How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Done class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.InitOnEntry

Liveness2BugFoundTests.cs

Source:Liveness2BugFoundTests.cs Github

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...26 }27 private class EventHandler : StateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(WaitForUser))]32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(HandleEvent))]48 private class HandleEvent : State49 {...

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Liveness1Tests.cs

Source:Liveness1Tests.cs Github

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...26 }27 private class EventHandler : StateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(WaitForUser))]32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(WaitForUser))]48 private class HandleEvent : State49 {...

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RaiseEventTransitionTests.cs

Source:RaiseEventTransitionTests.cs Github

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...42 }43 private class M2 : StateMachine44 {45 [Start]46 [OnEntry(nameof(InitOnEntry))]47 [OnExit(nameof(ExitMethod))]48 private class Init : State49 {50 }51 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();52 private void ExitMethod() => this.RaiseEvent(UnitEvent.Instance);53 private class Done : State54 {55 }56 }57 [Fact(Timeout = 5000)]58 public void TestRaiseEventTransitionOnExit()59 {60 var expectedError = "M2() has performed a 'RaiseEvent' transition from an OnExit action.";61 this.TestWithError(r =>62 {63 r.CreateActor(typeof(M2));64 },65 expectedError: expectedError,...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayScheduleStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies.ReplayStateStrategy;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies.ReplayStateStrategy.ReplayStateStrategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution.Schedule.Adjusters.Replay.ReplayStrategies.ReplayStateStrategies.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy.ReplayStateStrategy;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Done));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Done));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Done));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Done));65 runtime.Wait();66 }67 }68}69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;72using System.Collections.Generic;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 [OnEntry(nameof(InitOnEntry))]7 class Init : MachineState { }8 void InitOnEntry()9 {10 this.Raise(new Halt());11 }12 }13 {14 static void Main(string[] args)15 {16 var config = Configuration.Create().WithVerbosityEnabled();17 using (var runtime = RuntimeFactory.Create(config))18 {19 runtime.CreateActor(typeof(Done));20 }21 }22 }23}24 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Object[] args)25 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type)26 at Microsoft.Coyote.Actors.BugFinding.Tests.Program.Main(String[] args) in C:\Users\user\Documents\Visual Studio 2017\Projects\BugFinding\1.cs:line 2927using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 [OnEntry(nameof(InitOnEntry))]33 class Init : MachineState { }34 void InitOnEntry()35 {36 this.Raise(new Halt());37 }38 }39 {40 static void Main(string[] args)41 {42 var config = Configuration.Create().WithVerbosityEnabled();43 using (var runtime = RuntimeFactory.Create(config))44 {45 runtime.CreateActor(typeof(Done));46 }47 }48 }49}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Testing.Services;5using Microsoft.Coyote.Testing.Systematic;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(100);16 var test = new SystematicTestingEngine(configuration);17 test.RegisterMonitor(typeof(Done));18 test.Run();19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Testing;25using Microsoft.Coyote.Testing.Services;26using Microsoft.Coyote.Testing.Systematic;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var configuration = Configuration.Create().WithTestingIterations(100);37 var test = new SystematicTestingEngine(configuration);38 test.RegisterMonitor(typeof(Done));39 test.Run();40 }41 }42}43C:\Users\moham\source\repos\CoyoteTester\2.cs(19,17,19,19): error CS0117: 'SystematicTestingEngine' does not contain a definition for 'RegisterMonitor'44C:\Users\moham\source\repos\CoyoteTester\2.cs(19,19,19,39): error CS1503: Argument 1: cannot convert from 'System.Type' to 'Microsoft.Coyote.Actors.Monitor'

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Done));11 await Task.Delay(1000);12 runtime.Dispose();13 }14 }15}16{17 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]18 {19 }20 void InitOnEntry(Event e)21 {22 this.RaiseHaltEvent();23 }24}

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var id = runtime.CreateActor(typeof(Done));11 await runtime.SendEventAsync(id, new E());12 await Task.Delay(1000);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var id = runtime.CreateActor(typeof(Done));26 await runtime.SendEventAsync(id, new E());27 await Task.Delay(1000);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var id = runtime.CreateActor(typeof(Done));41 await runtime.SendEventAsync(id, new E());42 await Task.Delay(1000);43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var id = runtime.CreateActor(typeof(Done));56 await runtime.SendEventAsync(id, new E());57 await Task.Delay(1000);58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;

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InitOnEntry

Using AI Code Generation

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1protected override void InitOnEntry()2{3 this.Send(this.Id, new E(), this.Id);4}5protected override void InitOnEntry()6{7 this.Send(this.Id, new E(), this.Id);8}9protected override void InitOnEntry()10{11 this.Send(this.Id, new E(), this.Id);12}13protected override void InitOnEntry()14{15 this.Send(this.Id, new E(), this.Id);16}17protected override void InitOnEntry()18{19 this.Send(this.Id, new E(), this.Id);20}21protected override void InitOnEntry()22{23 this.Send(this.Id, new E(), this.Id);24}25protected override void InitOnEntry()26{27 this.Send(this.Id, new E(), this.Id);28}29protected override void InitOnEntry()30{31 this.Send(this.Id, new E(), this.Id);32}33protected override void InitOnEntry()34{35 this.Send(this.Id, new E(), this.Id);36}

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InitOnEntry

Using AI Code Generation

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1var bugFindingTestsDone = new Microsoft.Coyote.Actors.BugFinding.Tests.Done(returnValue);2bugFindingTestsDone.InitOnEntry(returnValue);3returnValue = bugFindingTestsDone._value;4return returnValue;5Error CS0176 Member 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.InitOnEntry(int)' cannot be accessed with an instance reference; qualify it with a type name instead 1.cs 1 Active6{7 public int _value;8}9public int OnEvent(int returnValue)10{11 var done = new Done();12 done.InitOnEntry(returnValue);13 returnValue = done._value;14 return returnValue;15}16{17 public int _value;18}

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