Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInheritGoto
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs
...290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again....
TestPushStateNotInheritGoto
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInheritGoto();2Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInherit();3Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateInherit();4Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateInheritGoto();5Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInheritGoto();6Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInherit();7Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateInherit();8Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateInheritGoto();9Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInheritGoto();10Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateNotInherit();11Microsoft.Coyote.Actors.BugFinding.Tests.Done.TestPushStateInherit();
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Goto;4using Microsoft.Coyote.Actors.BugFinding.Tests.PushState;5using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGoto;6using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoNotInheritPushState;7using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushState;8using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritGoto;9using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritGotoNotInheritPushState;10using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushState;11using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritGoto;12using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritGotoNotInheritPushState;13using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritPushState;14using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritGoto;15using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritGotoNotInheritPushState;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritPushState;17using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritGoto;18using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritPushStateNotInheritGotoNotInheritPushState;
TestPushStateNotInheritGoto
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 runtime.Configure(config);13 runtime.CreateActor(typeof(Done));14 Console.WriteLine("Press <ENTER> to exit.");15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System.Threading.Tasks;23{24 {25 [OnEntry(nameof(InitOnEntry))]26 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]27 [IgnoreEvents(typeof(Halt))]28 class Init : State { }29 void InitOnEntry(Event e)30 {31 this.RaiseGotoStateEvent<Done>();32 }33 void HandleUnitEvent()34 {35 this.RaiseGotoStateEvent<Done>();36 }37 }38}
TestPushStateNotInheritGoto
Using AI Code Generation
1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();2test.TestPushStateNotInheritGoto();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();4test.TestPushStateNotInheritMethod();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();6test.TestPushStateNotInheritOnEvent();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();8test.TestPushStateNotInheritOnEventGroup();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();10test.TestPushStateNotInheritOnEventDo();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();12test.TestPushStateNotInheritOnEventGoto();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();14test.TestPushStateNotInheritOnEventHalt();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Done();16test.TestPushStateNotInheritOnEventPushState();
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Foundations;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.Goto;15using Microsoft.Coyote.Actors.BugFinding.Tests.GotoInherit;16using Microsoft.Coyote.Actors.BugFinding.Tests.PushState;17using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGoto;18using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInherit;19using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGoto;20using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInherit;21using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGoto;22using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInherit;23using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInheritGoto;24using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInheritGotoInherit;25using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInheritGotoInheritGoto;26using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInheritGotoInheritGotoInherit;27using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInheritGotoInheritGotoInheritGoto;28using Microsoft.Coyote.Actors.BugFinding.Tests.PushStateNotInheritGotoInheritGotoInheritGotoInheritGotoInheritGotoInheritGotoInherit;
TestPushStateNotInheritGoto
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]10 {11 }12 void DoAction()13 {14 this.PushState(typeof(Init));15 this.GotoState(typeof(Init));16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Specifications;21using Microsoft.Coyote.SystematicTesting;22using Microsoft.Coyote.Tasks;23using System;24using System.Threading.Tasks;25{26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]28 {29 }30 void DoAction()31 {32 this.PushState(typeof(Init));33 this.GotoState(typeof(Init));34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.SystematicTesting;40using Microsoft.Coyote.Tasks;41using System;42using System.Threading.Tasks;43{44 {45 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]46 {47 }48 void DoAction()49 {50 this.PushState(typeof(Init));51 this.GotoState(typeof(Init));52 }53 }54}
TestPushStateNotInheritGoto
Using AI Code Generation
1{2 {3 internal async Task TestPushStateNotInheritGoto()4 {5 var runtime = RuntimeFactory.Create();6 var m = runtime.CreateActor(typeof(M));
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