How to use AskForKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.AskForKeys

ChordTests.cs

Source:ChordTests.cs Github

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...272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;...

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AskForKeys

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Network;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Network.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Network.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Interfaces;30using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;31using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Interfaces;33using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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AskForKeys

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Enter number of keys to ask for:");12 int keys = Convert.ToInt32(Console.ReadLine());13 ChordTests.AskForKeys(keys);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;24{25 {26 public static void AskForKeys(int keys)27 {28 var configuration = GetConfiguration();29 configuration.MaxSchedulingSteps = 100000;30 configuration.TestingIterations = 10;31 configuration.RandomSchedulingSeed = 1;32 configuration.EnableCycleDetection = true;33 configuration.ReportActivityCoverage = true;34 configuration.ReportFairScheduling = true;35 configuration.ReportUnfairScheduling = true;36 configuration.ReportRandomExecution = true;37 configuration.ReportStateGraph = true;38 configuration.ReportStateGraphToConsole = true;39 configuration.ReportStateGraphGv = true;40 configuration.ReportStateGraphDot = true;41 configuration.ReportStateGraphHtml = true;42 configuration.ReportStateGraphJson = true;43 configuration.ReportStateGraphModelChecking = true;44 configuration.ReportStateGraphCoverage = true;45 configuration.ReportStateGraphCoverageHtml = true;46 configuration.ReportStateGraphCoverageJson = true;47 configuration.ReportStateGraphCoverageModelChecking = true;48 Run(configuration, () =>49 {50 var network = new ActorId[keys];51 for (int i = 0; i

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AskForKeys

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;

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AskForKeys

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests test = new ChordTests();12 test.AskForKeys();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Models;27using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.Models;30using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.Models.Interfaces;31using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.States;32using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.States.Interfaces;33using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.States.Models;34using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.States.Models.Interfaces;35using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Query.Tasks.States.Models.Interfaces.IQueryTask;

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AskForKeys

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 100;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.TestingIterations = 100;16 configuration.Verbose = 2;17 configuration.UserAssemblies.Add(typeof(ChordTests).Assembly);18 configuration.UserAssemblies.Add(typeof(Program).Assembly);19 configuration.UserAssemblies.Add(typeof(ChordNode).Assembly);20 configuration.UserAssemblies.Add(typeof(ChordActor).Assembly);21 var testEngine = TestingEngineFactory.CreateBugFindingEngine(configuration);22 testEngine.Run();23 }24 }25}

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AskForKeys

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await ChordTests.AskForKeys();9 }10 }11}12Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) Test C:\Users\user\source\repos\Test\Test\Program.cs 5 Active13The error is on the first line of the code. I am using the latest version of Coyote (v0.2.2). What am I doing wrong?

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AskForKeys

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.SystematicTesting;5using System;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(100);11 var test = new SystematicTest(configuration);12 test.Run();13 }14 public static void Test()15 {16 var configuration = Configuration.Create().WithTestingIterations(100);17 var test = new SystematicTest(configuration);18 var chord = test.CreateActor(typeof(ChordTests), new ChordTests());19 test.SendEvent(chord, new ChordTests.AskForKeys());20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.SystematicTesting;27using System;28{29 {30 static void Main(string[] args)31 {32 var configuration = Configuration.Create().WithTestingIterations(100);33 var test = new SystematicTest(configuration);34 test.Run();35 }36 public static void Test()37 {38 var configuration = Configuration.Create().WithTestingIterations(100);39 var test = new SystematicTest(configuration);40 var chord = test.CreateActor(typeof(ChordTests), new ChordTests());41 test.SendEvent(chord, new ChordTests.AskForKeys());42 }43 }44}45ActorId chord = Actor.Create(this.Runtime, typeof(ChordActor), new ChordActor.SetupEvent(this));

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AskForKeys

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(10);13 using (var runtime = RuntimeFactory.Create(configuration))14 {15 var chord = new ChordTests();16 chord.AskForKeys(2, 10, 100);17 }18 }19 }20}21using System;22using System.Collections.Generic;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;28{29 {30 public static void Main(string[] args)31 {32 var configuration = Configuration.Create().WithTestingIterations(10);33 using (var runtime = RuntimeFactory.Create(configuration))34 {35 var chord = new ChordTests();36 chord.AskForKeys(3, 10, 100);37 }38 }39 }40}41using System;42using System.Collections.Generic;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;

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