How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.Done class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Done;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.MaxFairSchedulingSteps = 100000;11 config.MaxStepsFromBugFinding = 1000;12 config.TestingIterations = 1000;13 config.Verbose = 3;14 config.UserOutputToLog = true;15 config.RandomSchedulingSeed = 0;16 config.EnableCycleDetection = true;17 config.EnableCycleBoundsCheck = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableHotStateBoundsCheck = true;21 config.EnableIntegerOverflowDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableIndexOutOfRangeException = true;26 config.EnableDivideByZeroException = true;27 config.EnableNullReferenceException = true;28 config.EnableActorDeadlockDetection = true;29 config.EnableActorTaskDeadlockDetection = true;30 config.EnableTimerCancellationException = true;31 config.EnableUncontrolledActorException = true;32 config.EnableUnobservedTaskException = true;33 config.EnableMultipleException = true;34 config.EnableActorStateGraph = true;35 config.EnableActorStateGraphScheduling = true;36 config.EnableActorStateGraphLogging = true;37 config.EnableActorStateGraphTesting = true;38 config.EnableActorStateGraphModelChecking = true;39 config.EnableActorStateGraphBugFinding = true;40 config.EnableStateGraphScheduling = true;41 config.EnableStateGraphLogging = true;42 config.EnableStateGraphTesting = true;43 config.EnableStateGraphModelChecking = true;44 config.EnableStateGraphBugFinding = true;45 config.EnableStateGraphCoverage = true;46 config.EnableActorStateGraphCoverage = true;47 config.EnableActorStateGraphSchedulingCoverage = true;48 config.EnableStateGraphSchedulingCoverage = true;49 config.EnableActorStateGraphModelCheckingCoverage = true;50 config.EnableStateGraphModelCheckingCoverage = true;51 config.EnableActorStateGraphTestingCoverage = true;52 config.EnableStateGraphTestingCoverage = true;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Done d = new Done();9 d.OnReady();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Done d = new Done();21 d.OnReady();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Done d = new Done();33 d.OnReady();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Done d = new Done();45 d.OnReady();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Done d = new Done();57 d.OnReady();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 Done d = new Done();69 d.OnReady();70 }71 }72}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4using static Microsoft.Coyote.Actors.BugFinding.Tests.Done;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Done), new DoneEvent());11 runtime.Dispose();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new DoneEvent());18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 return Task.CompletedTask;23 }24 protected override Task OnHaltAsync(Event e)25 {26 return Task.CompletedTask;27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33using static Microsoft.Coyote.Actors.BugFinding.Tests.Done;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.CreateActor(typeof(Done), new DoneEvent());40 runtime.Dispose();41 }42 }43 {44 protected override Task OnInitializeAsync(Event initialEvent)45 {46 this.SendEvent(this.Id, new DoneEvent());47 return Task.CompletedTask;48 }49 protected override Task OnEventAsync(Event e)50 {51 return Task.CompletedTask;52 }53 protected override Task OnHaltAsync(Event e)54 {55 return Task.CompletedTask;56 }57 }58}59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using System.Threading.Tasks;62using static Microsoft.Coyote.Actors.BugFinding.Tests.Done;63{64 {65 static void Main(string[] args)66 {67 var runtime = RuntimeFactory.Create();68 runtime.CreateActor(typeof(Done), new DoneEvent());69 runtime.Dispose();70 }71 }72 {

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Done;4using Microsoft.Coyote.Actors.BugFinding.Tests.Done.MixingAsyncAndSync;5using Microsoft.Coyote.Actors.BugFinding.Tests.Done.MixingAsyncAndSync.MixingAsyncAndSync;6using Microsoft.Coyote.Actors.BugFinding.Tests.Done.MixingAsyncAndSync.MixingAsyncAndSync.MixingAsyncAndSync;7using Microsoft.Coyote.Actors.BugFinding.Tests.Done.MixingAsyncAndSync.MixingAsyncAndSync.MixingAsyncAndSync.MixingAsyncAndSync;8using Microsoft.Coyote.Actors.BugFinding.Tests.Done.MixingAsyncAndSync.MixingAsyncAndSync.MixingAsyncAndSync.MixingAsyncAndSync.MixingAsyncAndSync;

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OnReady

Using AI Code Generation

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1{2 {3 public void OnReady()4 {5 var m = new MachineId();6 m.SendEvent(new E());7 }8 }9}10{11 {12 public void OnReady()13 {14 var m = new MachineId();15 m.SendEvent(new E());16 }17 }18}19{20 {21 public void OnReady()22 {23 var m = new MachineId();24 m.SendEvent(new E());25 }26 }27}28{29 {30 public void OnReady()31 {32 var m = new MachineId();33 m.SendEvent(new E());34 }35 }36}37{38 {39 public void OnReady()40 {41 var m = new MachineId();42 m.SendEvent(new E());43 }44 }45}46{47 {48 public void OnReady()49 {50 var m = new MachineId();51 m.SendEvent(new E());52 }53 }54}55{56 {57 public void OnReady()58 {59 var m = new MachineId();60 m.SendEvent(new E());61 }62 }63}

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OnReady

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4{5 {6 public ActorId Id;7 public Done(ActorId id)8 {9 this.Id = id;10 }11 }12 {13 private ActorId Id;14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(Done), nameof(HandleDone))]16 {17 }18 private void InitOnEntry()19 {20 this.Id = this.CreateActor(typeof(M));21 this.SendEvent(this.Id, new Done(this.Id));22 }23 private void HandleDone()24 {25 this.RaiseHaltEvent();26 }27 }28 {29 private ActorId Id;30 [OnEntry(nameof(InitOnEntry))]31 [OnEventDoAction(typeof(Done), nameof(HandleDone))]32 {33 }34 private void InitOnEntry()35 {36 this.Id = this.CreateActor(typeof(N));37 this.SendEvent(this.Id, new Done(this.Id));38 }39 private void HandleDone()40 {41 this.RaiseHaltEvent();42 }43 }44 {45 private ActorId Id;46 [OnEntry(nameof(InitOnEntry))]47 [OnEventDoAction(typeof(Done), nameof(HandleDone))]48 {49 }50 private void InitOnEntry()51 {52 this.Id = this.CreateActor(typeof(O));53 this.SendEvent(this.Id, new Done(this.Id));54 }55 private void HandleDone()56 {57 this.RaiseHaltEvent();58 }59 }60 {61 private ActorId Id;62 [OnEntry(nameof(InitOnEntry))]63 [OnEventDoAction(typeof(Done), nameof(HandleDone))]64 {65 }66 private void InitOnEntry()67 {68 this.Id = this.CreateActor(typeof(P));69 this.SendEvent(this.Id, new Done(this.Id));70 }71 private void HandleDone()72 {73 this.RaiseHaltEvent();74 }75 }

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3{4public static void OnReady()5{6}7}8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11{12public static void OnReady()13{14}15}16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19{20public static void OnReady()21{22}23}24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27{28public static void OnReady()29{30}31}32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35{36public static void OnReady()37{38}39}40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43{44public static void OnReady()45{46}47}48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51{52public static void OnReady()53{54}55}56}

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