Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.RunTest
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...164#pragma warning restore CA1822 // Mark members as static165            {166            }167            private void Bar() => this.RaisePopStateEvent();168            internal static void RunTest(IActorRuntime runtime)169            {170                var a = runtime.CreateActor(typeof(M5a));171                runtime.SendEvent(a, new E2()); // Push(S1)172                runtime.SendEvent(a, new E1()); // Execute foo without popping173                runtime.SendEvent(a, new E3()); // Can handle it because A is still in S1174            }175        }176        [Fact(Timeout = 5000)]177        public void TestPushStateTransitionViaEvent()178        {179            this.Test(r =>180            {181                M5a.RunTest(r);182            });183        }184        private class M6 : StateMachine185        {186            [Start]187            [OnEntry(nameof(InitOnEntry))]188            [OnExit(nameof(ExitMethod))]189            private class Init : State190            {191            }192            private void InitOnEntry() => this.RaiseGotoStateEvent<Done>();193            private void ExitMethod() => this.RaisePushStateEvent<Done>();194            private class Done : State195            {196            }197        }198        [Fact(Timeout = 5000)]199        public void TestPushStateTransitionOnExit()200        {201            var expectedError = "M6() has performed a 'PushState' transition from an OnExit action.";202            this.TestWithError(r =>203            {204                r.CreateActor(typeof(M6));205            },206            expectedError: expectedError,207            replay: true);208        }209        internal class LogEvent : Event210        {211            public List<string> Log = new List<string>();212            public void WriteLine(string msg, params object[] args)213            {214                this.Log.Add(string.Format(msg, args));215            }216        }217        /// <summary>218        /// Test that GotoState transitions are not inherited by PushState operations.219        /// </summary>220        private class M7 : StateMachine221        {222            private LogEvent Log;223            [Start]224            [OnEntry(nameof(OnInit))]225            [OnEventDoAction(typeof(E1), nameof(HandleE1))]226            [OnEventGotoState(typeof(E2), typeof(Bad))]227            public class Init : State228            {229            }230            private void HandleE1()231            {232                this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233                this.RaisePushStateEvent<Ready>();234            }235            private void OnInit(Event e)236            {237                this.Log = (LogEvent)e;238            }239            [OnEntry(nameof(OnReady))]240            [OnExit(nameof(OnReadyExit))]241            [OnEventPushState(typeof(E1), typeof(Active))]242            [OnEventDoAction(typeof(E3), nameof(HandleE3))]243            public class Ready : State244            {245            }246            private void OnReady()247            {248                this.Log.WriteLine("Entering Ready state");249            }250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");278            }279            protected override Task OnEventUnhandledAsync(Event e, string state)280            {281                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282                return base.OnEventUnhandledAsync(e, state);283            }284            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285            {286                var actor = runtime.CreateActor(typeof(M7), initEvent);287                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288                runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289                runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290                runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291            }292        }293        [Fact(Timeout = 5000)]294        public void TestPushStateNotInheritGoto()295        {296            string expectedError = "M7() received event 'E3' that cannot be handled.";297            var log = new LogEvent();298            this.TestWithError(r =>299            {300                M7.RunTest(r, log);301            },302            expectedError: expectedError);303            string actual = string.Join(", ", log.Log);304            Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305        }306        /// <summary>307        /// Test that PushState transitions are not inherited by PushState operations, and therefore308        /// the event in question will cause the pushed state to pop before handling the event again.309        /// </summary>310        private class M8 : StateMachine311        {312            private LogEvent Log;313            [Start]314            [OnEntry(nameof(OnInit))]315            [OnEventPushState(typeof(E1), typeof(Ready))]316            public class Init : State317            {318            }319            private void OnInit(Event e)320            {321                this.Log = (LogEvent)e;322            }323            [OnEntry(nameof(OnReady))]324            [OnExit(nameof(OnReadyExit))]325            public class Ready : State326            {327            }328            private void OnReady()329            {330                this.Log.WriteLine("Entering Ready state");331            }332            private void OnReadyExit()333            {334                this.Log.WriteLine("Exiting Ready state");335            }336            protected override Task OnEventUnhandledAsync(Event e, string state)337            {338                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339                return base.OnEventUnhandledAsync(e, state);340            }341            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342            {343                var actor = runtime.CreateActor(typeof(M8), initEvent);344                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345                runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346            }347        }348        [Fact(Timeout = 5000)]349        public void TestPushStateNotInheritPush()350        {351            var log = new LogEvent();352            this.Test(r =>353            {354                M8.RunTest(r, log);355            });356            string actual = string.Join(", ", log.Log);357            Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358        }359    }360}...RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        public void RunTest()10        {11            Console.WriteLine("Hello World");12        }13    }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21    {22        public void RunTest()23        {24            Console.WriteLine("Hello World");25        }26    }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34    {35        public void RunTest()36        {37            Console.WriteLine("Hello World");38        }39    }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47    {48        public void RunTest()49        {50            Console.WriteLine("Hello World");51        }52    }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60    {61        public void RunTest()62        {63            Console.WriteLine("Hello World");64        }65    }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{73    {RunTest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static async Task Main(string[] args)9        {10            await Task.Run(() =>11            {12                var config = Configuration.Create();13                config.MaxSchedulingSteps = 100;14                var test = new Done();15                test.RunTest(config);16            });17        }18    }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26    {27        static async Task Main(string[] args)28        {29            await Task.Run(() =>30            {31                var config = Configuration.Create();32                config.MaxSchedulingSteps = 100;33                var test = new Hang();34                test.RunTest(config);35            });36        }37    }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45    {46        static async Task Main(string[] args)47        {48            await Task.Run(() =>49            {50                var config = Configuration.Create();51                config.MaxSchedulingSteps = 100;52                var test = new Vote();53                test.RunTest(config);54            });55        }56    }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64    {65        static async Task Main(string[] args)66        {67            await Task.Run(() =>68            {69                var config = Configuration.Create();RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.Rewriting;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11    {12        static void Main(string[] args)13        {14            var test = new Done();15            var configuration = Configuration.Create();16            configuration.TestingIterations = 100;17            configuration.SchedulingIterations = 100;18            configuration.ReportActivityCoverage = true;19            configuration.ReportStateGraphCoverage = true;20            configuration.ReportFairSchedule = true;21            configuration.ReportUnfairSchedule = true;22            configuration.ReportActivityToStateMapping = true;23            configuration.ReportActivityToStateMapping = true;24            configuration.ReportStateGraph = true;25            configuration.ReportStateGraph = true;26            configuration.ReportStateGraphCoverage = true;27            configuration.ReportStateGraphCoverage = true;28            configuration.ReportFairSchedule = true;29            configuration.ReportFairSchedule = true;30            configuration.ReportUnfairSchedule = true;31            configuration.ReportUnfairSchedule = true;32            configuration.ReportActivityCoverage = true;33            configuration.ReportActivityCoverage = true;34            configuration.ReportActivityToStateMapping = true;35            configuration.ReportActivityToStateMapping = true;36            configuration.ReportStateGraph = true;37            configuration.ReportStateGraph = true;38            configuration.ReportStateGraphCoverage = true;39            configuration.ReportStateGraphCoverage = true;40            configuration.ReportFairSchedule = true;41            configuration.ReportFairSchedule = true;42            configuration.ReportUnfairSchedule = true;43            configuration.ReportUnfairSchedule = true;44            configuration.ReportActivityCoverage = true;45            configuration.ReportActivityCoverage = true;46            configuration.ReportActivityToStateMapping = true;47            configuration.ReportActivityToStateMapping = true;48            configuration.ReportStateGraph = true;49            configuration.ReportStateGraph = true;50            configuration.ReportStateGraphCoverage = true;51            configuration.ReportStateGraphCoverage = true;52            configuration.ReportFairSchedule = true;53            configuration.ReportFairSchedule = true;54            configuration.ReportUnfairSchedule = true;55            configuration.ReportUnfairSchedule = true;56            configuration.ReportActivityCoverage = true;57            configuration.ReportActivityCoverage = true;58            configuration.ReportActivityToStateMapping = true;59            configuration.ReportActivityToStateMapping = true;60            configuration.ReportStateGraph = true;RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            Done.RunTest();9            Console.ReadLine();10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17    {18        static void Main(string[] args)19        {20            Done.RunTest();21            Console.ReadLine();22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29    {30        static void Main(string[] args)31        {32            Done.RunTest();33            Console.ReadLine();34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41    {42        static void Main(string[] args)43        {44            Done.RunTest();45            Console.ReadLine();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53    {54        static void Main(string[] args)55        {56            Done.RunTest();57            Console.ReadLine();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65    {66        static void Main(string[] args)67        {68            Done.RunTest();69            Console.ReadLine();70        }71    }72}RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Done;3using System;4using System.Threading.Tasks;5{6    {7        public static async Task Main(string[] args)8        {9            Console.WriteLine("Hello World");10            var test = new Done();11            await test.RunTestAsync();12        }13    }14}15[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'16[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'17[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'18[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'19[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'20[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'21[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'22[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'23[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'24[0] (0) Received event of type 'Microsoft.Coyote.Actors.BugFinding.Tests.Done.DoneEvent'RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        public static void RunTest(int i)5        {6            Console.WriteLine("Running test {0}", i);7        }8    }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12    {13        public static void Main()14        {15            Done.RunTest(1);16        }17    }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21    {22        public static void Main()23        {24            Done.RunTest(2);25        }26    }27}28Microsoft (R) .NET Framework IL Disassembler.  Version  4.0.30319.3420929Microsoft (R) .NET Framework IL Disassembler.  Version  4.0.30319.3420930Microsoft (R) .NET Framework IL Disassembler.  Version  4.0.30319.3420931Microsoft (R) .NET Framework IL Disassembler.  Version  4.0.30319.3420932.assembly extern mscorlib {}33.assembly 1 {}34{35  .method public hidebysig static void  RunTest(int32 i) cil managed36  {37    IL_0001:  ldstr      "Running test {0}"RunTest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    static void Main(string[] args)4    {5        Done.RunTest();6    }7}8using Microsoft.Coyote.Actors;9{10    [OnEventDoAction(typeof(StartMessage), nameof(Start))]11    [OnEventGotoState(typeof(StopMessage), typeof(Done))]12    {13    }14    void Start()15    {16        this.SendEvent(this.Id, new StopMessage());17    }18    [OnEntry(nameof(OnEntry))]19    [OnEventDoAction(typeof(DoneMessage), nameof(Done))]20    {21    }22    void OnEntry()23    {24        this.SendEvent(this.Id, new DoneMessage());25    }26    void Done()27    {28        this.RaiseEvent<StopEvent>();29    }30}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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