How to use AssignKeysToNodes method of Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.AssignKeysToNodes

ChordTests.cs

Source:ChordTests.cs Github

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...66 for (int idx = 0; idx < this.NodeIds.Count; idx++)67 {68 this.ChordNodes.Add(this.CreateActor(typeof(ChordNode)));69 }70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else...

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AssignKeysToNodes

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(CreateNewNode));14 runtime.SendEvent(actor, new E());15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var actor = runtime.CreateActor(typeof(CreateNewNode));31 runtime.SendEvent(actor, new E());32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 var actor = runtime.CreateActor(typeof(CreateNewNode));48 runtime.SendEvent(actor, new E());49 }50 }51}52using Microsoft.Coyote.Actors;

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AssignKeysToNodes

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(CreateNewNode));14 runtime.Run();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 this.AssignKeysToNodes();31 }32 private void AssignKeysToNodes()33 {34 var nodes = new List<string>();35 nodes.Add("N1");36 nodes.Add("N2");37 nodes.Add("N3");38 nodes.Add("N4");39 nodes.Add("N5");40 nodes.Add("N6");41 nodes.Add("N7");42 nodes.Add("N8");43 nodes.Add("N9");44 nodes.Add("N10");45 nodes.Add("N11");46 nodes.Add("N12");47 nodes.Add("N13");48 nodes.Add("N14");49 nodes.Add("N15");50 nodes.Add("N16");51 nodes.Add("N17");52 nodes.Add("N18");53 nodes.Add("N19");54 nodes.Add("N20");55 nodes.Add("N21");56 nodes.Add("N22");57 nodes.Add("N23");58 nodes.Add("N24");59 nodes.Add("N25");60 nodes.Add("N26");61 nodes.Add("N27");62 nodes.Add("N28");63 nodes.Add("N29");64 nodes.Add("N30");65 nodes.Add("N31");66 nodes.Add("N32");67 nodes.Add("N33");68 nodes.Add("N34");69 nodes.Add("N35");70 nodes.Add("N36");71 nodes.Add("N37");72 nodes.Add("N38");

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AssignKeysToNodes

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;4using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Received;10using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent;11using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Received;12using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent;13using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Received;14using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent;15using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Received;16using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Received.Received;17using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Sent;18using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Sent.Received;19using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Sent.Received.Received;20using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Sent.Sent;21using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Sent.Sent.Received;22using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Models.States.Events.Sent.Sent.Sent.Sent.Sent.Received.Received;

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AssignKeysToNodes

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public MyActor()11 {12 this.CreateNewNode(1, 2);13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public MyActor()26 {27 this.CreateNewNode(1, 2);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public MyActor()41 {42 this.CreateNewNode(1, 2);43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public MyActor()56 {57 this.CreateNewNode(1, 2);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;

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AssignKeysToNodes

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(CreateNewNode));15 runtime.CreateActor(typeof(Actor1));16 runtime.Start();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.RegisterMonitor(typeof(CreateNewNode));34 runtime.CreateActor(typeof(Actor1));35 runtime.Start();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.RegisterMonitor(typeof(CreateNewNode));53 runtime.CreateActor(typeof(Actor1));54 runtime.Start();55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding;61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;

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AssignKeysToNodes

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(CreateNewNode));10 runtime.Wait();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(CreateNewNode));23 runtime.Wait();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(CreateNewNode));36 runtime.Wait();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(CreateNewNode));49 runtime.Wait();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(CreateNewNode));62 runtime.Wait();63 }64 }65}

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AssignKeysToNodes

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create().WithTestingIterations(10000);14 var result = TestingEngine.Test(configuration, () => {15 using (var runtime = RuntimeFactory.Create())16 {17 var system = runtime.CreateActorSystem();18 var task = Task.Run(() => {19 var actor = system.CreateActor(typeof(CreateNewNode));20 system.SendEvent(actor, new UnitEvent());21 });22 task.Wait();23 }24 });25 if (result.NumOfFoundBugs == 0)26 {27 Console.WriteLine("No bugs found!");28 }29 {30 Console.WriteLine($"Found {result.NumOfFoundBugs} bugs!");31 }32 }33 }34}35using System;36using System.Collections.Generic;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.Tasks;41using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var configuration = Configuration.Create().WithTestingIterations(10000);48 var result = TestingEngine.Test(configuration, () => {49 using (var runtime = RuntimeFactory.Create())50 {

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AssignKeysToNodes

Using AI Code Generation

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1var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();2machine.AssignKeysToNodes();3var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();4machine.AssignKeysToNodes();5var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();6machine.AssignKeysToNodes();7var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();8machine.AssignKeysToNodes();9var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();10machine.AssignKeysToNodes();11var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();12machine.AssignKeysToNodes();13var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();14machine.AssignKeysToNodes();15var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();16machine.AssignKeysToNodes();17var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();18machine.AssignKeysToNodes();

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AssignKeysToNodes

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;11using Microsoft.Coyote.Actors.BugFinding.Strategies.FaultInjection;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.FaultInjection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.Strategies;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.Strategies.FaultInjection;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.Strategies.FaultInjection.FaultInjectionStrategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.GraphExploration.Strategies.RandomWalk.RandomWalkStrategies.RandomWalkStrategy.RandomWalkStrategy.Strategies.FaultInjection.FaultInjectionStrategies.FaultInjectionStrategy;

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