How to use NotifySuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.NotifySuccessor

ChordTests.cs

Source:ChordTests.cs Github

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...292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();...

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NotifySuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithStrategy(new RandomStrategy());14 var runtime = RuntimeFactory.Create(configuration);15 runtime.CreateActor(typeof(ChordTests));16 runtime.Run();17 }18 }19}20public async Task NotifySuccessor()21{22 Random random = new Random();23 int key = random.Next(0, 100);24 int value = random.Next(0, 100);25 await this.actorRuntime.CreateActorAndExecuteAsync(typeof(ChordNode), new ChordNode.Initialize(key, value));26}27public async Task Initialize(int key, int value)28{29 this.key = key;30 this.value = value;31 this.predecessor = this;32 this.successor = this;33 this.fingerTable = new Dictionary<int, ActorId>();34 this.fingerTable.Add(0, this.Id);35 this.fingerTable.Add(1, this.Id);36 this.fingerTable.Add(2, this.Id);37 this.fingerTable.Add(3, this.Id);38 this.fingerTable.Add(4, this.Id);39 this.fingerTable.Add(5, this.Id);40 this.fingerTable.Add(6, this.Id);41 this.fingerTable.Add(7, this.Id);42 this.fingerTable.Add(8, this.Id);43 this.fingerTable.Add(9, this.Id);44 this.fingerTable.Add(10, this.Id);45 this.fingerTable.Add(11, this.Id);46 this.fingerTable.Add(12, this.Id);47 this.fingerTable.Add(13, this.Id);48 this.fingerTable.Add(14, this.Id);49 this.fingerTable.Add(15, this.Id);50 this.fingerTable.Add(16, this.Id);51 this.fingerTable.Add(17, this.Id);

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NotifySuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ChordTests chordTests = new ChordTests();13 chordTests.NotifySuccessor();14 }15 }16}17C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference?)18C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference?)19C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference?)20C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference?)21C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference?)22C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference?)23C:\Users\Bhavesh\Desktop\Chord\2.cs(10,13,10,35): error CS0246: The type or namespace name 'ChordTests' could not be found (are you missing a using directive or an assembly reference

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NotifySuccessor

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 var chord = runtime.CreateActor(typeof(ChordTests));7 chord.NotifySuccessor(1, 1, 1, 1, 1);8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var chord = runtime.CreateActor(typeof(ChordTests));17 chord.NotifyPredecessor(1, 1, 1, 1, 1);18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var chord = runtime.CreateActor(typeof(ChordTests));27 chord.NotifyPredecessor(1, 1, 1, 1, 1);28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var chord = runtime.CreateActor(typeof(ChordTests));37 chord.NotifyPredecessor(1, 1, 1, 1, 1);38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 var chord = runtime.CreateActor(typeof(ChordTests));47 chord.NotifyPredecessor(1, 1, 1, 1

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NotifySuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor<ChordTests>();9 var runtime = ActorRuntime.Create();10 var chord = runtime.CreateActor(typeof(ChordTests));11 runtime.SendEvent(chord, new NotifySuccessor());12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 ActorRuntime.RegisterActor<ChordTests>();23 var runtime = ActorRuntime.Create();24 var chord = runtime.CreateActor(typeof(ChordTests));25 runtime.SendEvent(chord, new NotifyPredecessor());26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime.RegisterActor<ChordTests>();37 var runtime = ActorRuntime.Create();38 var chord = runtime.CreateActor(typeof(ChordTests));39 runtime.SendEvent(chord, new NotifyNewFinger());40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 ActorRuntime.RegisterActor<ChordTests>();51 var runtime = ActorRuntime.Create();52 var chord = runtime.CreateActor(typeof(ChordTests));53 runtime.SendEvent(chord, new NotifyNewPredecessor());54 }55 }56}

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NotifySuccessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ChordTests chordTests = new ChordTests();13 chordTests.NotifySuccessor();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;18using Microsoft.Coyote.Specifications;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 ChordTests chordTests = new ChordTests();29 chordTests.NotifySuccessor();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;34using Microsoft.Coyote.Specifications;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 ChordTests chordTests = new ChordTests();45 chordTests.NotifySuccessor();46 }47 }48}

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NotifySuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TestRuntime testRuntime = new TestRuntime();12 testRuntime.RunTest(async () =>13 {14 var chord = Actor.CreateFromTask(async (ctx) =>15 {16 var chord = new ChordTests(ctx);17 await chord.SetupAsync();18 });19 await Task.Delay(5000);20 chord.NotifySuccessor(0);21 });22 }23 }24}

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