodes;33 public Configure(List<ActorId> nodes)34 {35 this.Nodes = nodes;36 }37 }38 {39 public int Value;40 public Send(int value)41 {42 this.Value = value;43 }44 }45 {46 public int Value;47 public Receive(int value)48 {49 this.Value = value;50 }51 }52 {53 private ActorId Next;54 private int Value;55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 await this.ReceiveEventAsync<Configure>(async e => { this.Next = e.Nodes[0]; });58 await this.ReceiveEventAsync<Send>(async e =>59 {60 this.Value = e.Value;61 await this.SendEventAsync(this.Next, new Send(e.Value));62 });63 await this.ReceiveEventAsync<Receive>(async e =>64 {65 this.Value = e.Value;66 await this.SendEventAsync(this.Next, new

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.ChainReplicationTests.Events;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 {7 private readonly ActorId[] replicas;8 private int next;9 public Client(ActorId[] replicas)10 {11 this.replicas = replicas;12 this.next = 0;13 }14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 if (initialEvent is StartEvent)17 {18 var e = new RequestEvent { Value = 0 };19 this.SendEvent(this.replicas[this.next], e);20 }21 return Task.CompletedTask;22 }23 private async Task OnResponseEventAsync(ResponseEvent e)24 {25 this.Assert(e.Value == 1, "Value is '{0}' but expected to be '1'.", e.Value);26 this.next = this.GetNext(this.next);27 this.Assert(this.next != -1, "Next is '-1' but expected to be a valid index.");28 var req = new RequestEvent { Value = 0 };29 this.SendEvent(this.replicas[this.next], req);30 }31 private int GetNext(int index)32 {33 if (index == this.replicas.Length - 1)34 {35 return -1;36 }37 return index + 1;38 }39 }40 {41 private int value;42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.value = 0;45 return Task.CompletedTask;46 }47 private async Task OnRequestEventAsync(RequestEvent e)48 {49 this.value = e.Value + 1;50 var resp = new ResponseEvent { Value = this.value };51 this.SendEvent(this.Id, resp);52 }53 }54 [Fact(Timeout = 5000)]55 public void TestChainReplication()56 {57 this.Test(r =>58 {59 var numReplicas = 10;60 var replicas = new ActorId[numReplicas];61 for (int idx = 0; idx < numReplicas; idx++)62 {63 replicas[idx] = r.CreateActor(typeof(Replica));64 }65 var client = r.CreateActor(typeof(Client), new object[] { replicas });66 r.SendEvent(client, new StartEvent());67 },

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;15using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.BoundedExploration;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.ExhaustiveExploration;23using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.Exploration;24using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.Exploration.Strategies;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.Exploration.Strategies.FaultInjection;26using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.Exploration.Strategies.FaultInjection.Strategies;27using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.Exploration.Strategies.FaultInjection.Strategies.Faults;28using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR.Strategies.Exploration.Strategies.FaultInjection.Strategies.Faults.Strategies;

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1 using Microsoft.Coyote.Actors;2 using Microsoft.Coyote.Actors.BugFinding.Tests;3 using System;4 using System.Threading.Tasks;5 {6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromBugFinding = 100;13 config.Verbose = 2;14 config.TestingIterations = 1;15 config.BugFindingIterations = 1;16 config.MaxUnfairSchedulingSteps = 100;17 var runtime = TestingEngineFactory.CreateBugFindingRuntime(config, "ChainReplicationTests");18 var chain = new ChainReplicationTests();19 await runtime.CreateActorAndExecuteAsync(chain.GetType(), chain);20 await runtime.WaitAsync();21 }22 }23 }

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 var instance = new ChainReplicationTests();7 instance.GetNext();8 }9 }10}

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