Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestGotoStateTransitionOnExit
GotoStateTransitionTests.cs
Source:GotoStateTransitionTests.cs
...110 {111 }112 }113 [Fact(Timeout = 5000)]114 public void TestGotoStateTransitionOnExit()115 {116 var expectedError = "M4() has performed a 'GotoState' transition from an OnExit action.";117 this.TestWithError(r =>118 {119 r.CreateActor(typeof(M4));120 },121 expectedError: expectedError,122 replay: true);123 }124 }125}...
TestGotoStateTransitionOnExit
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Specifications;10{11 {12 [OnEntry(nameof(OnInit))]13 [OnEventDoAction(typeof(UnitEvent), nameof(TestGotoStateTransitionOnExit))]14 class Init : State { }15 void OnInit(Event e)16 {17 this.Goto<Init>();18 this.Raise(new UnitEvent());19 }20 void TestGotoStateTransitionOnExit(Event e)21 {22 this.Goto<Init>();23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Specifications;35{36 {37 [OnEntry(nameof(OnInit))]38 [OnEventDoAction(typeof(UnitEvent), nameof(TestGotoStateTransitionOnRaise))]39 class Init : State { }40 void OnInit(Event e)41 {42 this.Goto<Init>();43 this.Raise(new UnitEvent());44 }45 void TestGotoStateTransitionOnRaise(Event e)46 {47 this.Goto<Init>();48 this.Raise(new UnitEvent());49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Specifications;61{62 {
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxStepsFromBugFinding = 1000;13 config.MaxUnfairSchedulingSteps = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.RandomSchedulingSeed = 0;17 config.SchedulingIterations = 1;18 using (var runtime = RuntimeFactory.Create(config))19 {20 await runtime.CreateActor(typeof(Done));21 }22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 var config = Configuration.Create();34 config.MaxSchedulingSteps = 1000;35 config.MaxFairSchedulingSteps = 1000;36 config.MaxStepsFromBugFinding = 1000;37 config.MaxUnfairSchedulingSteps = 1000;38 config.MaxUnfairSchedulingSteps = 1000;39 config.MaxUnfairSchedulingSteps = 1000;40 config.RandomSchedulingSeed = 0;41 config.SchedulingIterations = 1;42 using (var runtime = RuntimeFactory.Create(config))43 {44 await runtime.CreateActor(typeof(Done));45 }46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var config = Configuration.Create();58 config.MaxSchedulingSteps = 1000;
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await TestGotoStateTransitionOnExit();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 await TestGotoStateTransitionOnExit();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 await TestGotoStateTransitionOnExit();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 await TestGotoStateTransitionOnExit();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 await TestGotoStateTransitionOnExit();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 static async Task Main(string[] args)62 {
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableIntegerOverflowDetection = true;14 config.EnableLivelockDetection = true;15 config.EnableDeadlockDetection = true;16 config.EnableOperationCanceledException = true;17 config.EnableObjectDisposedException = true;18 config.EnableIndexOutOfRangeException = true;19 config.EnableDivideByZeroException = true;20 config.EnableNullReferenceException = true;21 config.EnableActorStateCaching = true;22 config.EnableActorGarbageCollection = true;23 config.EnableActorMonitoring = true;24 config.EnableActorTestingTracing = true;25 config.EnableActorTestingProfiling = true;26 config.EnableActorTestingCoverage = true;27 config.EnableActorTestingCheckpointing = true;28 config.EnableActorTestingRandomExecution = true;29 config.EnableActorTestingDeterministicExecution = true;30 config.RandomSchedulingSeed = 0;31 config.SchedulingIterations = 100;32 config.SchedulingStrategy = SchedulingStrategy.Random;33 config.Verbose = 1;34 config.LogWriter = Console.Out;35 config.TestingIterations = 1;36 config.TestReporters.Add(new Coyote.Actors.TestingServices.TestReporters.ConsoleReporter());37 runtime.CreateActor(typeof(Done), config, null);38 runtime.Wait();39 }40 }41}42public static void TestGotoStateTransitionOnExit()43{44 var runtime = RuntimeFactory.Create();45 var config = Configuration.Create();46 config.MaxSchedulingSteps = 1000;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableIntegerOverflowDetection = true;50 config.EnableLivelockDetection = true;51 config.EnableDeadlockDetection = true;52 config.EnableOperationCanceledException = true;53 config.EnableObjectDisposedException = true;54 config.EnableIndexOutOfRangeException = true;55 config.EnableDivideByZeroException = true;
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableIntegerOverflowDetection = true;14 config.EnableLivelockDetection = true;15 config.EnableDeadlockDetection = true;16 config.EnableOperationCanceledException = true;17 config.EnableObjectDisposedException = true;18 config.EnableIndexOutOfRangeException = true;19 config.EnableDivideByZeroException = true;20 config.EnableNullReferenceException = true;21 config.EnableActorStateCaching = true;22 config.EnableActorGarbageCollection = true;23 config.EnableActorMonitoring = true;24 config.EnableActorTestingTracing = true;25 config.EnableActorTestingProfiling = true;26 config.EnableActorTestingCoverage = true;27 config.EnableActorTestingCheckpointing = true;28 config.EnableActorTestingRandomExecution = true;29 config.EnableActorTestingDeterministicExecution = true;30 config.RandomSchedulingSeed = 0;31 config.SchedulingIterations = 100;32 config.SchedulingStrategy = SchedulingStrategy.Random;33 config.Verbose = 1;34 config.LogWriter = Console.Out;35 config.TestingIterations = 1;36 config.TestReporters.Add(new Coyote.Actors.TestingServices.TestReporters.ConsoleReporter());37 runtime.CreateActor(typeof(Done), config, null);38 runtime.Wait();39 }40 }41}42public static void TestGotoStateTransitionOnExit()43{44 var runtime = RuntimeFactory.Create();45 var config = Configuration.Create();46 config.MaxSchedulingSteps = 1000;47 config.EnableCycleDetection = true;48 config.EnableDataRaceDetection = true;49 config.EnableIntegerOverflowDetection = true;50 config.EnableLivelockDetection = true;51 config.EnableDeadlockDetection = true;52 config.EnableOperationCanceledException = true;53 config.EnableObjectDisposedException = true;54 config.EnableIndexOutOfRangeException = true;55 config.EnableDivideByZeroException = true;
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microso t.Coyote.Actors.BugFondinf.Tests;2 sing System;3using System.ThMeading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task.Ron(() => { TestGotoStateTransitionOnExit(); }).Wait();9 Console.ReadLine();10 }11 private static void TestGotoStateTransitionOnExit()12 {13 var test = new Done();14 test.TestGotoStateTransitionOnExit();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();26 Console.ReadLine();27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();38 Console.ReadLine();39 }40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();50 Console.ReadLine();51 }52 }53}54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();62 Console.ReadLine();63 }64 }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Testing;69using System;70using System.Threading.Tasks;71using Microsoft.Coyote;72using System.Collections.Generic;73using System.Linq;74using System.Text;75using System.Threading.Tasks;76using Microsoft.Coyote.Actors;77using Microsoft.Coyote.Testing;78using Microsoft.Coyote.Tasks;79using Microsoft.Coyote.Runtime;80using Microsoft.Coyote.Actors.BugFinding.Tests;81using Microsoft.Coyote.Actors.BugFinding.Tests.GotoStateTransitionOnExit;82{83 {84 static void Main(string[] args)85 {86 var test = new Done();87 test.TestGotoStateTransitionOnExit();88 }89 }90}91Microsoft (R) Build Engine version 16.3.0+0f4c62fea for .NET Core92 0 Warning(s)93 0 Error(s)94etcoreapp3.0\test1.dll(.NETCoreApp,Version=v3.0)95Microsoft (R) Test Execution Command Line Tool Version 16.3.0
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task.Run(() => { TestGotoStateTransitionOnExit(); }).Wait();9 Console.ReadLine();10 }11 private static void TestGotoStateTransitionOnExit()12 {13 var test = new Done();14 test.TestGotoStateTransitionOnExit();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();26 Console.ReadLine();27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();38 Console.ReadLine();39 }40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();50 Console.ReadLine();51 }52 }53}54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 Task.Run(() => { Done.TestGotoStateTransitionOnExit(); }).Wait();62 Console.ReadLine();63 }64 }65}
TestGotoStateTransitionOnExit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Done d = new Done();7 d.TestGotoStateTransitionOnExit();8 }9 }10}
TestGotoStateTransitionOnExit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(Done));12 await Task.Delay(10000);13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 await runtime.CreateActor(typeof(Done));27 await Task.Delay(10000);28 }29 }30}
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