How to use RunTest method of Microsoft.Coyote.Actors.BugFinding.Tests.Done class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.RunTest

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...164#pragma warning restore CA1822 // Mark members as static165 {166 }167 private void Bar() => this.RaisePopStateEvent();168 internal static void RunTest(IActorRuntime runtime)169 {170 var a = runtime.CreateActor(typeof(M5a));171 runtime.SendEvent(a, new E2()); // Push(S1)172 runtime.SendEvent(a, new E1()); // Execute foo without popping173 runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174 }175 }176 [Fact(Timeout = 5000)]177 public void TestPushStateTransitionViaEvent()178 {179 this.Test(r =>180 {181 M5a.RunTest(r);182 });183 }184 private class M6 : StateMachine185 {186 [Start]187 [OnEntry(nameof(InitOnEntry))]188 [OnExit(nameof(ExitMethod))]189 private class Init : State190 {191 }192 private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193 private void ExitMethod() => this.RaisePushStateEvent<Done>();194 private class Done : State195 {196 }197 }198 [Fact(Timeout = 5000)]199 public void TestPushStateTransitionOnExit()200 {201 var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202 this.TestWithError(r =>203 {204 r.CreateActor(typeof(M6));205 },206 expectedError: expectedError,207 replay: true);208 }209 internal class LogEvent : Event210 {211 public List<string> Log = new List<string>();212 public void WriteLine(string msg, params object[] args)213 {214 this.Log.Add(string.Format(msg, args));215 }216 }217 /// <summary>218 /// Test that GotoState transitions are not inherited by PushState operations.219 /// </summary>220 private class M7 : StateMachine221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void RunTest()10 {11 Console.WriteLine("Hello World");12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public void RunTest()23 {24 Console.WriteLine("Hello World");25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 public void RunTest()36 {37 Console.WriteLine("Hello World");38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public void RunTest()49 {50 Console.WriteLine("Hello World");51 }52 }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 public void RunTest()62 {63 Console.WriteLine("Hello World");64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{73 {

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RunTest

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 await Task.Run(() =>11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 100;14 var test = new Done();15 test.RunTest(config);16 });17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static async Task Main(string[] args)28 {29 await Task.Run(() =>30 {31 var config = Configuration.Create();32 config.MaxSchedulingSteps = 100;33 var test = new Hang();34 test.RunTest(config);35 });36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static async Task Main(string[] args)47 {48 await Task.Run(() =>49 {50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 100;52 var test = new Vote();53 test.RunTest(config);54 });55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static async Task Main(string[] args)66 {67 await Task.Run(() =>68 {69 var config = Configuration.Create();

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.Rewriting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var test = new Done();15 var configuration = Configuration.Create();16 configuration.TestingIterations = 100;17 configuration.SchedulingIterations = 100;18 configuration.ReportActivityCoverage = true;19 configuration.ReportStateGraphCoverage = true;20 configuration.ReportFairSchedule = true;21 configuration.ReportUnfairSchedule = true;22 configuration.ReportActivityToStateMapping = true;23 configuration.ReportActivityToStateMapping = true;24 configuration.ReportStateGraph = true;25 configuration.ReportStateGraph = true;26 configuration.ReportStateGraphCoverage = true;27 configuration.ReportStateGraphCoverage = true;28 configuration.ReportFairSchedule = true;29 configuration.ReportFairSchedule = true;30 configuration.ReportUnfairSchedule = true;31 configuration.ReportUnfairSchedule = true;32 configuration.ReportActivityCoverage = true;33 configuration.ReportActivityCoverage = true;34 configuration.ReportActivityToStateMapping = true;35 configuration.ReportActivityToStateMapping = true;36 configuration.ReportStateGraph = true;37 configuration.ReportStateGraph = true;38 configuration.ReportStateGraphCoverage = true;39 configuration.ReportStateGraphCoverage = true;40 configuration.ReportFairSchedule = true;41 configuration.ReportFairSchedule = true;42 configuration.ReportUnfairSchedule = true;43 configuration.ReportUnfairSchedule = true;44 configuration.ReportActivityCoverage = true;45 configuration.ReportActivityCoverage = true;46 configuration.ReportActivityToStateMapping = true;47 configuration.ReportActivityToStateMapping = true;48 configuration.ReportStateGraph = true;49 configuration.ReportStateGraph = true;50 configuration.ReportStateGraphCoverage = true;51 configuration.ReportStateGraphCoverage = true;52 configuration.ReportFairSchedule = true;53 configuration.ReportFairSchedule = true;54 configuration.ReportUnfairSchedule = true;55 configuration.ReportUnfairSchedule = true;56 configuration.ReportActivityCoverage = true;57 configuration.ReportActivityCoverage = true;58 configuration.ReportActivityToStateMapping = true;59 configuration.ReportActivityToStateMapping = true;60 configuration.ReportStateGraph = true;

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Done.RunTest();9 Console.ReadLine();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Done.RunTest();21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Done.RunTest();33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Done.RunTest();45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Done.RunTest();57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 Done.RunTest();69 Console.ReadLine();70 }71 }72}

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Done;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World");10 var test = new Done();11 await test.RunTestAsync();12 }13 }14}15[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'16[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'17[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'18[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'19[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'20[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'21[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'22[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'23[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'24[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void RunTest(int i)5 {6 Console.WriteLine("Running test {0}", i);7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 public static void Main()14 {15 Done.RunTest(1);16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main()23 {24 Done.RunTest(2);25 }26 }27}28Microsoft (R) .NET Framework IL Disassembler. Version 4.0.30319.3420929Microsoft (R) .NET Framework IL Disassembler. Version 4.0.30319.3420930Microsoft (R) .NET Framework IL Disassembler. Version 4.0.30319.3420931Microsoft (R) .NET Framework IL Disassembler. Version 4.0.30319.3420932.assembly extern mscorlib {}33.assembly 1 {}34{35 .method public hidebysig static void RunTest(int32 i) cil managed36 {37 IL_0001: ldstr "Running test {0}"

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RunTest

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Done.RunTest();6 }7}8using Microsoft.Coyote.Actors;9{10 [OnEventDoAction(typeof(StartMessage), nameof(Start))]11 [OnEventGotoState(typeof(StopMessage), typeof(Done))]12 {13 }14 void Start()15 {16 this.SendEvent(this.Id, new StopMessage());17 }18 [OnEntry(nameof(OnEntry))]19 [OnEventDoAction(typeof(DoneMessage), nameof(Done))]20 {21 }22 void OnEntry()23 {24 this.SendEvent(this.Id, new DoneMessage());25 }26 void Done()27 {28 this.RaiseEvent<StopEvent>();29 }30}

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