Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.FindPredecessorResp
ChordTests.cs
Source:ChordTests.cs  
...245                {246                    this.Sender = sender;247                }248            }249            internal class FindPredecessorResp : Event250            {251                public ActorId Node;252                public FindPredecessorResp(ActorId node)253                    : base()254                {255                    this.Node = node;256                }257            }258            internal class QueryId : Event259            {260                public ActorId Sender;261                public QueryId(ActorId sender)262                    : base()263                {264                    this.Sender = sender;265                }266            }267            internal class QueryIdResp : Event268            {269                public int Id;270                public QueryIdResp(int id)271                    : base()272                {273                    this.Id = id;274                }275            }276            internal class AskForKeys : Event277            {278                public ActorId Node;279                public int Id;280                public AskForKeys(ActorId node, int id)281                    : base()282                {283                    this.Node = node;284                    this.Id = id;285                }286            }287            internal class AskForKeysResp : Event288            {289                public List<int> Keys;290                public AskForKeysResp(List<int> keys)291                    : base()292                {293                    this.Keys = keys;294                }295            }296            private class NotifySuccessor : Event297            {298                public ActorId Node;299                public NotifySuccessor(ActorId node)300                    : base()301                {302                    this.Node = node;303                }304            }305            internal class JoinAck : Event306            {307            }308            internal class Stabilize : Event309            {310            }311            internal class Terminate : Event312            {313            }314            private class Local : Event315            {316            }317            private int NodeId;318            private HashSet<int> Keys;319            private int NumOfIds;320            private Dictionary<int, Finger> FingerTable;321            private ActorId Predecessor;322            private ActorId ManagerId;323            [Start]324            [OnEntry(nameof(InitOnEntry))]325            [OnEventGotoState(typeof(Local), typeof(Waiting))]326            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327            [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328            [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329            private class Init : State330            {331            }332            private void InitOnEntry()333            {334                this.FingerTable = new Dictionary<int, Finger>();335            }336            private void Setup(Event e)337            {338                this.NodeId = (e as SetupEvent).Id;339                this.Keys = (e as SetupEvent).Keys;340                this.ManagerId = (e as SetupEvent).ManagerId;341                var nodes = (e as SetupEvent).Nodes;342                var nodeIds = (e as SetupEvent).NodeIds;343                this.NumOfIds = (int)Math.Pow(2, nodes.Count);344                for (var idx = 1; idx <= nodes.Count; idx++)345                {346                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348                    var nodeId = GetSuccessorNodeId(start, nodeIds);349                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350                }351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))...FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;8using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Payloads;11using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Queries;12using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.State;13using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.Query;17using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.State;18using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.StateMachine;19using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.StateMachine.Payloads;20using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.StateMachine.Queries;21using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.StateMachine.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.StateMachine.Types;23using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.Types;24using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces.Utilities.Utilities;25{26    {27        private IActorId _node;28        private IActorId _node2;29        private IActorId _node3;30        private IActorId _node4;31        private IActorId _node5;32        private IActorId _node6;33        private IActorId _node7;34        private IActorId _node8;35        private IActorId _node9;36        private IActorId _node10;37        private IActorId _node11;FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;14{15    {16        private ActorId id;17        private ActorId node;18        private ActorId caller;19        private int idKey;20        private int nodeKey;21        private int callerKey;22        public FindPredecessorTask(ActorId id, ActorId node, ActorId caller, int idKey, int nodeKey, int callerKey)23        {24            this.id = id;25            this.node = node;26            this.caller = caller;27            this.idKey = idKey;28            this.nodeKey = nodeKey;29            this.callerKey = callerKey;30        }31        public override async Task RunAsync()32        {33            await Task.CompletedTask;34            var result = await ActorRuntime.SendEventAndExecuteTaskAsync<FindPredecessorResp>(this.node, new FindPredecessor(this.id, this.idKey, this.caller, this.callerKey));35            ActorRuntime.CreateActor(typeof(FindPredecessorResp), new FindPredecessorResp(this.node, this.nodeKey, result.Item1, result.Item2, result.Item3, result.Item4));36        }37    }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using System.Threading;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;49using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;50using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Interfaces;FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;FindPredecessorResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;6using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces;7{8    {9        private ActorId _predecessor;10        private ActorId _successor;11        private ActorId _newNode;12        public CreateNewNode(ActorId predecessor, ActorId successor)13        {14            this._predecessor = predecessor;15            this._successor = successor;16        }17        public async Task<ActorId> FindPredecessorResp(ActorId sender, ActorId newNode, int key)18        {19            if (key > 0)20            {21                await this.SendEvent(this._successor, new FindPredecessorReq(this.Id, newNode, key));22                return this._successor;23            }24            {25                await this.SendEvent(this._predecessor, new FindPredecessorReq(this.Id, newNode, key));26                return this._predecessor;27            }28        }29    }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode;36using Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode.Interfaces;37{38    {39        private ActorId _predecessor;40        private ActorId _successor;41        private ActorId _newNode;42        public CreateNewNode(ActorId predecessor, ActorId successor)43        {44            this._predecessor = predecessor;45            this._successor = successor;46        }47        public async Task<ActorId> FindPredecessorResp(ActorId sender, ActorId newNode, int key)48        {49            if (key > 0)50            {51                await this.SendEvent(this._successor, new FindPreFindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Fixtures;3using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;4using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockImplementations;5using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces.MockImplementations;7using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces.MockImplementations.MockImplementations;8using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces.MockImplementations.MockImplementations.MockImplementations;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockInterfaces.MockImplementations.MockImplementations.MockImplementations.MockImplementations;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16    {17        static void Main(string[] args)18        {19            var mock = new Mock<INetwork>(new NetworkMock());20            var mock2 = new Mock<INode>(new NodeMock());21            var mock3 = new Mock<INode>(new NodeMock());22            var mock4 = new Mock<INode>(new NodeMock());23            var mock5 = new Mock<INode>(new NodeMock());24            var mock6 = new Mock<INode>(new NodeMock());25            var mock7 = new Mock<INode>(new NodeMock());26            var mock8 = new Mock<INode>(new NodeMock());27            var mock9 = new Mock<INode>(new NodeMock());28            var mock10 = new Mock<INode>(new NodeMock());29            var mock11 = new Mock<INode>(new NodeMock());30            var mock12 = new Mock<INode>(new NodeMock());31            var mock13 = new Mock<INode>(new NodeMock());32            var mock14 = new Mock<INode>(new NodeMock());33            var mock15 = new Mock<INode>(new NodeMock());34            var mock16 = new Mock<INode>(new NodeMock());35            var mock17 = new Mock<INode>(new NodeMock());36            var mock18 = new Mock<INode>(new NodeMock());37            var mock19 = new Mock<INode>(FindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5{6    {7        {8            public Node Predecessor;9            public FindPredecessorRespEvent(Node predecessor)10            {11                this.Predecessor = predecessor;12            }13        }14        [OnEventDoAction(typeof(FindPredecessorRespEvent), nameof(OnFindPredecessorResp))]15        {16        }17        private void OnFindPredecessorResp(Event e)18        {19            FindPredecessorRespEvent findPredecessorRespEvent = e as FindPredecessorRespEvent;20            Node predecessor = findPredecessorRespEvent.Predecessor;21        }22    }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Specifications;26using Microsoft.Coyote.Tasks;27using System.Threading.Tasks;28{29    {30        {31            public Node Predecessor;32            public FindPredecessorRespEvent(Node predecessor)33            {34                this.Predecessor = predecessor;35            }36        }37        [OnEventDoAction(typeof(FindPredecessorRespEvent), nameof(OnFindPredecessorResp))]38        {39        }40        private void OnFindPredecessorResp(Event e)41        {42            FindPredecessorRespEvent findPredecessorRespEvent = e as FindPredecessorRespEvent;43            Node predecessor = findPredecessorRespEvent.Predecessor;44        }45    }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.Tasks;50using System.Threading.Tasks;FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using System.Threading;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed;10using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime;14using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Configuration;15using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers;16using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed;18using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime;21using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Configuration;22using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers;23using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers.Events.Distributed;25using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers.Events.Distributed.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers.Events.Distributed.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers.Events.Distributed.Runtime;28using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Loggers.Events.Distributed.Runtime.Configuration;FindPredecessorResp
Using AI Code Generation
1var actorId = new ActorId();2var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();3var result = await actor.FindPredecessorResp(actorId, 1);4var actorId = new ActorId();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();6var result = await actor.FindSuccessorResp(actorId, 1);7var actorId = new ActorId();8var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();9var result = await actor.GetPredecessorResp(actorId);10var actorId = new ActorId();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();12var result = await actor.NotifyResp(actorId, actorId);13var actorId = new ActorId();14var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();15var result = await actor.NotifyAllResp(actorId, actorId);16var actorId = new ActorId();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();18var result = await actor.StabilizeResp(actorId);19var actorId = new ActorId();20var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();21var result = await actor.FixFingersResp(actorId);22var actorId = new ActorId();23var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.CreateNewNode();24var result = await actor.CheckPredecessorResp(actorId);Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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