Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.FindPredecessor
ChordTests.cs
Source:ChordTests.cs  
...236                    this.Node = node;237                    this.Key = key;238                }239            }240            internal class FindPredecessor : Event241            {242                public ActorId Sender;243                public FindPredecessor(ActorId sender)244                    : base()245                {246                    this.Sender = sender;247                }248            }249            internal class FindPredecessorResp : Event250            {251                public ActorId Node;252                public FindPredecessorResp(ActorId node)253                    : base()254                {255                    this.Node = node;256                }257            }258            internal class QueryId : Event259            {260                public ActorId Sender;261                public QueryId(ActorId sender)262                    : base()263                {264                    this.Sender = sender;265                }266            }267            internal class QueryIdResp : Event268            {269                public int Id;270                public QueryIdResp(int id)271                    : base()272                {273                    this.Id = id;274                }275            }276            internal class AskForKeys : Event277            {278                public ActorId Node;279                public int Id;280                public AskForKeys(ActorId node, int id)281                    : base()282                {283                    this.Node = node;284                    this.Id = id;285                }286            }287            internal class AskForKeysResp : Event288            {289                public List<int> Keys;290                public AskForKeysResp(List<int> keys)291                    : base()292                {293                    this.Keys = keys;294                }295            }296            private class NotifySuccessor : Event297            {298                public ActorId Node;299                public NotifySuccessor(ActorId node)300                    : base()301                {302                    this.Node = node;303                }304            }305            internal class JoinAck : Event306            {307            }308            internal class Stabilize : Event309            {310            }311            internal class Terminate : Event312            {313            }314            private class Local : Event315            {316            }317            private int NodeId;318            private HashSet<int> Keys;319            private int NumOfIds;320            private Dictionary<int, Finger> FingerTable;321            private ActorId Predecessor;322            private ActorId ManagerId;323            [Start]324            [OnEntry(nameof(InitOnEntry))]325            [OnEventGotoState(typeof(Local), typeof(Waiting))]326            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327            [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328            [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329            private class Init : State330            {331            }332            private void InitOnEntry()333            {334                this.FingerTable = new Dictionary<int, Finger>();335            }336            private void Setup(Event e)337            {338                this.NodeId = (e as SetupEvent).Id;339                this.Keys = (e as SetupEvent).Keys;340                this.ManagerId = (e as SetupEvent).ManagerId;341                var nodes = (e as SetupEvent).Nodes;342                var nodeIds = (e as SetupEvent).NodeIds;343                this.NumOfIds = (int)Math.Pow(2, nodes.Count);344                for (var idx = 1; idx <= nodes.Count; idx++)345                {346                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348                    var nodeId = GetSuccessorNodeId(start, nodeIds);349                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350                }351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))...FindPredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using System.Threading;11{12    {13        static void Main(string[] args)14        {15            ActorId chordNode = ActorId.CreateRandom();16            ActorId client = ActorId.CreateRandom();17            ActorId chordNetwork = ActorId.CreateRandom();18            ActorId chordNetworkManager = ActorId.CreateRandom();19            ActorId chordNetworkManager2 = ActorId.CreateRandom();20            ActorId chordNetworkManager3 = ActorId.CreateRandom();21            ActorId chordNetworkManager4 = ActorId.CreateRandom();22            ActorId chordNetworkManager5 = ActorId.CreateRandom();23            ActorId chordNetworkManager6 = ActorId.CreateRandom();24            ActorId chordNetworkManager7 = ActorId.CreateRandom();25            ActorId chordNetworkManager8 = ActorId.CreateRandom();26            ActorId chordNetworkManager9 = ActorId.CreateRandom();27            ActorId chordNetworkManager10 = ActorId.CreateRandom();28            ActorId chordNetworkManager11 = ActorId.CreateRandom();29            ActorId chordNetworkManager12 = ActorId.CreateRandom();30            ActorId chordNetworkManager13 = ActorId.CreateRandom();FindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14    {15        public ChordTests(ITestOutputHelper output)16            : base(output)17        {18        }19        [Fact(Timeout = 5000)]20        public void TestFindPredecessor()21        {22            this.Test(r =>23            {24                r.RegisterMonitor<ChordTestMonitor>();25                r.CreateActor(typeof(ChordTests), new ChordTestConfig(5, 3));26            },27            configuration: GetConfiguration().WithTestingIterations(100),28            replay: true);29        }30        {31            public int NumNodes;32            public int NumRequests;33            public ChordTestConfig(int numNodes, int numRequests)34            {35                this.NumNodes = numNodes;36                this.NumRequests = numRequests;37            }38        }39        {40            [OnEventDoAction(typeof(ChordTestConfig), nameof(Configure))]41            [OnEventDoAction(typeof(FindPredecessorEvent), nameof(ProcessFindPredecessor))]42            {43            }44            private int NumNodes;45            private int NumRequests;46            private int NumRequestsCompleted;47            private bool[] NodeFailed;48            private void Configure(Event e)49            {50                var config = e as ChordTestConfig;51                this.NumNodes = config.NumNodes;52                this.NumRequests = config.NumRequests;53                this.NumRequestsCompleted = 0;54                this.NodeFailed = new bool[this.NumNodes];55            }56            private void ProcessFindPredecessor()57            {58                this.NumRequestsCompleted++;59                if (this.NumRequestsCompleted == this.NumRequests)60                {61                    this.Assert(false, "Found a bug in the program.");62                }63            }FindPredecessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.PCT;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Rnd;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndScheduling;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairFuzzing;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairRandomExecution;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairRandomWalk;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithFairTesting;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTesting;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairFuzzing;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairRandomExecution;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairRandomWalk;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndFairTesting;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RndSchedulingWithTestingAndRandomExecution;FindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        public static async Task Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            var chord = runtime.CreateActor(typeof(ChordTests));12            var predecessor = await runtime.SendEventAndExecuteTask<ChordTests.FindPredecessorEvent, ChordTests.FindPredecessorResponseEvent>(chord, new ChordTests.FindPredecessorEvent(2));13            Console.WriteLine($"Predecessor of node 2 is {predecessor.NodeId}");14            Console.WriteLine("Press any key to exit...");15            Console.ReadKey();16        }17    }18}FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Operations;7using System;8using System.Collections.Generic;9using System.Text;10using System.Threading.Tasks;11{12    {13        public static async Task FindPredecessor()14        {15            var config = Configuration.Create();16            var runtime = RuntimeFactory.Create(config);17            Console.WriteLine(result);18        }19    }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Operations;27using System;28using System.Collections.Generic;29using System.Text;30using System.Threading.Tasks;31{32    {33        public static async Task FindSuccessor()34        {35            var config = Configuration.Create();36            var runtime = RuntimeFactory.Create(config);37            var result = await runtime.CreateActorAndExecuteTask(typeof(ChordActor), new ChordActor.SetupEvent(new Node(FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Messages;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        private int id;13        private ChordActor successor;14        private ChordActor predecessor;15        private ChordActor[] fingerTable;16        private int m;17        private int m2;18        private int m3;19        private int m4;20        private int m5;21        private int m6;22        private int m7;23        private int m8;24        private int m9;25        private int m10;26        private int m11;27        private int m12;28        private int m13;29        private int m14;30        private int m15;31        private int m16;32        private int m17;33        private int m18;34        private int m19;35        private int m20;36        private int m21;37        private int m22;38        private int m23;39        private int m24;40        private int m25;41        private int m26;42        private int m27;43        private int m28;44        private int m29;45        private int m30;46        private int m31;47        private int m32;48        private int m33;49        private int m34;50        private int m35;51        private int m36;52        private int m37;53        private int m38;54        private int m39;55        private int m40;56        private int m41;57        private int m42;58        private int m43;59        private int m44;60        private int m45;61        private int m46;62        private int m47;63        private int m48;64        private int m49;65        private int m50;66        private int m51;67        private int m52;68        private int m53;69        private int m54;70        private int m55;71        private int m56;72        private int m57;73        private int m58;74        private int m59;75        private int m60;76        private int m61;77        private int m62;FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            ChordNode node = new ChordNode();12            ChordNode predecessor = node.FindPredecessor(0);13            Console.WriteLine(predecessor);14            Console.ReadLine();15        }16    }17}18public ChordNode FindPredecessor(int id)19{20    ChordNode x = this;21    ChordNode xSucc = x.Successor;22    while (!(id.IsBetween(x.Id, xSucc.Id)))23    {24        x = x.ClosestPrecedingFinger(id);25        xSucc = x.Successor;26    }27    return x;28}FindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxFairSchedulingSteps = 1000;11            config.EnableCycleDetection = true;12            config.EnableDataRaceDetection = true;13            config.EnableDeadlockDetection = true;14            config.EnableHotStateDetection = true;15            config.EnableOperationInterleavings = true;16            config.EnableRandomExecution = true;17            config.EnableStateGraphTesting = true;18            config.EnableTimerInterleavings = true;19            config.EnableUnfairnessDetection = true;20            config.EnableWorkStealing = true;21            config.EnableWorkStealingHeuristic = true;22            config.SchedulingIterations = 1000;23            config.SchedulingStrategy = SchedulingStrategy.DFS;24            var runtime = RuntimeFactory.Create(config);25            var chord = runtime.CreateActor(typeof(ChordTests));26            var predecessor = await chord.CallAsync<ActorId>(new FindPredecessor(2));27            Console.WriteLine("Predecessor of 2 is " + predecessor);28            Console.ReadLine();29        }30    }31}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!
