How to use ForwardFindSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ForwardFindSuccessor

ChordTests.cs

Source:ChordTests.cs Github

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...76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;...

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ForwardFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.SystematicTesting;14using Microsoft.Coyote.SystematicTesting.Strategies;15using Microsoft.Coyote.Tasks;16{17 {18 private static Config GetConfiguration(int numNodes)19 {20 var configuration = Configuration.Create();21 configuration.MaxUnfairSchedulingSteps = 100000;22 configuration.MaxFairSchedulingSteps = 1000000;23 configuration.MaxStepsFromAnyEntryToExit = 1000000;24 configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 1000000;25 configuration.MaxFairSchedulingStepsInPathToAnyExit = 1000000;26 configuration.MaxStepsInPathToAnyExit = 1000000;27 configuration.MaxFairSchedulingStepsInPathToAnyExitFromAnyEntry = 1000000;28 configuration.MaxStepsInPathToAnyExitFromAnyEntry = 1000000;29 configuration.MaxUnfairSchedulingStepsInPathToAnyExitFromAnyEntry = 1000000;30 configuration.MaxUnfairSchedulingStepsInPathToAnyExit = 1000000;31 configuration.MaxUnfairSchedulingStepsFromAnyEntryToExit = 1000000;32 configuration.UserLogWriter = new UserLogWriter();33 configuration.TestingIterations = 1000000;

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ForwardFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;8{9 {10 private readonly ActorId[] Fingers;11 private ActorId Predecessor;12 private ActorId Successor;13 private readonly int Id;14 private readonly int M;15 public ChordNode(int id, int m)16 {17 this.Id = id;18 this.M = m;19 this.Fingers = new ActorId[m];20 this.Successor = this.Id;21 this.Predecessor = this.Id;22 }23 [OnEventDoAction(typeof(InitEvent), nameof(Init))]24 private class InitState : State { }25 private void Init()26 {27 this.SendEvent(this.Id, new FindSuccessorEvent(this.Id, this.Id));28 }29 [OnEventDoAction(typeof(FindSuccessorEvent), nameof(HandleFindSuccessor))]30 private class WorkingState : State { }31 private void HandleFindSuccessor(Event e)32 {33 var request = e as FindSuccessorEvent;34 this.Assert(request != null, "Invalid event type.");35 if (request.Id == this.Id)36 {37 this.SendEvent(request.ResponseActor, new FindSuccessorResponseEvent(this.Successor));38 return;39 }40 if (request.Id.IsBetween(this.Id, this.Successor))41 {42 this.SendEvent(request.ResponseActor, new FindSuccessorResponseEvent(this.Successor));43 return;44 }45 this.SendEvent(this.ForwardFindSuccessor(request.Id), new FindSuccessorEvent(request.Id, request.ResponseActor));46 }47 private ActorId ForwardFindSuccessor(int id)48 {49 int index = this.GetFingerIndex(id);50 if (this.Fingers[index] == null)51 {52 return this.Successor;53 }54 return this.Fingers[index];55 }56 private int GetFingerIndex(int id)57 {58 return (int)Math.Log(id - this.Id, 2);59 }60 }61}

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ForwardFindSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Fingers;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Predecessor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Successor;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.SuccessorList;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Successor;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.SuccessorList;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Successor;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.SuccessorList;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Successor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.SuccessorList;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Successor;22using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.SuccessorList;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Successor;25using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.SuccessorList;26using Microsoft.Coyote.Actors.TestingServices;27using Microsoft.Coyote.Specifications;28using Microsoft.Coyote.SystematicTesting;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{

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ForwardFindSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Actors.ChordActor;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.MaxSchedulingSteps = 1000000;19 configuration.SchedulingIterations = 1000;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableDeadlockDetection = true;22 configuration.EnableLivelockDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableRandomExecution = true;25 configuration.RandomSchedulingSeed = 1;26 configuration.EnableCycleDetection = true;27 configuration.LogWriterFactory = new TextWriterLogWriterFactory();28 var chord = new ChordActor(0, 16);29 chord.Start();30 chord.SendEvent(new FindSuccessor(1, 16));31 chord.SendEvent(new FindSuccessor(2, 16));32 chord.SendEvent(new FindSuccessor(3, 16));33 chord.SendEvent(new FindSuccessor(4, 16));34 chord.SendEvent(new FindSuccessor(5, 16));35 chord.SendEvent(new FindSuccessor(6, 16));36 chord.SendEvent(new FindSuccessor(7, 16));37 chord.SendEvent(new FindSuccessor(8, 16));38 chord.SendEvent(new FindSuccessor(9, 16));39 chord.SendEvent(new FindSuccessor(10, 16));40 chord.SendEvent(new FindSuccessor(11, 16));41 chord.SendEvent(new FindSuccessor(12, 16));42 chord.SendEvent(new FindSuccessor(13, 16));43 chord.SendEvent(new FindSuccessor(14, 16));44 chord.SendEvent(new FindSuccessor(15, 16));45 chord.SendEvent(new ForwardFindSuccessor(1, 16));46 chord.SendEvent(new ForwardFindSuccess

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ForwardFindSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 private ActorId[] finger;11 private ActorId predecessor;12 private ActorId successor;13 private int id;14 private int m;15 private int n;16 private int maxId;17 private int minId;18 private int minId2;19 [OnEventDoAction(typeof(InitEvent), nameof(Init))]20 [OnEventDoAction(typeof(FindSuccessorEvent), nameof(FindSuccessor))]21 [OnEventDoAction(typeof(ForwardFindSuccessorEvent), nameof(ForwardFindSuccessor))]22 [OnEventDoAction(typeof(NotifyEvent), nameof(Notify))]23 private class Init : State { }24 private void Init()25 {26 this.id = (this.ReceivedEvent as InitEvent).id;27 this.m = (this.ReceivedEvent as InitEvent).m;28 this.n = (this.ReceivedEvent as InitEvent).n;29 this.finger = new ActorId[this.m + 1];30 this.maxId = (int)Math.Pow(2, this.m);31 this.minId = this.id;32 this.minId2 = this.id;33 this.successor = this.Id;34 this.predecessor = this.Id;35 for (int i = 1; i <= this.m; i++)36 {37 this.finger[i] = this.Id;38 }39 this.Raise(new ChordNodeReadyEvent(this.Id));40 }41 private void FindSuccessor()42 {43 int id = (this.ReceivedEvent as FindSuccessorEvent).id;44 this.SendEvent(this.Id, new ForwardFindSuccessorEvent(id, this.Id));45 }46 private void ForwardFindSuccessor()47 {48 int id = (this.ReceivedEvent as ForwardFindSuccessorEvent).id;49 ActorId sender = (this.ReceivedEvent as ForwardFindSuccessorEvent).sender;50 if (id == this.id)51 {52 this.SendEvent(sender, new FindSuccessorResponseEvent(this.successor));53 }54 else if (id > this.minId && id < this.id)55 {56 this.SendEvent(sender, new FindSuccess

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ForwardFindSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(ChordTests), new ActorId("ChordTests"));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;24{25 {26 static void Main(string[] args)27 {28 Console.WriteLine("Hello World!");29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(ChordTests), new ActorId("ChordTests"));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;41{42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(ChordTests), new ActorId("ChordTests"));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56using Microsoft.Coyote.Actors.BugFinding;57using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;

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ForwardFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(ChordNode));9 ActorRuntime.RegisterActor(typeof(Pinger));10 var runtime = ActorRuntime.Create();11 var chord = runtime.CreateActor(typeof(ChordNode), new ChordNode.SetupEvent(0, 4));12 var pinger = runtime.CreateActor(typeof(Pinger), new Pinger.SetupEvent(chord));13 runtime.SendEvent(pinger, new Pinger.StartEvent());14 Console.ReadLine();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21{22 {23 public static void Main(string[] args)24 {25 ActorRuntime.RegisterActor(typeof(ChordNode));26 ActorRuntime.RegisterActor(typeof(Pinger));27 var runtime = ActorRuntime.Create();28 var chord = runtime.CreateActor(typeof(ChordNode), new ChordNode.SetupEvent(0, 4));29 var pinger = runtime.CreateActor(typeof(Pinger), new Pinger.SetupEvent(chord));30 runtime.SendEvent(pinger, new Pinger.StartEvent());31 Console.ReadLine();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38{39 {40 public static void Main(string[] args)41 {42 ActorRuntime.RegisterActor(typeof(ChordNode));43 ActorRuntime.RegisterActor(typeof(Pinger));44 var runtime = ActorRuntime.Create();45 var chord = runtime.CreateActor(typeof(ChordNode), new ChordNode.SetupEvent(0, 4));46 var pinger = runtime.CreateActor(typeof(Pinger), new Pinger.SetupEvent(chord));47 runtime.SendEvent(pinger, new Pinger.StartEvent());48 Console.ReadLine();49 }50 }51}

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ForwardFindSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 ActorId chord = ActorId.CreateFromName("Chord");14 var chordActor = Actor.Create(chord, typeof(ChordActor));15 chordActor.SendEvent(new CreateRingEvent(2));16 chordActor.SendEvent(new CreateRingEvent(3));17 chordActor.SendEvent(new CreateRingEvent(4));18 chordActor.SendEvent(new CreateRingEvent(5));19 chordActor.SendEvent(new CreateRingEvent(6));20 chordActor.SendEvent(new CreateRingEvent(7));21 chordActor.SendEvent(new CreateRingEvent(8));22 chordActor.SendEvent(new CreateRingEvent(9));23 chordActor.SendEvent(new CreateRingEvent(10));24 chordActor.SendEvent(new CreateRingEvent(11));25 chordActor.SendEvent(new CreateRingEvent(12));26 chordActor.SendEvent(new CreateRingEvent(13));27 chordActor.SendEvent(new CreateRingEvent(14));28 chordActor.SendEvent(new CreateRingEvent(15));29 chordActor.SendEvent(new CreateRingEvent(16));30 chordActor.SendEvent(new CreateRingEvent(17));31 chordActor.SendEvent(new CreateRingEvent(18));32 chordActor.SendEvent(new CreateRingEvent(19));33 chordActor.SendEvent(new CreateRingEvent(20));34 chordActor.SendEvent(new CreateRingEvent(21));35 chordActor.SendEvent(new CreateRingEvent(22));36 chordActor.SendEvent(new CreateRingEvent(23));37 chordActor.SendEvent(new CreateRingEvent(24));38 chordActor.SendEvent(new CreateRingEvent(25));39 chordActor.SendEvent(new CreateRingEvent(26));40 chordActor.SendEvent(new CreateRingEvent(27));41 chordActor.SendEvent(new CreateRingEvent(28));42 chordActor.SendEvent(new CreateRingEvent(29));43 chordActor.SendEvent(new CreateRingEvent(30));44 chordActor.SendEvent(new CreateRingEvent(31));45 chordActor.SendEvent(new CreateRingEvent(32));46 chordActor.SendEvent(new CreateRingEvent

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