Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.OnActiveExit
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9{10 {11 public static void Main(string[] args)12 {13 Task task = Task.Run(async () =>14 {15 var runtime = RuntimeFactory.Create();16 var config = Configuration.Create();17 config.EnableMonitorsInProduction = true;18 config.EnableBugFinding = true;19 config.EnableDataRaceDetection = true;20 config.EnableDeadlockDetection = true;21 config.EnableCycleDetection = true;22 config.EnableActorGarbageCollection = false;23 config.EnableCycleDetection = true;24 config.EnableFairScheduling = true;25 config.EnableRandomScheduling = true;26 config.EnableRandomExecution = true;27 config.SchedulingIterations = 10;28 config.SchedulingSeed = 1;29 config.SchedulingStrategy = SchedulingStrategy.DFS;30 config.EnableStateGraphTesting = true;
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Done;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Testing.Fuzzing;9using Microsoft.Coyote.Testing.Fuzzing.Strategies;10using Microsoft.Coyote.Testing.Systematic;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.Fuzzing;16using Microsoft.Coyote.Tests.Common.TestingServices.Systematic;17using Microsoft.Coyote.Tests.Common.TestScenarios;18using Microsoft.Coyote.Tests.Common.TestScenarios.BugFinding;19using Microsoft.Coyote.Tests.Common.TestScenarios.Systematic;20using Microsoft.Coyote.Tests.Common.TestScenarios.Systematic.Fuzzing;21using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies;22using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing;23using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed;24using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph;25using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph.Strategies;26using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph.Strategies.RandomWalk;27using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph.Strategies.RandomWalk.Strategies;28using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph.Strategies.RandomWalk.Strategies.Coverage;29using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph.Strategies.RandomWalk.Strategies.Exploration;30using Microsoft.Coyote.Tests.Common.TestingServices.Systematic.Strategies.Fuzzing.Directed.DirectedGraph.Strategies.RandomWalk.Strategies.Exploration.Strategies;
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.BoundedExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies.RandomizedStrategy;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies.GuidedStrategy;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies.GuidedStrategy.GuidedExploration;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies.GuidedStrategy.GuidedExploration.Configurations;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies.GuidedStrategy.GuidedExploration.Configurations.GuidedSearch;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.SchedulingStrategies.UnboundedExploration.Configurations.StrategicExploration.Strategies.GuidedStrategy.GuidedExploration.Configurations.GuidedSearch.GuidedSearchStrategies;
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Threading;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Utilities;11using Xunit;12using Xunit.Abstractions;13{14 {15 public TestDone(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 public ActorId Id;21 public E(ActorId id)22 {23 this.Id = id;24 }25 }26 {27 public ActorId Id;28 public Done(ActorId id)29 {30 this.Id = id;31 }32 }33 {34 public ActorId Id;35 public Done2(ActorId id)36 {37 this.Id = id;38 }39 }40 {41 [OnEntry(nameof(InitOnEntry))]42 [OnEventGotoState(typeof(UnitEvent), typeof(Final))]43 [OnEventDoAction(typeof(Done), nameof(HandleDone))]44 [OnEventDoAction(typeof(Done2), nameof(HandleDone2))]45 {46 }47 private void InitOnEntry()48 {49 this.SendEvent(this.Id, UnitEvent.Instance);50 }51 private void HandleDone(Event e)52 {53 this.SendEvent((e as Done).Id, UnitEvent.Instance);54 }55 private void HandleDone2(Event e)56 {57 this.SendEvent((e as Done2).Id, UnitEvent.Instance);58 }59 [OnEntry(nameof(FinalOnEntry))]60 {61 }62 private void FinalOnEntry()63 {64 this.Assert(false, "Reached final state.");65 }66 }67 [Fact(Timeout=5000)]68 public void TestDoneEvent()69 {70 var test = new Action<PSharpRuntime>((r) => {71 var m = r.CreateActor(typeof(M));72 r.SendEvent(m, new
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var done = runtime.CreateActor(typeof(Done));11 await runtime.SendEvent(done, new DoneEvent());12 runtime.Dispose();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var done = runtime.CreateActor(typeof(Done));26 await runtime.SendEvent(done, new DoneEvent());27 runtime.Dispose();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var done = runtime.CreateActor(typeof(Done));41 await runtime.SendEvent(done, new DoneEvent());42 runtime.Dispose();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var done = runtime.CreateActor(typeof(Done));56 await runtime.SendEvent(done, new DoneEvent());57 runtime.Dispose();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;
OnActiveExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.SchedulingIterations = 100;12 config.SchedulingSeed = 0;13 config.Verbose = 0;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableHotStateDetection = true;17 config.EnableOperationInterleavings = true;18 config.EnableStateGraphAnalysis = true;19 config.EnableUnfairnessDetection = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorTaskOptimization = true;22 config.EnableActorTaskInlining = true;23 config.EnableActorTaskInterleavings = true;24 config.EnableActorTaskCancellation = true;25 config.EnableActorTaskCancellationWithException = true;26 config.EnableActorTaskCancellationWithCancellationException = true;27 config.EnableActorTaskCancellationWithAggregateException = true;28 config.EnableActorTaskCancellationWithOperationCanceledException = true;29 config.EnableActorTaskCancellationWithTaskCanceledException = true;30 config.EnableActorTaskCancellationWithUnobservedTaskException = true;31 config.EnableActorTaskCancellationWithUnhandledException = true;32 config.EnableActorTaskCancellationWithUnhandledExceptionInTaskScheduler = true;
OnActiveExit
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock;6using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock2;7using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock3;8using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock4;9using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock5;10using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock6;11using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock7;12using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock8;13using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock9;14using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock10;15using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock11;16using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock12;17using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock13;18using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock14;19using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock15;20using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock16;21using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock17;22using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock18;23using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock19;24using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock20;25using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock21;26using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock22;27using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock23;28using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock24;29using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock25;30using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock26;31using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock27;32using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock28;
OnActiveExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public Done()5 {6 OnActiveExit((Actor actor, ActorId id) => { });7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 public Done()14 {15 OnActiveExit((Actor actor, ActorId id) => { });16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public Done()23 {24 OnActiveExit((Actor actor, ActorId id) => { });25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 public Done()32 {33 OnActiveExit((Actor actor, ActorId id) => { });34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public Done()41 {42 OnActiveExit((Actor actor, ActorId id) => { });43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 public Done()50 {51 OnActiveExit((Actor actor, ActorId id) => { });52 }53 }
OnActiveExit
Using AI Code Generation
1public static void OnActiveExit(object sender, EventArgs e)2{3 Console.WriteLine("OnActiveExit");4}5public static void OnActiveExit(object sender, EventArgs e)6{7 Console.WriteLine("OnActiveExit");8}9public static void OnActiveExit(object sender, EventArgs e)10{11 Console.WriteLine("OnActiveExit");12}13public static void OnActiveExit(object sender, EventArgs e)14{15 Console.WriteLine("OnActiveExit");16}17public static void OnActiveExit(object sender, EventArgs e)18{19 Console.WriteLine("OnActiveExit");20}21public static void OnActiveExit(object sender, EventArgs e)22{23 Console.WriteLine("OnActiveExit");24}25public static void OnActiveExit(object sender, EventArgs e)26{27 Console.WriteLine("OnActiveExit");28}29public static void OnActiveExit(object sender, EventArgs e)30{31 Console.WriteLine("OnActiveExit");32}33public static void OnActiveExit(object sender, EventArgs e)34{35 Console.WriteLine("OnActiveExit");36}
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