Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.NotifyNodeUpdate
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...332            private void Store(Event e)333            {334                var cmd = (e as StoreRequest).Command;335                this.Data += cmd;336                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337            }338            private void Sync(Event e)339            {340                var data = (e as SyncRequest).Data;341                this.Data = data;342                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343            }344            private void GenerateSyncReport()345            {346                this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347            }348            private void Terminate()349            {350                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351                this.SendEvent(this.SyncTimer, HaltEvent.Instance);352                this.RaiseHaltEvent();353            }354        }355        private class FailureTimer : StateMachine356        {357            internal class ConfigureEvent : Event358            {359                public ActorId Target;360                public ConfigureEvent(ActorId id)361                    : base()362                {363                    this.Target = id;364                }365            }366            internal class StartTimerEvent : Event367            {368            }369            internal class CancelTimer : Event370            {371            }372            internal class Timeout : Event373            {374            }375            private class TickEvent : Event376            {377            }378            private ActorId Target;379            [Start]380            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382            private class Init : State383            {384            }385            private void SetupEvent(Event e)386            {387                this.Target = (e as ConfigureEvent).Target;388                this.RaiseEvent(new StartTimerEvent());389            }390            [OnEntry(nameof(ActiveOnEntry))]391            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393            [IgnoreEvents(typeof(StartTimerEvent))]394            private class Active : State395            {396            }397            private void ActiveOnEntry()398            {399                this.SendEvent(this.Id, new TickEvent());400            }401            private void Tick()402            {403                if (this.RandomBoolean())404                {405                    this.SendEvent(this.Target, new Timeout());406                }407                this.SendEvent(this.Id, new TickEvent());408            }409            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411            private class Inactive : State412            {413            }414        }415        private class RepairTimer : StateMachine416        {417            internal class ConfigureEvent : Event418            {419                public ActorId Target;420                public ConfigureEvent(ActorId id)421                    : base()422                {423                    this.Target = id;424                }425            }426            internal class StartTimerEvent : Event427            {428            }429            internal class CancelTimer : Event430            {431            }432            internal class Timeout : Event433            {434            }435            private class TickEvent : Event436            {437            }438            private ActorId Target;439            [Start]440            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442            private class Init : State443            {444            }445            private void SetupEvent(Event e)446            {447                this.Target = (e as ConfigureEvent).Target;448                this.RaiseEvent(new StartTimerEvent());449            }450            [OnEntry(nameof(ActiveOnEntry))]451            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453            [IgnoreEvents(typeof(StartTimerEvent))]454            private class Active : State455            {456            }457            private void ActiveOnEntry()458            {459                this.SendEvent(this.Id, new TickEvent());460            }461            private void Tick()462            {463                if (this.RandomBoolean())464                {465                    this.SendEvent(this.Target, new Timeout());466                }467                this.SendEvent(this.Id, new TickEvent());468            }469            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471            private class Inactive : State472            {473            }474        }475        private class SyncTimer : StateMachine476        {477            internal class ConfigureEvent : Event478            {479                public ActorId Target;480                public ConfigureEvent(ActorId id)481                    : base()482                {483                    this.Target = id;484                }485            }486            internal class StartTimerEvent : Event487            {488            }489            internal class CancelTimer : Event490            {491            }492            internal class Timeout : Event493            {494            }495            private class TickEvent : Event496            {497            }498            private ActorId Target;499            [Start]500            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502            private class Init : State503            {504            }505            private void SetupEvent(Event e)506            {507                this.Target = (e as ConfigureEvent).Target;508                this.RaiseEvent(new StartTimerEvent());509            }510            [OnEntry(nameof(ActiveOnEntry))]511            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513            [IgnoreEvents(typeof(StartTimerEvent))]514            private class Active : State515            {516            }517            private void ActiveOnEntry()518            {519                this.SendEvent(this.Id, new TickEvent());520            }521            private void Tick()522            {523                if (this.RandomBoolean())524                {525                    this.SendEvent(this.Target, new Timeout());526                }527                this.SendEvent(this.Id, new TickEvent());528            }529            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531            private class Inactive : State532            {533            }534        }535        private class Client : StateMachine536        {537            public class ConfigureEvent : Event538            {539                public ActorId NodeManager;540                public ConfigureEvent(ActorId manager)541                    : base()542                {543                    this.NodeManager = manager;544                }545            }546            internal class Request : Event547            {548                public ActorId Client;549                public int Command;550                public Request(ActorId client, int cmd)551                    : base()552                {553                    this.Client = client;554                    this.Command = cmd;555                }556            }557            private class LocalEvent : Event558            {559            }560            private ActorId NodeManager;561            private int Counter;562            [Start]563            [OnEntry(nameof(InitOnEntry))]564            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566            private class Init : State567            {568            }569            private void InitOnEntry()570            {571                this.Counter = 0;572            }573            private void SetupEvent(Event e)574            {575                this.NodeManager = (e as ConfigureEvent).NodeManager;576                this.RaiseEvent(new LocalEvent());577            }578            [OnEntry(nameof(PumpRequestOnEntry))]579            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580            private class PumpRequest : State581            {582            }583            private void PumpRequestOnEntry()584            {585                int command = this.RandomInteger(100) + 1;586                this.Counter++;587                this.SendEvent(this.NodeManager, new Request(this.Id, command));588                if (this.Counter is 1)589                {590                    this.RaiseHaltEvent();591                }592                else593                {594                    this.RaiseEvent(new LocalEvent());595                }596            }597        }598        private class LivenessMonitor : Monitor599        {600            public class ConfigureEvent : Event601            {602                public int NumberOfReplicas;603                public ConfigureEvent(int numOfReplicas)604                    : base()605                {606                    this.NumberOfReplicas = numOfReplicas;607                }608            }609            public class NotifyNodeCreated : Event610            {611                public int NodeId;612                public NotifyNodeCreated(int id)613                    : base()614                {615                    this.NodeId = id;616                }617            }618            public class NotifyNodeFail : Event619            {620                public int NodeId;621                public NotifyNodeFail(int id)622                    : base()623                {624                    this.NodeId = id;625                }626            }627            public class NotifyNodeUpdate : Event628            {629                public int NodeId;630                public int Data;631                public NotifyNodeUpdate(int id, int data)632                    : base()633                {634                    this.NodeId = id;635                    this.Data = data;636                }637            }638            private class LocalEvent : Event639            {640            }641            private Dictionary<int, int> DataMap;642            private int NumberOfReplicas;643            [Start]644            [OnEntry(nameof(InitOnEntry))]645            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646            [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647            private class Init : State648            {649            }650            private void InitOnEntry()651            {652                this.DataMap = new Dictionary<int, int>();653            }654            private void SetupEvent(Event e)655            {656                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657                this.RaiseEvent(new LocalEvent());658            }659            [Cold]660            [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661            [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662            [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663            [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664            private class Repaired : State665            {666            }667            private void ProcessNodeCreated(Event e)668            {669                var nodeId = (e as NotifyNodeCreated).NodeId;670                this.DataMap.Add(nodeId, 0);671            }672            private void FailAndCheckRepair(Event e)673            {674                this.ProcessNodeFail(e);675                this.RaiseEvent(new LocalEvent());676            }677            private void ProcessNodeUpdate(Event e)678            {679                var nodeId = (e as NotifyNodeUpdate).NodeId;680                var data = (e as NotifyNodeUpdate).Data;681                this.DataMap[nodeId] = data;682            }683            [Hot]684            [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685            [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686            [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687            [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688            private class Repairing : State689            {690            }691            private void ProcessNodeFail(Event e)692            {693                var nodeId = (e as NotifyNodeFail).NodeId;694                this.DataMap.Remove(nodeId);695            }696            private void CheckIfRepaired(Event e)697            {698                this.ProcessNodeUpdate(e);699                var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700                    OrderByDescending(v => v.Count()).FirstOrDefault();...NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.MaxSchedulingSteps = 100;12            config.SchedulingIterations = 100;13            config.BugFindingIterations = 1000;14            config.SchedulingStrategy = SchedulingStrategy.DFS;15            config.RandomSchedulingSeed = 2;16            config.EnableCycleDetection = true;17            config.EnableDataRaceDetection = true;18            config.EnableIntegerOverflowChecks = true;19            config.EnableDeadlockDetection = true;20            config.EnableHotStateDetection = true;21            config.EnableHotStateLogging = true;22            config.EnableHotStateExploration = true;23            config.EnableHotStateExplorationLogging = true;24            config.EnableHotStateExplorationTracing = true;25            config.EnableHotStateExplorationCoverage = true;26            config.EnableHotStateExplorationCoverageLogging = true;27            config.EnableHotStateExplorationCoverageTracing = true;28            config.EnableHotStateExplorationCoverageGraph = true;29            config.EnableHotStateExplorationCoverageGraphLogging = true;30            config.EnableHotStateExplorationCoverageGraphTracing = true;31            config.EnableHotStateExplorationCoverageGraphDotFormat = true;32            config.EnableHotStateExplorationCoverageGraphDotFormatLogging = true;33            config.EnableHotStateExplorationCoverageGraphDotFormatTracing = true;34            config.EnableHotStateExplorationCoverageGraphSvgFormat = true;35            config.EnableHotStateExplorationCoverageGraphSvgFormatLogging = true;36            config.EnableHotStateExplorationCoverageGraphSvgFormatTracing = true;37            config.EnableHotStateExplorationCoverageGraphPngFormat = true;38            config.EnableHotStateExplorationCoverageGraphPngFormatLogging = true;39            config.EnableHotStateExplorationCoverageGraphPngFormatTracing = true;40            config.EnableHotStateExplorationCoverageGraphJpegFormat = true;41            config.EnableHotStateExplorationCoverageGraphJpegFormatLogging = true;42            config.EnableHotStateExplorationCoverageGraphJpegFormatTracing = true;43            config.EnableHotStateExplorationCoverageGraphGifFormat = true;44            config.EnableHotStateExplorationCoverageGraphGifFormatLogging = true;NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12{13    {14        static void Main(string[] args)15        {16            Console.WriteLine("Starting BugFinding test...");17            RunAsync().Wait();18            Console.WriteLine("BugFinding test completed.");19        }20        static async Task RunAsync()21        {22            var configuration = Configuration.Create();23            configuration.EnableBugFinding = true;24            configuration.SchedulingIterations = 100;25            configuration.SchedulingSeed = 1;26            configuration.SchedulingStrategy = SchedulingStrategy.Random;27            configuration.Verbose = 2;28            configuration.ThrowOnFailure = false;29            var runtime = RuntimeFactory.Create(configuration);30            await runtime.CreateActorAndExecuteAsync(typeof(M));31        }32    }33    {34        protected override async Task OnInitializeAsync(Event initialEvent)35        {36            var e = new ConfigureEvent();37            e.NotifyNodeUpdate(1, 1);38            await this.SendEventAsync(this.Id, e);39        }40        protected override Task OnEventAsync(Event e)41        {42            return Task.CompletedTask;43        }44    }45}46using System;47using System.Collections.Generic;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Specifications;53using Microsoft.Coyote.Tasks;54using Microsoft.Coyote.Tests.Common;55using Microsoft.Coyote.Tests.Common.Actors;56using Microsoft.Coyote.Tests.Common.Events;57{58    {59        static void Main(string[] args)60        {61            Console.WriteLine("Starting BugFinding test...");62            RunAsync().Wait();63            Console.WriteLine("BugFinding test completed.");64        }65        static async Task RunAsync()66        {67            var configuration = Configuration.Create();68            configuration.EnableBugFinding = true;69            configuration.SchedulingIterations = 100;70            configuration.SchedulingSeed = 1;NotifyNodeUpdate
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Actors.BugFinding.Tests;6    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;7    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.FaultInjection;8    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.FaultInjection.Strategies;9    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies;10    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.FaultInjection;11    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.FaultInjection.Strategies;12    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.FaultInjection.Strategies.Policy;13    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.FaultInjection.Strategies.Policy.Strategies;14    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy;15    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies;16    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy;17    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies;18    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies.Policy;19    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies;20    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies.Policy;21    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies;22    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies.Policy;23    using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies.Policy.Strategies;NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;NotifyNodeUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;4using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock;6using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection;8using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms;9using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection;10using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms;11using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection;12using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms;13using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection;14using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms;15using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection;16using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.Strategies.Deadlock.Strategies.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms.DeadlockDetection.Algorithms;NotifyNodeUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        public static async Task Main(string[] args)8        {9            ActorRuntime.RegisterEvent(typeof(ConfigureEvent));10            var config = Configuration.Create();11            config.SchedulingStrategy = SchedulingStrategy.PCT;12            config.SchedulingIterations = 100;13            config.MaxSchedulingSteps = 100;14            config.EnableCycleDetection = true;15            config.EnableFairScheduling = true;16            config.EnableDataRaceDetection = true;17            config.EnableHotStateDetection = true;18            config.EnableOperationInterleavings = true;19            config.EnableStateGraph = true;20            config.EnableStateGraphScheduling = true;21            config.EnableStateGraphSchedulingWithFairScheduling = true;22            config.EnableStateGraphSchedulingWithFairSchedulingAndHotStateDetection = true;23            config.EnableStateGraphSchedulingWithHotStateDetection = true;24            config.EnableStateGraphSchedulingWithOperationInterleavings = true;25            config.EnableStateGraphSchedulingWithOperationInterleavingsAndHotStateDetection = true;26            config.EnableStateGraphSchedulingWithOperationInterleavingsAndFairScheduling = true;27            config.EnableStateGraphSchedulingWithOperationInterleavingsAndFairSchedulingAndHotStateDetection = true;28            config.EnableStateGraphSchedulingWithFairSchedulingAndOperationInterleavings = true;29            config.EnableStateGraphSchedulingWithFairSchedulingAndOperationInterleavingsAndHotStateDetection = true;30            config.EnableStateGraphSchedulingWithHotStateDetectionAndFairScheduling = true;31            config.EnableStateGraphSchedulingWithHotStateDetectionAndOperationInterleavings = true;32            config.EnableStateGraphSchedulingWithHotStateDetectionAndOperationInterleavingsAndFairScheduling = true;33            config.EnableStateGraphSchedulingWithFairSchedulingAndOperationInterleavingsAndHotStateDetection = true;34            config.EnableStateGraphSchedulingWithHotStateDetectionAndOperationInterleavingsAndFairScheduling = true;35            config.EnableStateGraphSchedulingWithOperationInterleavingsAndHotStateDetectionAndFairScheduling = true;36            config.EnableStateGraphSchedulingWithFairSchedulingAndHotStateDetectionAndOperationInterleavings = true;NotifyNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        public static void Main(string[] args)6        {7            var configureEvent = new ConfigureEvent(1, 2, 3);8            configureEvent.NotifyNodeUpdate(1, 2, 3);9        }10    }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15    {16        public static void Main(string[] args)17        {18            var configureEvent = new ConfigureEvent(1, 2, 3);19            configureEvent.NotifyNodeUpdate(1, 2, 3);20        }21    }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26    {27        public static void Main(string[] args)28        {29            var configureEvent = new ConfigureEvent(1, 2, 3);30            configureEvent.NotifyNodeUpdate(1, 2, 3);31        }32    }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37    {38        public static void Main(string[] args)39        {40            var configureEvent = new ConfigureEvent(1, 2, 3);41            configureEvent.NotifyNodeUpdate(1, 2, 3);42        }43    }44}45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48    {49        public static void Main(string[] args)50        {51            var configureEvent = new ConfigureEvent(1, 2, 3);52            configureEvent.NotifyNodeUpdate(1, 2, 3);53        }54    }55}NotifyNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5using System.Threading;6using System.Collections.Generic;7using System.Linq;8{9    {10        static void Main(string[] args)11        {12            var config = Configuration.Create();13            config.MaxSchedulingSteps = 100000;14            config.MaxFairSchedulingSteps = 100000;15            config.MaxStepsFromEntryToBug = 10000;16            config.MaxFairSchedulingStepsFromEntryToBug = 10000;17            config.TestingEngine = TestingEngine.BugFinding;18            config.SchedulingStrategy = SchedulingStrategy.DFS;19            config.ExecutionToLog = 1;20            config.EnableCycleDetection = true;21            config.EnableDataRaceDetection = true;22            config.EnableHotStateDetection = true;23            config.EnableOperationInterleavings = true;24            config.EnableOperationInterleavingsWithFairScheduling = true;25            config.EnableStateGraph = true;26            config.EnableStateGraphWithFairScheduling = true;27            config.EnableStategraphPruning = true;28            config.EnableStategraphPruningWithFairScheduling = true;NotifyNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Probabilistic;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.RandomExecution;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies.DPOR;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies.Probabilistic;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies.RandomExecution;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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