Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.ActiveOnEntry
RaftTests.cs
Source:RaftTests.cs  
...899            private void SetupEvent(Event e)900            {901                this.Target = (e as ConfigureEvent).Target;902            }903            [OnEntry(nameof(ActiveOnEntry))]904            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906            [IgnoreEvents(typeof(StartTimerEvent))]907            private class Active : State908            {909            }910            private void ActiveOnEntry()911            {912                this.SendEvent(this.Id, new TickEvent());913            }914            private void Tick()915            {916                if (this.RandomBoolean())917                {918                    this.SendEvent(this.Target, new Timeout());919                }920                this.RaiseEvent(new CancelTimer());921            }922            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924            private class Inactive : State925            {926            }927        }928        private class PeriodicTimer : StateMachine929        {930            internal class ConfigureEvent : Event931            {932                public ActorId Target;933                public ConfigureEvent(ActorId id)934                    : base()935                {936                    this.Target = id;937                }938            }939            internal class StartTimerEvent : Event940            {941            }942            internal class CancelTimer : Event943            {944            }945            internal class Timeout : Event946            {947            }948            private class TickEvent : Event949            {950            }951            private ActorId Target;952            [Start]953            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955            private class Init : State956            {957            }958            private void SetupEvent(Event e)959            {960                this.Target = (e as ConfigureEvent).Target;961            }962            [OnEntry(nameof(ActiveOnEntry))]963            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965            [IgnoreEvents(typeof(StartTimerEvent))]966            private class Active : State967            {968            }969            private void ActiveOnEntry()970            {971                this.SendEvent(this.Id, new TickEvent());972            }973            private void Tick()974            {975                if (this.RandomBoolean())976                {977                    this.SendEvent(this.Target, new Timeout());978                }979                this.RaiseEvent(new CancelTimer());980            }981            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983            private class Inactive : State...ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...386            {387                this.Target = (e as ConfigureEvent).Target;388                this.RaiseEvent(new StartTimerEvent());389            }390            [OnEntry(nameof(ActiveOnEntry))]391            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393            [IgnoreEvents(typeof(StartTimerEvent))]394            private class Active : State395            {396            }397            private void ActiveOnEntry()398            {399                this.SendEvent(this.Id, new TickEvent());400            }401            private void Tick()402            {403                if (this.RandomBoolean())404                {405                    this.SendEvent(this.Target, new Timeout());406                }407                this.SendEvent(this.Id, new TickEvent());408            }409            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411            private class Inactive : State412            {413            }414        }415        private class RepairTimer : StateMachine416        {417            internal class ConfigureEvent : Event418            {419                public ActorId Target;420                public ConfigureEvent(ActorId id)421                    : base()422                {423                    this.Target = id;424                }425            }426            internal class StartTimerEvent : Event427            {428            }429            internal class CancelTimer : Event430            {431            }432            internal class Timeout : Event433            {434            }435            private class TickEvent : Event436            {437            }438            private ActorId Target;439            [Start]440            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442            private class Init : State443            {444            }445            private void SetupEvent(Event e)446            {447                this.Target = (e as ConfigureEvent).Target;448                this.RaiseEvent(new StartTimerEvent());449            }450            [OnEntry(nameof(ActiveOnEntry))]451            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453            [IgnoreEvents(typeof(StartTimerEvent))]454            private class Active : State455            {456            }457            private void ActiveOnEntry()458            {459                this.SendEvent(this.Id, new TickEvent());460            }461            private void Tick()462            {463                if (this.RandomBoolean())464                {465                    this.SendEvent(this.Target, new Timeout());466                }467                this.SendEvent(this.Id, new TickEvent());468            }469            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471            private class Inactive : State472            {473            }474        }475        private class SyncTimer : StateMachine476        {477            internal class ConfigureEvent : Event478            {479                public ActorId Target;480                public ConfigureEvent(ActorId id)481                    : base()482                {483                    this.Target = id;484                }485            }486            internal class StartTimerEvent : Event487            {488            }489            internal class CancelTimer : Event490            {491            }492            internal class Timeout : Event493            {494            }495            private class TickEvent : Event496            {497            }498            private ActorId Target;499            [Start]500            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502            private class Init : State503            {504            }505            private void SetupEvent(Event e)506            {507                this.Target = (e as ConfigureEvent).Target;508                this.RaiseEvent(new StartTimerEvent());509            }510            [OnEntry(nameof(ActiveOnEntry))]511            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513            [IgnoreEvents(typeof(StartTimerEvent))]514            private class Active : State515            {516            }517            private void ActiveOnEntry()518            {519                this.SendEvent(this.Id, new TickEvent());520            }521            private void Tick()522            {523                if (this.RandomBoolean())524                {525                    this.SendEvent(this.Target, new Timeout());526                }527                this.SendEvent(this.Id, new TickEvent());528            }529            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531            private class Inactive : State...ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.BugFinding;9using Microsoft.Coyote.TestingServices.BugFinding.Tests;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Default.Strategies.Random.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default.Strategies.Default;ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8{9    {10        static void Main(string[] args)11        {12            var configuration = Configuration.Create();13            configuration.TestingIterations = 100;14            configuration.SchedulingIterations = 100;15            configuration.SchedulingStrategy = SchedulingStrategy.DFS;16            configuration.EnableCycleDetection = true;17            configuration.EnableDataRaceDetection = true;18            configuration.EnableHotStateDetection = true;19            configuration.EnableLivenessChecking = true;20            configuration.EnablePhasePrinting = true;21            configuration.EnableOperationInterleavings = true;22            configuration.EnableStateGraphPrinting = true;23            configuration.EnableActorStatePrinting = true;24            configuration.EnableActorTaskStackPrinting = true;25            configuration.EnableActorTaskStackTraces = true;26            configuration.EnableActorTaskStatePrinting = true;27            configuration.EnableActorTaskStateTraces = true;28            configuration.EnableActorTaskGroupPrinting = true;29            configuration.EnableActorTaskGroupTraces = true;30            configuration.EnableActorTaskGroupStatePrinting = true;31            configuration.EnableActorTaskGroupStateTraces = true;32            configuration.EnableActorTaskGroupCancellation = true;33            configuration.EnableActorTaskGroupCancellationTraces = true;34            configuration.EnableStateGraphScheduling = true;35            configuration.EnableStateGraphSchedulingVerbose = true;36            configuration.EnableStateGraphSchedulingDebugging = true;37            configuration.EnableStateGraphSchedulingIterationBound = true;38            configuration.EnableStateGraphSchedulingProbing = true;39            configuration.EnableStateGraphSchedulingProbingVerbose = true;40            configuration.EnableStateGraphSchedulingProbingDebugging = true;41            configuration.EnableStateGraphSchedulingProbingIterationBound = true;42            configuration.EnableStateGraphSchedulingProbingCancellation = true;43            configuration.EnableStateGraphSchedulingProbingCancellationVerbose = true;44            configuration.EnableStateGraphSchedulingProbingCancellationDebugging = true;45            configuration.EnableStateGraphSchedulingProbingCancellationIterationBound = true;46            configuration.EnableStateGraphSchedulingProbingCancellationTraces = true;47            configuration.EnableStateGraphSchedulingProbingCancellationTracesVerbose = true;48            configuration.EnableStateGraphSchedulingProbingCancellationTracesDebugging = true;ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Threading.Tasks;7{8    {9        static async Task Main(string[] args)10        {11            var configuration = Configuration.Create();12            configuration.TestingIterations = 1;13            configuration.SchedulingIterations = 100000;14            configuration.MaxFairSchedulingSteps = 100000;15            configuration.MaxUnfairSchedulingSteps = 100000;16            configuration.EnableCycleDetection = true;17            configuration.EnableDataRaceDetection = true;18            configuration.EnableHotStateDetection = true;19            configuration.EnableLivelockDetection = true;20            configuration.EnableDeadlockDetection = true;21            configuration.EnableActorLogging = true;22            configuration.EnableStateGraphLogging = true;23            configuration.EnableBuggyTracePrinting = true;24            configuration.SchedulingStrategy = SchedulingStrategy.FairRandom;25            configuration.RandomSchedulingSeed = 0;26            configuration.Verbose = 0;27            configuration.TestReporters.Add(new TextReporter());28            await TestingEngine.TestAsync(configuration, async r =>29            {30                var monitor = r.CreateActor(typeof(Monitor));31                r.RegisterMonitor(monitor);32                r.CreateActor(typeof(A), new ActorId(1));33                r.CreateActor(typeof(A), new ActorId(2));34                r.CreateActor(typeof(A), new ActorId(3));35            });36        }37    }38    {39        protected override Task OnInitializeAsync(Event initialEvent)40        {41            this.SendEvent(this.Id, new E());42            return Task.CompletedTask;43        }44        protected override Task OnEventAsync(Event e)45        {46            this.SendEvent(this.Id, new E());47            return Task.CompletedTask;48        }49    }50    {51        [OnEventGotoState(typeof(E), typeof(S1))]52        [OnEventGotoState(typeof(E), typeof(S2))]53        [OnEventGotoState(typeof(E), typeof(S3))]54        [OnEventGotoState(typeof(E), typeof(S4))]55        [OnEventGotoState(typeof(E), typeof(S5))]56        [OnEventGotoState(typeof(E), typeof(S6))]57        [OnEventGotoState(typeof(E), typeof(S7))]58        [OnEventGotoState(typeof(EActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using System.Threading;10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12    {13        static void Main(string[] args)14        {15            var configuration = Configuration.Create().WithTestingIterations(10);16            var test = new CoyoteBugFinding.Test(configuration);17            test.Execute();18        }19    }20    {21        public Test(Configuration configuration)22            : base(configuration)23        {24        }25        [OnEntry(nameof(ConfigureEntry))]26        [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]27        {28            private void ConfigureEntry()29            {30                this.ConfigureEvent(typeof(Event1)).ActiveOnEntry();31            }32            private void OnEvent1()33            {34                this.Send(this.Id, new Event2());35            }36        }37        [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]38        {39            private void OnEvent2()40            {41                this.Send(this.Id, new Event3());42            }43        }44        [OnEventDoAction(typeof(Event3), nameof(OnEvent3))]45        {46            private void OnEvent3()47            {48                this.Send(this.Id, new Event4());49            }50        }51        [OnEventDoAction(typeof(Event4), nameof(OnEvent4))]52        {53            private void OnEvent4()54            {55                this.Send(this.Id, new Event5());56            }57        }58        [OnEventDoAction(typeof(Event5), nameof(OnEvent5))]59        {60            private void OnEvent5()61            {62                this.Send(this.Id, new Event6());63            }64        }65        [OnEventDoAction(typeof(Event6), nameof(OnEvent6))]66        {67            private void OnEvent6()68            {69                this.Send(this.Id, new Event7());70            }71        }72        [OnEventDoAction(typeof(Event7), nameof(OnEvent7))]ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4    {5        public MyActor()6        {7            this.ActiveOnEntry();8        }9    }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors;13{14    {15        public MyActor()16        {17            this.ActiveOnEntry();18        }19    }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23{24    {25        public MyActor()26        {27            this.ActiveOnEntry();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33{34    {35        public MyActor()36        {37            this.ActiveOnEntry();38        }39    }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43{44    {45        public MyActor()46        {47            this.ActiveOnEntry();48        }49    }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors;53{54    {55        public MyActor()56        {57            this.ActiveOnEntry();58        }59    }60}ActiveOnEntry
Using AI Code Generation
1{2    {3        public Type EventType { get; private set; }4        public ConfigureEvent(Type eventType)5        {6            this.EventType = eventType;7        }8    }9}10{11    {12        static void Main(string[] args)13        {14            ActorRuntime.RegisterMonitor(typeof(Monitor));15            ActorRuntime.RegisterMonitor(typeof(Monitor2));16            ActorRuntime.RegisterMonitor(typeof(Monitor3));17            ActorRuntime.RegisterMonitor(typeof(Monitor4));18            ActorRuntime.RegisterMonitor(typeof(Monitor5));19            ActorRuntime.RegisterMonitor(typeof(Monitor6));20            ActorRuntime.RegisterMonitor(typeof(Monitor7));21            ActorRuntime.RegisterMonitor(typeof(Monitor8));22            ActorRuntime.RegisterMonitor(typeof(Monitor9));23            ActorRuntime.RegisterMonitor(typeof(Monitor10));24            ActorRuntime.RegisterMonitor(typeof(Monitor11));25            ActorRuntime.RegisterMonitor(typeof(Monitor12));26            ActorRuntime.RegisterMonitor(typeof(Monitor13));27            ActorRuntime.RegisterMonitor(typeof(Monitor14));28            ActorRuntime.RegisterMonitor(typeof(Monitor15));29            ActorRuntime.RegisterMonitor(typeof(Monitor16));30            ActorRuntime.RegisterMonitor(typeof(Monitor17));31            ActorRuntime.RegisterMonitor(typeof(Monitor18));32            ActorRuntime.RegisterMonitor(typeof(Monitor19));33            ActorRuntime.RegisterMonitor(typeof(Monitor20));34            ActorRuntime.RegisterMonitor(typeof(Monitor21));35            ActorRuntime.RegisterMonitor(typeof(Monitor22));36            ActorRuntime.RegisterMonitor(typeof(Monitor23));37            ActorRuntime.RegisterMonitor(typeof(Monitor24));38            ActorRuntime.RegisterMonitor(typeof(Monitor25));39            ActorRuntime.RegisterMonitor(typeof(Monitor26));40            ActorRuntime.RegisterMonitor(typeof(Monitor27));41            ActorRuntime.RegisterMonitor(typeof(Monitor28));42            ActorRuntime.RegisterMonitor(typeof(Monitor29));43            ActorRuntime.RegisterMonitor(typeof(Monitor30));44            ActorRuntime.RegisterMonitor(typeof(Monitor31));45            ActorRuntime.RegisterMonitor(typeof(Monitor32));46            ActorRuntime.RegisterMonitor(typeof(Monitor33));47            ActorRuntime.RegisterMonitor(typeof(Monitor34));48            ActorRuntime.RegisterMonitor(typeof(Monitor35));49            ActorRuntime.RegisterMonitor(typeof(Monitor36));50            ActorRuntime.RegisterMonitor(typeof(Monitor37));51            ActorRuntime.RegisterMonitor(typeof(MLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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