How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.Done class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {...

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TwoActorIntegrationTests.cs

Source:TwoActorIntegrationTests.cs Github

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...348 {349 this.SendEvent(this.TargetId, new E2(), options: new SendOptions(assert: 1));350 }351 }352 [OnEventDoAction(typeof(E1), nameof(HandleE1))]353 [OnEventDoAction(typeof(E2), nameof(HandleE2))]354 private class M5b : Actor355 {356#pragma warning disable CA1822 // Mark members as static357 private void HandleE1()358#pragma warning restore CA1822 // Mark members as static359 {360 }361 private void HandleE2()362 {363 this.Assert(false, "Reached test assertion.");364 }365 }366 [Fact(Timeout = 5000)]367 public void TestTwoActorIntegration5()368 {369 this.TestWithError(r =>370 {371 r.CreateActor(typeof(M5a));...

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE11();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.Done.HandleE1();

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Done));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Done));25 Console.ReadLine();26 }27 }28}29The type or namespace name 'Done' could not be found (are you missing a using directive or an assembly reference?)30runtime.CreateActor(typeof(Done));

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Done done = new Done();10 done.HandleE1();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 Done done = new Done();23 done.HandleE1();24 }25 }26}

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Done;4using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine1;5using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine1.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine1.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine2.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine2.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine3;11using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine3.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine3.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine4;14using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine4.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine4.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine5;17using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine5.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine5.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine6;20using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine6.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine6.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine7;23using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine7.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine7.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine8;26using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine8.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine8.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine9;29using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine9.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.Done.Machine9.States;

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Sample;4using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom;7using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom;10using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom;11using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom;12using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom.Custom;13using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom.Custom.Custom;14using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom.Custom.Custom.Custom;15using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom.Custom.Custom.Custom.Custom;16using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;17using Microsoft.Coyote.Actors.BugFinding.Tests.Sample.Machines.Custom.States.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom.Custom;

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 private Done done;4 public TestClass(Done done)5 {6 this.done = done;7 }8 public void TestMethod()9 {10 done.HandleE1();11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 private Done done;16 public TestClass(Done done)17 {18 this.done = done;19 }20 public void TestMethod()21 {22 done.HandleE1();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 private Done done;28 public TestClass(Done done)29 {30 this.done = done;31 }32 public void TestMethod()33 {34 done.HandleE1();35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 private Done done;40 public TestClass(Done done)41 {42 this.done = done;43 }44 public void TestMethod()45 {46 done.HandleE1();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 private Done done;52 public TestClass(Done done)53 {54 this.done = done;55 }56 public void TestMethod()57 {58 done.HandleE1();59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 private Done done;64 public TestClass(Done done)65 {66 this.done = done;67 }68 public void TestMethod()69 {70 done.HandleE1();71 }72}

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