How to use VoteAsFollower method of Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower

RaftTests.cs

Source:RaftTests.cs Github

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...354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;...

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VoteAsFollower

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();2Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();3Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();4Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();5Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();6Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();7Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();8Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();9Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();10Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent.VoteAsFollower();

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VoteAsFollower

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var configureEvent = new ConfigureEvent();12 configureEvent.VoteAsFollower();13 await runtime.CreateActor(typeof(LeaderElection), configureEvent);14 Console.ReadLine();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public static async Task Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var configureEvent = new ConfigureEvent();29 configureEvent.VoteAsCandidate();30 await runtime.CreateActor(typeof(LeaderElection), configureEvent);31 Console.ReadLine();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public static async Task Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 var configureEvent = new ConfigureEvent();46 await runtime.CreateActor(typeof(LeaderElection), configureEvent);47 Console.ReadLine();48 }49 }50}

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VoteAsFollower

Using AI Code Generation

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1{2 {3 public ConfigureEvent(int value)4 {5 this.Value = value;6 }7 public int Value { get; private set; }8 }9 {10 private int Value;11 [OnEntry(nameof(Configure))]12 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]13 [OnEventDoAction(typeof(VoteEvent), nameof(VoteAsFollower))]14 private class Init : MachineState { }15 private void Configure()16 {17 this.Value = (this.ReceivedEvent as ConfigureEvent).Value;18 }19 private void VoteAsFollower()20 {21 this.Assert(this.Value == (this.ReceivedEvent as VoteEvent).Value);22 }23 }24}25{26 {27 public ConfigureEvent(int value)28 {29 this.Value = value;30 }31 public int Value { get; private set; }32 }33 {34 private int Value;35 [OnEntry(nameof(Configure))]36 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]37 [OnEventDoAction(typeof(VoteEvent), nameof(VoteAsCandidate))]38 private class Init : MachineState { }39 private void Configure()40 {41 this.Value = (this.ReceivedEvent as ConfigureEvent).Value;42 }43 private void VoteAsCandidate()44 {45 this.Assert(this.Value == (this.ReceivedEvent as VoteEvent).Value);46 }47 }48}49{50 {51 public ConfigureEvent(int value)52 {53 this.Value = value;54 }55 public int Value { get; private set; }56 }57 {58 private int Value;59 [OnEntry(nameof(Configure))]

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VoteAsFollower

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 ConfigureEvent ce = new ConfigureEvent();9 ce.VoteAsFollower();10 }11 }12}13The code above compiles without errors, but it does not compile when I add the line ce.VoteAsFollower() . I get the following error:14The type or namespace name 'VoteAsFollower' does not exist in the namespace 'Microsoft.Coyote.Actors.BugFinding.Tests' (are you missing an assembly reference?)15The code above compiles without errors, but it does not compile when I add the line ce.VoteAsFollower() . I get the following error:16The type or namespace name 'VoteAsFollower' does not exist in the namespace 'Microsoft.Coyote.Actors.BugFinding.Tests' (are you missing an assembly reference?)17using Microsoft.Coyote.Actors.BugFinding.Tests;

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VoteAsFollower

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var config = ConfigureEvent.Create();10 var result = await config.VoteAsFollower();11 Console.WriteLine("VoteAsFollower returned {0}", result);12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var config = ConfigureEvent.Create();24 var result = await config.VoteAsLeader();25 Console.WriteLine("VoteAsLeader returned {0}", result);26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 var config = ConfigureEvent.Create();38 var result = await config.VoteAsCandidate();39 Console.WriteLine("VoteAsCandidate returned {0}", result);40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 var config = ConfigureEvent.Create();52 var result = await config.VoteAsFollower();53 Console.WriteLine("VoteAsFollower returned {0}", result);54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60{

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VoteAsFollower

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = new Configuration();11 config.MaxSchedulingSteps = 1000;12 var actor = runtime.CreateActor(typeof(Voter), config);13 runtime.SendEvent(actor, new ConfigureEvent());14 runtime.SendEvent(actor, new VoteAsFollower());15 await Task.Delay(1000);16 Console.WriteLine("Finished");17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await this.ReceiveEventAsync<ConfigureEvent>();23 await this.ReceiveEventAsync<VoteAsFollower>();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var config = new Configuration();37 config.MaxSchedulingSteps = 1000;38 var actor = runtime.CreateActor(typeof(Voter), config);39 runtime.SendEvent(actor, new ConfigureEvent());40 runtime.SendEvent(actor, new VoteAsFollower());41 await Task.Delay(1000);42 Console.WriteLine("Finished");43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await this.ReceiveEventAsync<ConfigureEvent>();49 await this.ReceiveEventAsync<VoteAsFollower>();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{58 {59 static async Task Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 var config = new Configuration();63 config.MaxSchedulingSteps = 1000;

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VoteAsFollower

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;8{9 {10 static async Task Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = new ActorId("1");15 var actor = runtime.CreateActor<ConfigureEvent>(id);16 await runtime.SendEventAsync(id, new ConfigureEvent.VoteAsFollower());17 await actor.Completion;18 }19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.ConfigureEvent;29{30 {31 static async Task Main(string[] args)32 {33 using (var runtime = RuntimeFactory.Create())34 {35 var id = new ActorId("1");36 var actor = runtime.CreateActor<ConfigureEvent>(id);37 await runtime.SendEventAsync(id, new ConfigureEvent.VoteAsLeader());38 await actor.Completion;39 }40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors.BugFinding.Tests;

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VoteAsFollower

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1{2 {3 public string Name;4 public bool VoteAsFollower;5 public ConfigureEvent(string name, bool voteAsFollower)6 {7 this.Name = name;8 this.VoteAsFollower = voteAsFollower;9 }10 }11}12{13 {14 private string Name;15 private bool VoteAsFollower;16 private Dictionary<string, bool> Votes;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(ConfigureEvent), nameof(Configure))]19 [OnEventDoAction(typeof(StartElectionEvent), nameof(StartElection))]20 [OnEventDoAction(typeof(VoteEvent), nameof(Vote))]21 {22 }23 private void InitOnEntry(Event e)24 {25 this.Name = this.Id.Name;26 this.Votes = new Dictionary<string, bool>();27 this.RaiseEvent(new ConfigureEvent(this.Name, false));28 }29 private void Configure(Event e)30 {31 var configure = e as ConfigureEvent;32 this.VoteAsFollower = configure.VoteAsFollower;33 }34 private void StartElection(Event e)35 {36 this.Votes.Clear();37 this.SendEvent(this.Id, new VoteEvent(this.Name, this.VoteAsFollower));38 }39 private void Vote(Event e)40 {41 var vote = e as VoteEvent;42 this.Votes.Add(vote.Name, vote.VoteAsFollower);43 }44 }45}46{47 {48 private static void Main(string[] args)49 {50 var configuration = Configuration.Create();51 configuration.SchedulingIterations = 1000;52 configuration.TestingIterations = 1000;53 configuration.MaxFairSchedulingSteps = 1000;54 configuration.MaxUnfairSchedulingSteps = 1000;55 configuration.LivenessTemperatureThreshold = 1000;56 configuration.SchedulingStrategy = SchedulingStrategy.DFS;57 configuration.ReportActivityCoverage = true;

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VoteAsFollower

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 private int count = 0;6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.ReceiveEventAsync<ConfigureEvent>(async e =>9 {10 e.VoteAsFollower(this.Id, 2);11 });12 }13 protected override async Task OnEventAsync(Event e)14 {15 await this.ReceiveEventAsync<VoteEvent>(async ev =>16 {17 this.count++;18 if (this.count == 2)19 {20 this.SendEvent(this.Id, new FollowerEvent());21 }22 });23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 private int count = 0;31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.ReceiveEventAsync<ConfigureEvent>(async e =>34 {35 e.VoteAsCandidate(this.Id, 2);36 });37 }38 protected override async Task OnEventAsync(Event e)39 {40 await this.ReceiveEventAsync<VoteEvent>(async ev =>41 {42 this.count++;43 if (this.count == 2)44 {45 this.SendEvent(this.Id, new CandidateEvent());46 }47 });48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 private int count = 0;56 protected override async Task OnInitializeAsync(Event initialEvent)57 {

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