How to use ProcessFindPredecessorResp method of Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessFindPredecessorResp

ChordTests.cs

Source:ChordTests.cs Github

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...378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.MaxStepsInHotState = 100000;18 config.MaxFairStepsInHotState = 100000;19 config.ThrowOnFailure = false;20 config.Verbose = 0;21 config.SchedulingIterations = 100000;22 config.SchedulingSeed = 1;23 config.EnableCycleDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableDataRaceDetection = true;26 config.EnableDeadlockDetection = true;27 config.EnableLivelockDetection = true;28 config.EnableOperationCanceledException = true;29 config.EnableObjectDisposedException = true;30 config.EnableIndexOutOfRangeException = true;31 config.EnableNullReferenceException = true;32 config.EnableDivideByZeroException = true;33 config.EnableActorShadowing = true;34 config.EnableActorGarbageCollection = true;35 var runtime = RuntimeFactory.Create(config);36 runtime.CreateActor(typeof(ChordTests));37 runtime.Wait();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Specifications;50{51 {52 static void Main(string[] args)53 {54 var config = Configuration.Create();55 config.MaxSchedulingSteps = 100000;56 config.MaxFairSchedulingSteps = 100000;57 config.MaxStepsInHotState = 100000;58 config.MaxFairStepsInHotState = 100000;59 config.ThrowOnFailure = false;60 config.Verbose = 0;61 config.SchedulingIterations = 100000;

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ProcessFindPredecessorResp

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ChordTests.ProcessFindPredecessorResp();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ChordTests.ProcessFindSuccessorResp();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 ChordTests.ProcessGetSuccessorResp();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 ChordTests.ProcessNotify();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 ChordTests.ProcessPing();68 }69 }70}

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Models;10using Microsoft.Coyote.Actors.BugFinding.Services;11using Microsoft.Coyote.Actors.BugFinding.Runtime;12{13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 1000;18 config.MaxFairSchedulingSteps = 1000;19 config.MaxStepsFromBugFinding = 1000;20 config.MaxFairStepsFromBugFinding = 1000;21 config.MaxUnfairSchedulingSteps = 1000;22 config.MaxUnfairStepsFromBugFinding = 1000;23 config.MaxInterleavings = 1000;24 config.MaxInterleavingsFromBugFinding = 1000;25 config.MaxProgramSteps = 1000;26 config.MaxProgramStepsFromBugFinding = 1000;27 config.MaxAsynchronousSteps = 1000;28 config.MaxAsynchronousStepsFromBugFinding = 1000;29 config.RandomSchedulingSeed = 0;30 config.EnableCycleDetection = true;31 config.EnableDataRaceDetection = true;32 config.EnableDeadlockDetection = true;33 config.EnableLivelockDetection = true;34 config.EnableOperationInterleavings = true;35 config.EnableStateGraphTesting = true;36 config.EnableActorTesting = true;37 config.EnableTaskTesting = true;38 config.EnableWorkStealingTesting = true;39 config.EnableFairScheduling = true;40 config.EnableFairSchedulingTesting = true;41 config.EnableUnfairScheduling = true;42 config.EnableUnfairSchedulingTesting = true;43 config.EnableRandomScheduling = true;44 config.EnableRandomSchedulingTesting = true;45 config.EnableProbabilisticRandomScheduling = true;46 config.EnableProbabilisticRandomSchedulingTesting = true;47 config.EnableBoundedRandomScheduling = true;48 config.EnableBoundedRandomSchedulingTesting = true;49 config.EnableFairRandomScheduling = true;50 config.EnableFairRandomSchedulingTesting = true;

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.Tracing;11using Microsoft.Coyote.Runtime;12using Microsoft.Coyote.Testing;13using Microsoft.Coyote.Testing.Systematic;14using Microsoft.Coyote.Testing.Systematic.Strategies;15using Microsoft.Coyote.Testing.Systematic.Tracing;16using Microsoft.Coyote.Tasks;17{18 {19 public ChordTests(Configuration configuration)20 : base(configuration)21 {22 }23 public void TestChord()24 {25 this.Test(r =>26 {27 r.CreateActor(typeof(Chord), new Chord.SetupEvent(10));28 });29 }30 [Action(ActionType.OnEntry)]31 {32 public ActorId Sender;33 public int Id;34 public int Predecessor;35 public ProcessFindPredecessorResp(ActorId sender, int id, int predecessor)36 {37 this.Sender = sender;38 this.Id = id;39 this.Predecessor = predecessor;40 }41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.BugFinding;52using Microsoft.Coyote.BugFinding.Strategies;53using Microsoft.Coyote.BugFinding.Tracing;54using Microsoft.Coyote.Runtime;55using Microsoft.Coyote.Testing;56using Microsoft.Coyote.Testing.Systematic;57using Microsoft.Coyote.Testing.Systematic.Strategies;58using Microsoft.Coyote.Testing.Systematic.Tracing;59using Microsoft.Coyote.Tasks;60{61 {62 public ChordTests(Configuration

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ProcessFindPredecessorResp

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1Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessFindPredecessorResp(id, sender, predecessor)2Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessFindSuccessorResp(id, sender, successor)3Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessNotify(id, sender, n)4Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessStabilizeResp(id, sender, successor)5Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessStabilizeResp(id, sender, successor)6Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessStabilizeResp(id, sender, successor)7Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessStabilizeResp(id, sender, successor)8Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessStabilizeResp(id, sender, successor)9Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.ProcessStabilizeResp(id, sender, successor)

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ProcessFindPredecessorResp

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.IO;12using System.Diagnostics;13using System.Runtime.Serialization.Formatters.Binary;14using System.Runtime.Serialization;15using System.Collections;16using System.Net;17using System.Net.Sockets;18using System.Net.NetworkInformation;19using System.Runtime.CompilerServices;20using System.Runtime.InteropServices;21using System.Security.Cryptography;22using System.Security.Cryptography.X509Certificates;23using System.Security.Cryptography.Xml;24using System.Security.Cryptography.Pkcs;25{26 {27 private int m;28 private int m1;29 private int m2;30 private int m3;31 private int m4;32 private int m5;33 private int m6;34 private int m7;35 private int m8;36 private int m9;37 private int m10;38 private int m11;39 private int m12;40 private int m13;41 private int m14;42 private int m15;43 private int m16;44 private int m17;45 private int m18;46 private int m19;47 private int m20;48 private int m21;49 private int m22;50 private int m23;51 private int m24;52 private int m25;53 private int m26;54 private int m27;55 private int m28;56 private int m29;57 private int m30;58 private int m31;59 private int m32;60 private int m33;61 private int m34;62 private int m35;63 private int m36;64 private int m37;65 private int m38;66 private int m39;67 private int m40;68 private int m41;69 private int m42;70 private int m43;71 private int m44;72 private int m45;73 private int m46;74 private int m47;75 private int m48;76 private int m49;77 private int m50;78 private int m51;79 private int m52;80 private int m53;81 private int m54;

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests;10using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities;14using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord;15using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages;16using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Requests;17using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses;18using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors;19using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList;20using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList.Successor;21using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList.Successor.Predecessor;22using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList.Successor.Predecessor.FingerTable;23using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList.Successor.Predecessor.FingerTable.Finger;24using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList.Successor.Predecessor.FingerTable.Finger.Successor;25using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.Utilities.Chord.Messages.Responses.Successors.SuccessorList.Successor.Predecessor.FingerTable.Finger.Successor.Predecessor;

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