Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.InitOnEntry
CreateActorWithIdTests.cs
Source:CreateActorWithIdTests.cs  
...32        }33        private class M : StateMachine34        {35            [Start]36            [OnEntry(nameof(InitOnEntry))]37            private class Init : State38            {39            }40            private void InitOnEntry()41            {42                this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);43            }44        }45        [Fact(Timeout = 5000)]46        public void TestCreateActorWithId1()47        {48            this.Test(r =>49            {50                r.RegisterMonitor<LivenessMonitor>();51                var m = r.CreateActor(typeof(M));52                var mprime = r.CreateActorId(typeof(M));53                r.Assert(m != mprime);54                r.CreateActor(mprime, typeof(M));55            });56        }57        private class Data58        {59            public int X;60            public Data()61            {62                this.X = 0;63            }64        }65        private class E1 : Event66        {67            public Data Data;68            public E1(Data data)69            {70                this.Data = data;71            }72        }73        private class TerminateReq : Event74        {75            public ActorId Sender;76            public TerminateReq(ActorId sender)77            {78                this.Sender = sender;79            }80        }81        private class TerminateResp : Event82        {83        }84        private class M1 : StateMachine85        {86            private Data Data;87            [Start]88            [OnEntry(nameof(InitOnEntry))]89            [OnEventDoAction(typeof(UnitEvent), nameof(Process))]90            [OnEventDoAction(typeof(TerminateReq), nameof(Terminate))]91            private class S : State92            {93            }94            private void InitOnEntry(Event e)95            {96                this.Data = (e as E1).Data;97                this.Process();98            }99            private void Process()100            {101                if (this.Data.X != 10)102                {103                    this.Data.X++;104                    this.SendEvent(this.Id, UnitEvent.Instance);105                }106                else107                {108                    this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);109                    this.Monitor(typeof(LivenessMonitor), UnitEvent.Instance);110                }111            }112            private void Terminate(Event e)113            {114                this.SendEvent((e as TerminateReq).Sender, new TerminateResp());115                this.RaiseHaltEvent();116            }117        }118        private class Harness : StateMachine119        {120            [Start]121            [OnEntry(nameof(InitOnEntry))]122            private class S : State123            {124            }125            private void InitOnEntry()126            {127                var data = new Data();128                var m1 = this.CreateActor(typeof(M1), new E1(data));129                var m2 = this.Id.Runtime.CreateActorId(typeof(M1));130                this.SendEvent(m1, new TerminateReq(this.Id));131                this.ReceiveEventAsync(typeof(TerminateResp));132                this.Id.Runtime.CreateActor(m2, typeof(M1), new E1(data));133            }134        }135        [Fact(Timeout = 5000)]136        public void TestCreateActorWithId2()137        {138            this.Test(r =>139            {140                r.RegisterMonitor<LivenessMonitor>();141                var m = r.CreateActor(typeof(Harness));142            });143        }144        private class M2 : StateMachine145        {146            [Start]147            private class S : State148            {149            }150        }151        private class M3 : StateMachine152        {153            [Start]154            private class S : State155            {156            }157        }158        [Fact(Timeout = 5000)]159        public void TestCreateActorWithId3()160        {161            this.TestWithError(r =>162            {163                ActorId id = r.CreateActorId(typeof(M3));164                r.CreateActor(id, typeof(M2));165            },166            expectedError: "Cannot bind actor id '' of type 'M3' to an actor of type 'M2'.",167            replay: true);168        }169        [Fact(Timeout = 5000)]170        public void TestCreateActorWithId4()171        {172            this.TestWithError(r =>173            {174                ActorId id = r.CreateActorId(typeof(M2));175                r.SendEvent(id, UnitEvent.Instance);176            },177            expectedError: "Cannot send event 'Events.UnitEvent' to actor id '' that is not bound to an actor instance.",178            replay: true);179        }180        private class E2 : Event181        {182            public ActorId Mid;183            public E2(ActorId id)184            {185                this.Mid = id;186            }187        }188        private class M4 : StateMachine189        {190            [Start]191            [IgnoreEvents(typeof(UnitEvent))]192            [OnEntry(nameof(InitOnEntry))]193            private class S : State194            {195            }196#pragma warning disable CA1822 // Mark members as static197            private void InitOnEntry()198#pragma warning restore CA1822 // Mark members as static199            {200            }201        }202        private class M5 : StateMachine203        {204            [Start]205            [OnEntry(nameof(InitOnEntry))]206            private class S : State207            {208            }209            private void InitOnEntry(Event e)210            {211                ActorId id = (e as E2).Mid;212                this.SendEvent(id, UnitEvent.Instance);213            }214        }215        [Fact(Timeout = 5000)]216        public void TestCreateActorWithId5()217        {218            this.TestWithError(r =>219            {220                ActorId id = r.CreateActorId(typeof(M4));221                r.CreateActor(typeof(M5), new E2(id));222                r.CreateActor(id, typeof(M4));223            },...InitOnEntry
Using AI Code Generation
1{2    {3        [Fact(Timeout = 5000)]4        public void TestCreateActorWithId()5        {6            this.Test(r =>7            {8                r.CreateActor(typeof(M1), new Event());9            },10            configuration: GetConfiguration().WithTestingIterations(100));11        }12        {13            [OnEntry(nameof(InitOnEntry))]14            [OnEventGotoState(typeof(Event), typeof(M2))]15            {16            }17            private void InitOnEntry()18            {19                this.CreateActor(typeof(M2), new Event(), "M2");20            }21            {22                [OnEventDoAction(typeof(Event), nameof(Handler))]23                {24                }25                private void Handler()26                {27                    this.Assert(false, "Bug found.");28                }29            }30        }31    }32}33      Assert.False() Failure34        /home/runner/work/coyote/coyote/Tests/Tests.BugFinding/Tests/ActorBugFindingTests.cs(42,0): at Microsoft.Coyote.Actors.BugFinding.Tests.BaseActorBugFindingTest.Test(Action`1 test, Configuration configuration)35        /home/runner/work/coyote/coyote/Tests/Tests.BugFinding/Tests/CreateActorWithIdTests.cs(20,0): at Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.TestCreateActorWithId()InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestActors;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Xunit;16using Xunit.Abstractions;17{18    {19        public CreateActorWithIdTests(ITestOutputHelper output)20            : base(output)21        {22        }23        {24            public ActorId Id;25            public E(ActorId id)26            {27                this.Id = id;28            }29        }30        {31            public ActorId Id;32            public M(ActorId id)33            {34                this.Id = id;35            }36        }37        {38        }39        {40        }41        {42        }43        {44        }45        {46        }47        {48        }49        {50        }51        {52        }53        {54        }55        {56        }57        {58        }59        {60        }61        {62        }63        {64        }65        {66        }67        {68        }69        {70        }71        {72        }73        {74        }75        {76        }77        {78        }79        {80        }InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14    {15        static void Main(string[] args)16        {17            var configuration = Configuration.Create();18            configuration.UseMicrosoftLogger();19            configuration.UseRandomSchedulingStrategy();20            configuration.SetVerbosity(Verbosity.Detailed);21            configuration.SetMaxSchedulingSteps(10000);22            configuration.SetMaxFairSchedulingSteps(10000);23            configuration.SetMaxStepsInPath(10000);InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug;6using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Monitoring;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.EventExplorers;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations.StateExplorationQueueImplementations;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations.StateExplorationQueueImplementations.StateExplorationQueueItemImplementations;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ChaseBug.Strategies.Stepping.Strategies.PossibleBugExplorers.StateExplorers.StateExplorationStrategies.StateExplorationStrategyImplementations.StateExplorationQueueImplementations.StateExplorationQueueItemImplementations.StateExplorationQueueItemStateImplementations;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.CreateActorWithIdTests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.TestingServices;4using Microsoft.Coyote.Actors.TestingServices.Runtime;5using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;6using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies;7using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.RandomExecution;11using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.RandomInteractive;12using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.StateExploration;13using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies.StateExploration.Strategies;14using Microsoft.Coyote.Actors.TestingServices.Threading;15using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks;16using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies;17using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.DPOR;18using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.ProbabilisticRandomExecution;19using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.RandomExecution;20using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.RandomInteractive;21using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.StateExploration;22using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks.SchedulingStrategies.StateExploration.Strategies;23using Microsoft.Coyote.Actors.Timers;24using Microsoft.Coyote.Actors.Utilities;25using Microsoft.Coyote.Actors.Utilities.Concurrency;26using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives;27using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.Monitors;28using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.SynchronizationPrimitives;29using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.SynchronizationPrimitives.Modes;30using Microsoft.Coyote.Actors.Utilities.Concurrency.Primitives.SynchronizationPrimitives.Modes.Timers;InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.TestingIterations = 10000;11            config.SchedulingIterations = 100000;12            config.SchedulingStrategy = SchedulingStrategy.Fuzzing;13            config.SchedulingSeed = 123;14            config.SchedulingLogLevel = SchedulingLogLevel.Verbose;15            config.SchedulingMaxSteps = 100;16            config.SchedulingMaxFairSchedulingSteps = 100;17            config.SchedulingMaxInterleavings = 100;18            config.SchedulingMaxUnfairSchedulingSteps = 100;19            config.SchedulingMaxStepsInPath = 100;20            config.SchedulingMaxFairSchedulingStepsInPath = 100;21            config.SchedulingMaxUnfairSchedulingStepsInPath = 100;22            config.SchedulingMaxInterleavingsInPath = 100;23            config.SchedulingMaxStepsFromEntryToExit = 100;24            config.SchedulingMaxFairSchedulingStepsFromEntryToExit = 100;25            config.SchedulingMaxUnfairSchedulingStepsFromEntryToExit = 100;26            config.SchedulingMaxInterleavingsFromEntryToExit = 100;27            config.SchedulingMaxStepsFromHotState = 100;28            config.SchedulingMaxFairSchedulingStepsFromHotState = 100;29            config.SchedulingMaxUnfairSchedulingStepsFromHotState = 100;30            config.SchedulingMaxInterleavingsFromHotState = 100;31            config.SchedulingMaxFairSchedulingStepsFromHotStateToExit = 100;32            config.SchedulingMaxUnfairSchedulingStepsFromHotStateToExit = 100;33            config.SchedulingMaxInterleavingsFromHotStateToExit = 100;34            config.SchedulingMaxFairSchedulingStepsInPathFromHotState = 100;35            config.SchedulingMaxUnfairSchedulingStepsInPathFromHotState = 100;36            config.SchedulingMaxInterleavingsInPathFromHotState = 100;37            config.SchedulingMaxFairSchedulingStepsInPathFromHotStateToExit = 100;InitOnEntry
Using AI Code Generation
1var machine = new CreateActorWithIdTests();2machine.InitOnEntry();3var machine = new CreateActorWithIdTests();4machine.InitOnEntry();5var machine = new CreateActorWithIdTests();6machine.InitOnEntry();7var machine = new CreateActorWithIdTests();8machine.InitOnEntry();9var machine = new CreateActorWithIdTests();10machine.InitOnEntry();11var machine = new CreateActorWithIdTests();12machine.InitOnEntry();13var machine = new CreateActorWithIdTests();14machine.InitOnEntry();Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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