How to use NotifyFailure method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.NotifyFailure

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)...

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NotifyFailure

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 Task task = Task.Run(async () =>13 {14 await Run();15 });16 task.Wait();17 }18 static async Task Run()19 {20 var config = Configuration.Create().WithTestingIterations(10);21 var runtime = RuntimeFactory.Create(config);22 runtime.NotifyFailure += (sender, e) =>23 {24 Console.WriteLine("NotifyFailure");25 Console.WriteLine(e.Message);26 };27 var id = await runtime.CreateActorAsync(typeof(A));28 await runtime.SendEventAsync(id, new E());29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;38using Microsoft.Coyote.Specifications;39{40 {41 static void Main(string[] args)42 {43 Task task = Task.Run(async () =>44 {45 await Run();46 });47 task.Wait();48 }49 static async Task Run()50 {51 var config = Configuration.Create().WithTestingIterations(10);52 var runtime = RuntimeFactory.Create(config);53 runtime.NotifyFailure += (sender, e) =>54 {55 Console.WriteLine("NotifyFailure");56 Console.WriteLine(e.Message);57 };58 var id = await runtime.CreateActorAsync(typeof(A));59 await runtime.SendEventAsync(id, new E());60 }61 }62}63using System;64using System.Threading.Tasks;65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Actors.BugFinding.Tests;68using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;69using Microsoft.Coyote.Specifications;70{71 {

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NotifyFailure

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations;7using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices;8using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers;9using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.DPOR;11using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.FairSchedule;12using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.RandomSchedule;13using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.ScheduleReplay;14using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateExploration;15using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph;16using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.DPOR;18using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.FairSchedule;19using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.RandomSchedule;20using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.ScheduleReplay;21using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.StateExploration;22using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.StateGraphExploration;23using Microsoft.Coyote.Actors.BugFinding.Tests.Configurations.TestingServices.Schedulers.Strategies.StateGraph.Strategies.StateGraphExploration.Strategies;

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NotifyFailure

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;9using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Tasks.Timers.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Fuzzing;5using Microsoft.Coyote.Testing.Systematic;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using Microsoft.Coyote.Testing.Fuzzing.Strategies;12using Microsoft.Coyote.Testing.Fuzzing.Strategies.Default;13using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom;14using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies;15using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine;16using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State;17using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action;18using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Send;19using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Receive;20using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Goto;21using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Raise;22using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Nop;23using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Wait;24using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Pop;25using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Push;26using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Invoke;27using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.InvokeAsync;28using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Choice;29using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Choice.Receive;30using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Choice.ReceiveEvent;31using Microsoft.Coyote.Testing.Fuzzing.Strategies.Custom.Strategies.StateMachine.State.Action.Choice.ReceiveEventFrom;

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8{9static void Main(string[] args)10{11ConfigureEvent e = new ConfigureEvent();12e.NotifyFailure();13}14}15}16{17{18public void NotifyFailure()19{20}21}22}

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 ConfigureEvent.NotifyFailure();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 ConfigureEvent.NotifyFailure();23 }24 }25}26Severity Code Description Project File Line Suppression State Error CS0234 The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) CoyoteSystemTesting C:\Users\mohamed\source\repos\CoyoteSystemTesting\CoyoteSystemTesting\Program.cs 5 Active27using Microsoft.Coyote.Actors.BugFinding.Tests;28Severity Code Description Project File Line Suppression State Error CS0234 The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) CoyoteSystemTesting C:\Users\mohamed\source\repos\CoyoteSystemTesting\CoyoteSystemTesting\Program.cs 5 Active

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NotifyFailure

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1{2 {3 public string Name;4 public Event Value;5 public bool NotifyFailure;6 }7}8{9 {10 public string Name;11 public Event Value;12 public bool NotifyFailure;13 }14}15{16 {17 public string Name;18 public Event Value;19 public bool NotifyFailure;20 }21}22{23 {24 public string Name;25 public Event Value;26 public bool NotifyFailure;27 }28}29{30 {31 public string Name;32 public Event Value;33 public bool NotifyFailure;34 }35}36{37 {38 public string Name;39 public Event Value;40 public bool NotifyFailure;41 }42}43{44 {45 public string Name;46 public Event Value;47 public bool NotifyFailure;48 }49}

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public void m()8 {9 ConfigureEvent c = new ConfigureEvent();10 c.NotifyFailure("test");11 }12 }13}

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