Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ChordTests.QueryStabilize
ChordTests.cs
Source:ChordTests.cs  
...79            }80            [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81            [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82            [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83            [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84            private class Waiting : State85            {86            }87            private void ForwardFindSuccessor(Event e)88            {89                this.SendEvent(this.ChordNodes[0], e);90            }91            private void ProcessCreateNewNode()92            {93                int newId = -1;94                while ((newId < 0 || this.NodeIds.Contains(newId)) &&95                    this.NodeIds.Count < this.NumOfIds)96                {97                    for (int i = 0; i < this.NumOfIds; i++)98                    {99                        if (this.RandomBoolean())100                        {101                            newId = i;102                        }103                    }104                }105                this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106                var newNode = this.CreateActor(typeof(ChordNode));107                this.NumOfNodes++;108                this.NodeIds.Add(newId);109                this.ChordNodes.Add(newNode);110                this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111                    new List<int>(this.NodeIds), this.NumOfIds, this.Id));112            }113            private void ProcessTerminateNode()114            {115                int endId = -1;116                while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117                    this.NodeIds.Count > 0)118                {119                    for (int i = 0; i < this.ChordNodes.Count; i++)120                    {121                        if (this.RandomBoolean())122                        {123                            endId = i;124                        }125                    }126                }127                this.Assert(endId >= 0, "Cannot find a node to terminate.");128                var endNode = this.ChordNodes[endId];129                this.NumOfNodes--;130                this.NodeIds.Remove(endId);131                this.ChordNodes.Remove(endNode);132                this.SendEvent(endNode, new ChordNode.Terminate());133            }134            private void QueryStabilize()135            {136                foreach (var node in this.ChordNodes)137                {138                    this.SendEvent(node, new ChordNode.Stabilize());139                }140            }141            private Dictionary<int, List<int>> AssignKeysToNodes()142            {143                var nodeKeys = new Dictionary<int, List<int>>();144                for (int i = this.Keys.Count - 1; i >= 0; i--)145                {146                    bool assigned = false;147                    for (int j = 0; j < this.NodeIds.Count; j++)148                    {...QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10    {11        static void Main(string[] args)12        {13            using (var runtime = RuntimeFactory.Create())14            {15                var system = runtime.CreateActorSystem();16                var chord = system.CreateActor<ChordActor>();17                system.SendEvent(chord, new InitializeEvent(16));18                system.SendEvent(chord, new JoinEvent(0));19                system.Wait();20                system.SendEvent(chord, new QueryStabilizeEvent());21                system.Wait();22            }23        }24    }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35    {36        static void Main(string[] args)37        {38            using (var runtime = RuntimeFactory.Create())39            {40                var system = runtime.CreateActorSystem();41                var chord = system.CreateActor<ChordActor>();42                system.SendEvent(chord, new InitializeEvent(16));43                system.SendEvent(chord, new JoinEvent(0));44                system.Wait();45                system.SendEvent(chordQueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecutionWithFairScheduling;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Fuzzing;14using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling;15using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration;17using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling;21using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomWalk;23using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecution;24using Microsoft.Coyote.Actors.BugFinding.Strategies.FuzzingWithFairScheduling.Strategies.StateMachineExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.RandomExecutionWithFairScheduling;QueryStabilize
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairStateExploration;16{17    {18        public void TestChord()19        {20            this.Test(r =>21            {22                r.RegisterMonitor<ChordMonitor>();23                r.CreateActor(typeof(Chord), new Chord.SetupEvent(4));24            },25            configuration: GetConfiguration().WithTestingIterations(10000),26            expectedError: "Found bug in Chord (System.Int32) with ID '1' in iteration '1'.",27            replay: true);28        }29        private Configuration GetConfiguration()30        {31            var configuration = Configuration.Create().WithStrategy(32                new UnfairRandomExecutionStrategy(33                    new RandomExecutionStrategyOptions() { MaxSchedulingSteps = 1000, RandomSeed = 2 }),34                new UnfairProbabilisticRandomExecutionStrategy(35                    new ProbabilisticRandomExecutionStrategyOptions() { MaxSchedulingSteps = 1000, RandomSeed = 2 }),36                new UnfairDeterministicStrategy(37                    new DeterministicStrategyOptions() { MaxFairSchedulingSteps = 1000, MaxUnfairSchedulingSteps = 1000 }),38                new UnfairProbabilisticStrategy(39                    new ProbabilisticStrategyOptions() { MaxFairSchedulingSteps = 1000, MaxUnfairSchedulingSteps = 1000 }),40                new UnfairRandomExecutionStrategy(41                    new RandomExecutionStrategyOptions() {QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        static void Main(string[] args)13        {14            var config = Configuration.Create();15            config.MaxSchedulingSteps = 100000;16            config.MaxFairSchedulingSteps = 100000;17            config.MaxStepsFromEntry = 100000;18            config.TestingIterations = 100;19            config.SchedulingIterations = 1000;20            config.SchedulingSeed = 0;21            config.Verbose = 1;22            config.Quiet = false;23            config.LogWriter = null;24            config.LogLevel = 0;25            var test = new ChordTests();QueryStabilize
Using AI Code Generation
1{2    {3        public void TestQueryStabilize()4        {5            var configuration = Configuration.Create().WithTestingIterations(10000);6            var test = new Action<PSharpRuntime>((r) => {7                var id = new ChordId(0);8                var node = r.CreateActor<ChordNode>(id);9                r.SendEvent(node, new ChordEvents.QueryStabilize());10            });11            base.AssertSucceeded(configuration, test);12        }13    }14}QueryStabilize
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;15{16    {17        static void Main(string[] args)18        {19            var config = Configuration.Create();20            config.MaxSchedulingSteps = 100000;21            config.MaxFairSchedulingSteps = 100000;22            config.MaxUnfairSchedulingSteps = 100000;23            config.MaxStepsFromBugFinding = 100000;24            config.EnableCycleDetection = true;25            config.EnableDataRaceDetection = true;26            config.EnableDeadlockDetection = true;27            config.EnableHotStateDetection = true;28            config.EnableLivelockDetection = true;29            config.EnableOperationCanceledException = true;30            config.EnableObjectDisposedException = true;31            config.EnableIndexOutOfRangeException = true;32            config.EnableDivideByZeroException = true;33            config.EnableNullReferenceException = true;34            config.EnableActorDeadlockException = true;35            config.EnableActorRaceException = true;36            config.EnableActorTaskException = true;37            config.EnableUncontrolledActorException = true;38            config.EnableUnhandledEventException = true;39            config.EnableUnobservedTaskException = true;40            config.EnableOperationCanceledExceptionInMonitor = true;41            config.EnableActorTaskSchedulerException = true;42            config.EnableActorTaskSchedulerExceptionInMonitor = true;43            config.EnableActorReentrancyInMonitor = true;44            config.EnableActorReentrancyInHotState = true;45            config.EnableActorReentrancyInEntryAction = true;46            config.EnableActorReentrancyInExitAction = true;47            config.EnableActorReentrancyInAction = true;48            config.EnableActorReentrancyInGuard = true;49            config.EnableActorReentrancyInChoice = true;QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Chord.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;QueryStabilize
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;11{12    {13        static void Main(string[] args)14        {15            var configuration = Configuration.Create();16            configuration.TestingIterations = 10000;17            configuration.SchedulingIterations = 10000;18            configuration.SchedulingStrategy = SchedulingStrategy.DFS;19            configuration.SchedulingLogLevel = SchedulingLogLevel.Verbose;20            configuration.SchedulingRandomExecutionProbability = 0.0;21            configuration.SchedulingMaxFairSchedulingSteps = 10000;22            configuration.SchedulingMaxStepsInPath = 10000;23            configuration.SchedulingFairSchedulingProbability = 0.0;24            configuration.SchedulingMaxInterleavings = 10000;25            configuration.SchedulingMaxSchedulingSteps = 10000;26            configuration.SchedulingMaxStepsFromAnyEntryToExit = 10000;27            configuration.SchedulingMaxStepsFromAnEntryToExit = 10000;28            configuration.SchedulingMaxStepsFromAnExitToEntry = 10000;29            configuration.SchedulingMaxStepsFromEntryToExit = 10000;30            configuration.SchedulingMaxStepsFromExitToEntry = 10000;31            configuration.SchedulingMaxStepsInPathToExplore = 10000;32            configuration.SchedulingMaxStepsInUnexploredPath = 10000;33            configuration.SchedulingMaxStepsInUnexploredSchedule = 10000;34            configuration.SchedulingMaxUnfairSchedulingSteps = 10000;35            configuration.SchedulingProbabilityOfChoosingUnexploredAction = 0.0;36            configuration.SchedulingProbabilityOfChoosingUnexploredState = 0.0;QueryStabilize
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;6{7    {8        public static void Main()9        {10            int numNodes = 1000;11            ChordTests.QueryStabilize(numNodes);12            ChordTests.QueryStabilize(numNodes + 1);13            ChordTests.QueryStabilize(numNodes + 1, "key1");14            ChordTests.QueryStabilize(numNodes);15            ChordTests.QueryStabilize(numNodes, "key1");16        }17    }18}19using System;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;24{25    {26        public static void Main()27        {28            int numNodes = 1000;29            ChordTests.QueryStabilize(numNodes);30            ChordTests.QueryStabilize(numNodes + 1);31            ChordTests.QueryStabilize(numNodes + 1, "key1");Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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