Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.ActiveOnEntry
EventHandlerTests.cs
Source:EventHandlerTests.cs  
...221            private void InitOnExit()222            {223                this.SendEvent(this.Id, new E1());224            }225            [OnEntry(nameof(ActiveOnEntry))]226            [OnEventDoAction(typeof(E1), nameof(HandleE1))]227            private class Active : State228            {229            }230            private void ActiveOnEntry()231            {232                this.Test = true;233            }234            private void HandleE1()235            {236                this.Assert(this.Test is false, "Reached test assertion.");237            }238        }239        [Fact(Timeout = 5000)]240        public void TestEventHandlerInStateMachine4()241        {242            this.TestWithError(r =>243            {244                r.CreateActor(typeof(M4));245            },246            expectedError: "Reached test assertion.",247            replay: true);248        }249        private class M5 : StateMachine250        {251            [Start]252            [OnEntry(nameof(InitOnEntry))]253            [OnExit(nameof(InitOnExit))]254            [OnEventGotoState(typeof(UnitEvent), typeof(Init))]255            [OnEventDoAction(typeof(E1), nameof(HandleE1))]256            private class Init : State257            {258            }259            private void InitOnEntry()260            {261                this.SendEvent(this.Id, UnitEvent.Instance);262            }263            private void InitOnExit()264            {265                this.SendEvent(this.Id, new E1());266            }267            private void HandleE1()268            {269                this.Assert(false, "Reached test assertion.");270            }271        }272        [Fact(Timeout = 5000)]273        public void TestEventHandlerInStateMachine5()274        {275            this.TestWithError(r =>276            {277                r.CreateActor(typeof(M5));278            },279            expectedError: "Reached test assertion.",280            replay: true);281        }282        private class M6 : StateMachine283        {284            [Start]285            [OnEntry(nameof(InitOnEntry))]286            [OnExit(nameof(InitOnExit))]287            [OnEventGotoState(typeof(UnitEvent), typeof(Init))]288            [OnEventPushState(typeof(E1), typeof(Init))]289            private class Init : State290            {291            }292            private void InitOnEntry()293            {294                this.SendEvent(this.Id, UnitEvent.Instance, options: new SendOptions(assert: 1));295            }296            private void InitOnExit()297            {298                this.SendEvent(this.Id, new E1());299            }300        }301        [Fact(Timeout = 5000)]302        public void TestEventHandlerInStateMachine6()303        {304            this.TestWithError(r =>305            {306                r.CreateActor(typeof(M6));307            },308            expectedError: "There are more than 1 instances of 'Events.UnitEvent' in the input queue of M6().",309            replay: true);310        }311        private class M7 : StateMachine312        {313            [Start]314            [OnEntry(nameof(InitOnEntry))]315            [OnExit(nameof(InitOnExit))]316            [OnEventGotoState(typeof(UnitEvent), typeof(Init))]317            [OnEventPushState(typeof(E1), typeof(Active))]318            private class Init : State319            {320            }321            private void InitOnEntry()322            {323                this.SendEvent(this.Id, UnitEvent.Instance);324            }325            private void InitOnExit()326            {327                this.SendEvent(this.Id, new E1());328            }329            [OnEntry(nameof(ActiveOnEntry))]330            private class Active : State331            {332            }333            private void ActiveOnEntry()334            {335                this.Assert(false, "Reached test assertion.");336            }337        }338        [Fact(Timeout = 5000)]339        public void TestEventHandlerInStateMachine7()340        {341            this.TestWithError(r =>342            {343                r.CreateActor(typeof(M7));344            },345            expectedError: "Reached test assertion.",346            replay: true);347        }348        private class M8 : StateMachine349        {350            private bool Test = false;351            [Start]352            [OnEntry(nameof(InitOnEntry))]353            [OnExit(nameof(InitOnExit))]354            [OnEventGotoState(typeof(UnitEvent), typeof(Init))]355            [OnEventPushState(typeof(E1), typeof(Active))]356            [OnEventDoAction(typeof(E2), nameof(HandleE2))]357            private class Init : State358            {359            }360            private void InitOnEntry()361            {362                this.SendEvent(this.Id, UnitEvent.Instance);363            }364            private void InitOnExit()365            {366                this.SendEvent(this.Id, new E1());367            }368            [OnEntry(nameof(ActiveOnEntry))]369            private class Active : State370            {371            }372            private void ActiveOnEntry()373            {374                this.Test = true;375                this.SendEvent(this.Id, new E2());376            }377            private void HandleE2()378            {379                this.Assert(this.Test is false, "Reached test assertion.");380            }381        }382        [Fact(Timeout = 5000)]383        public void TestEventHandlerInStateMachine8()384        {385            this.TestWithError(r =>386            {387                r.CreateActor(typeof(M8));388            },389            expectedError: "Reached test assertion.",390            replay: true);391        }392        private class M9 : StateMachine393        {394            private bool Test = false;395            [Start]396            [OnEntry(nameof(InitOnEntry))]397            [OnExit(nameof(InitOnExit))]398            [OnEventPushState(typeof(UnitEvent), typeof(Active))]399            [OnEventDoAction(typeof(E2), nameof(HandleE2))]400            private class Init : State401            {402            }403            private void InitOnEntry()404            {405                this.SendEvent(this.Id, UnitEvent.Instance);406            }407            private void InitOnExit()408            {409                this.SendEvent(this.Id, new E1());410            }411            [OnEntry(nameof(ActiveOnEntry))]412            private class Active : State413            {414            }415            private void ActiveOnEntry()416            {417                this.Test = true;418                this.SendEvent(this.Id, new E2());419                this.RaisePopStateEvent();420            }421            private void HandleE2()422            {423                this.Assert(this.Test is false, "Reached test assertion.");424            }425        }426        [Fact(Timeout = 5000)]427        public void TestEventHandlerInStateMachine9()428        {429            this.TestWithError(r =>430            {431                r.CreateActor(typeof(M9));432            },433            expectedError: "Reached test assertion.",434            replay: true);435        }436        private class M10 : StateMachine437        {438            private bool Test = false;439            [Start]440            [OnEntry(nameof(InitOnEntry))]441            [OnExit(nameof(InitOnExit))]442            [OnEventPushState(typeof(UnitEvent), typeof(Active))]443            [OnEventDoAction(typeof(E2), nameof(HandleE2))]444            private class Init : State445            {446            }447            private void InitOnEntry()448            {449                this.SendEvent(this.Id, UnitEvent.Instance);450            }451            private void InitOnExit()452            {453                this.SendEvent(this.Id, new E1());454            }455            [OnEntry(nameof(ActiveOnEntry))]456            private class Active : State457            {458            }459            private void ActiveOnEntry()460            {461                this.Test = true;462                this.SendEvent(this.Id, new E2());463            }464            private void HandleE2()465            {466                this.Assert(this.Test is false, "Reached test assertion.");467            }468        }469        [Fact(Timeout = 5000)]470        public void TestEventHandlerInStateMachine10()471        {472            this.TestWithError(r =>473            {474                r.CreateActor(typeof(M10));475            },476            expectedError: "Reached test assertion.",477            replay: true);478        }479        private class M11 : StateMachine480        {481            private bool Test = false;482            [Start]483            [OnEntry(nameof(InitOnEntry))]484            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]485            [OnEventGotoState(typeof(E2), typeof(Checking))]486            private class Init : State487            {488            }489            private void InitOnEntry()490            {491                this.SendEvent(this.Id, UnitEvent.Instance);492            }493            [OnEntry(nameof(ActiveOnEntry))]494            [OnExit(nameof(ActiveOnExit))]495            [OnEventGotoState(typeof(E2), typeof(Init))]496            private class Active : State497            {498            }499            private void ActiveOnEntry()500            {501                this.Test = true;502                this.SendEvent(this.Id, new E2());503            }504            private void ActiveOnExit()505            {506                this.SendEvent(this.Id, new E2());507            }508            [OnEntry(nameof(CheckingOnEntry))]509            private class Checking : State510            {511            }512            private void CheckingOnEntry()513            {514                this.Assert(this.Test is false, "Reached test assertion.");515            }516        }517        [Fact(Timeout = 5000)]518        public void TestEventHandlerInStateMachine11()519        {520            this.TestWithError(r =>521            {522                r.CreateActor(typeof(M11));523            },524            expectedError: "Reached test assertion.",525            replay: true);526        }527        private class M12 : StateMachine528        {529            private bool Test = false;530            [Start]531            [OnEntry(nameof(InitOnEntry))]532            [OnExit(nameof(InitOnExit))]533            [OnEventGotoState(typeof(UnitEvent), typeof(Init))]534            [OnEventPushState(typeof(E1), typeof(Active))]535            [OnEventDoAction(typeof(E2), nameof(HandleE2))]536            private class Init : State537            {538            }539            private void InitOnEntry()540            {541                this.SendEvent(this.Id, UnitEvent.Instance);542            }543            private void InitOnExit()544            {545                this.SendEvent(this.Id, new E1());546            }547            [OnEntry(nameof(ActiveOnEntry))]548            [OnExit(nameof(ActiveOnExit))]549            [OnEventGotoState(typeof(E2), typeof(Init))]550            private class Active : State551            {552            }553            private void ActiveOnEntry()554            {555                this.Test = true;556                this.SendEvent(this.Id, new E2());557            }558            private void ActiveOnExit()559            {560                this.Assert(this.Test is false, "Reached test assertion.");561            }562#pragma warning disable CA1822 // Mark members as static563            private void HandleE2()564#pragma warning restore CA1822 // Mark members as static565            {566            }567        }568        [Fact(Timeout = 5000)]569        public void TestEventHandlerInStateMachine12()570        {571            this.TestWithError(r =>572            {573                r.CreateActor(typeof(M12));574            },575            expectedError: "Reached test assertion.",576            replay: true);577        }578        private class M13 : StateMachine579        {580            private bool Test = false;581            [Start]582            [OnEntry(nameof(InitOnEntry))]583            [OnExit(nameof(InitOnExit))]584            [OnEventPushState(typeof(UnitEvent), typeof(Active))]585            [OnEventDoAction(typeof(E2), nameof(HandleE2))]586            private class Init : State587            {588            }589            private void InitOnEntry()590            {591                this.SendEvent(this.Id, UnitEvent.Instance);592            }593            private void InitOnExit()594            {595                this.SendEvent(this.Id, new E1());596            }597            [OnEntry(nameof(ActiveOnEntry))]598            [OnExit(nameof(ActiveOnExit))]599            private class Active : State600            {601            }602            private void ActiveOnEntry()603            {604                this.Test = true;605                this.RaisePopStateEvent();606            }607            private void ActiveOnExit()608            {609                this.SendEvent(this.Id, new E2());610            }611            private void HandleE2()612            {613                this.Assert(this.Test is false, "Reached test assertion.");614            }615        }616        [Fact(Timeout = 5000)]617        public void TestEventHandlerInStateMachine13()618        {619            this.TestWithError(r =>620            {621                r.CreateActor(typeof(M13));622            },623            expectedError: "Reached test assertion.",624            replay: true);625        }626        private class M14 : StateMachine627        {628            [Start]629            [OnEntry(nameof(InitOnEntry))]630            [OnExit(nameof(InitOnExit))]631            [OnEventGotoState(typeof(UnitEvent), typeof(Init))]632            [OnEventPushState(typeof(E1), typeof(Active))]633            [OnEventDoAction(typeof(E2), nameof(HandleE2))]634            private class Init : State635            {636            }637            private void InitOnEntry()638            {639                this.SendEvent(this.Id, UnitEvent.Instance, options: new SendOptions(assert: 1));640            }641            private void InitOnExit()642            {643                this.SendEvent(this.Id, new E1());644            }645            [OnEntry(nameof(ActiveOnEntry))]646            private class Active : State647            {648            }649            private void ActiveOnEntry() => this.RaiseEvent(UnitEvent.Instance);650#pragma warning disable CA1822 // Mark members as static651            private void HandleE2()652#pragma warning restore CA1822 // Mark members as static653            {654            }655        }656        [Fact(Timeout = 5000)]657        public void TestEventHandlerInStateMachine14()658        {659            this.TestWithError(r =>660            {661                r.CreateActor(typeof(M14));662            },663            expectedError: "There are more than 1 instances of 'Events.UnitEvent' in the input queue of M14().",664            replay: true);665        }666        private class M15 : StateMachine667        {668            [Start]669            [OnEntry(nameof(InitOnEntry))]670            [OnEventPushState(typeof(UnitEvent), typeof(Active))]671            private class Init : State672            {673            }674            private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);675            [OnEntry(nameof(ActiveOnEntry))]676            [OnExit(nameof(ActiveOnExit))]677            private class Active : State678            {679            }680            private void ActiveOnEntry() => this.RaisePopStateEvent();681            private void ActiveOnExit()682            {683                this.Assert(false, "Reached test assertion.");684            }685        }686        [Fact(Timeout = 5000)]687        public void TestEventHandlerInStateMachine15()688        {689            this.TestWithError(r =>690            {691                r.CreateActor(typeof(M15));692            },693            expectedError: "Reached test assertion.",694            replay: true);695        }696        private class M16 : StateMachine697        {698            private bool Test = false;699            [Start]700            [OnEntry(nameof(InitOnEntry))]701            [OnEventPushState(typeof(HaltEvent), typeof(Active))]702            [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]703            private class Init : State704            {705            }706            private void InitOnEntry()707            {708                this.SendEvent(this.Id, UnitEvent.Instance);709                this.RaiseEvent(HaltEvent.Instance);710            }711            [OnEntry(nameof(ActiveOnEntry))]712            private class Active : State713            {714            }715            private void ActiveOnEntry()716            {717                this.Test = true;718            }719            private void HandleUnitEvent()720            {721                this.Assert(this.Test is false, "Reached test assertion.");722            }723        }724        [Fact(Timeout = 5000)]725        public void TestEventHandlerInStateMachine16()726        {727            this.TestWithError(r =>728            {729                r.CreateActor(typeof(M16));730            },731            expectedError: "Reached test assertion.",732            replay: true);733        }734        private class M17 : StateMachine735        {736            private bool Test = false;737            [Start]738            [OnEntry(nameof(InitOnEntry))]739            [OnEventGotoState(typeof(DefaultEvent), typeof(Active))]740            [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]741            [OnEventDoAction(typeof(E1), nameof(HandleE1))]742            private class Init : State743            {744            }745            private void InitOnEntry() => this.RaiseEvent(new E1());746            private void HandleUnitEvent()747            {748                this.Test = true;749            }750            private void HandleE1()751            {752                this.SendEvent(this.Id, UnitEvent.Instance);753            }754            [OnEntry(nameof(ActiveOnEntry))]755            private class Active : State756            {757            }758            private void ActiveOnEntry()759            {760                this.Assert(this.Test is false, "Reached test assertion.");761            }762        }763        [Fact(Timeout = 5000)]764        public void TestEventHandlerInStateMachine17()765        {766            this.TestWithError(r =>767            {768                r.CreateActor(typeof(M17));769            },770            expectedError: "Reached test assertion.",771            replay: true);772        }773        private class M18 : StateMachine774        {775            private readonly bool Test = false;776            [Start]777            [OnEventGotoState(typeof(DefaultEvent), typeof(Active))]778            private class Init : State779            {780            }781            [OnEntry(nameof(ActiveOnEntry))]782            private class Active : State783            {784            }785            private void ActiveOnEntry()786            {787                this.Assert(this.Test is true, "Reached test assertion.");788            }789        }790        [Fact(Timeout = 5000)]791        public void TestEventHandlerInStateMachine18()792        {793            this.TestWithError(r =>794            {795                r.CreateActor(typeof(M18));796            },797            expectedError: "Reached test assertion.",798            replay: true);799        }800        private class M19 : StateMachine801        {802            private int Value;803            [Start]804            [OnEntry(nameof(InitOnEntry))]805            [OnEventPushState(typeof(UnitEvent), typeof(Active))]806            [OnEventDoAction(typeof(DefaultEvent), nameof(DefaultAction))]807            private class Init : State808            {809            }810            private void InitOnEntry()811            {812                this.Value = 0;813                this.RaiseEvent(UnitEvent.Instance);814            }815            private void DefaultAction()816            {817                this.Assert(false, "Reached test assertion.");818            }819            [OnEntry(nameof(ActiveOnEntry))]820            [IgnoreEvents(typeof(UnitEvent))]821            private class Active : State822            {823            }824            private void ActiveOnEntry()825            {826                if (this.Value is 0)827                {828                    this.RaiseEvent(UnitEvent.Instance);829                }830                else831                {832                    this.Value++;833                }834            }835        }836        [Fact(Timeout = 5000)]837        public void TestEventHandlerInStateMachine19()838        {839            this.TestWithError(r =>840            {841                r.CreateActor(typeof(M19));842            },843            expectedError: "Reached test assertion.",844            replay: true);845        }846        private class M20 : StateMachine847        {848            [Start]849            [OnEventGotoState(typeof(DefaultEvent), typeof(Active))]850            private class Init : State851            {852            }853            [OnEntry(nameof(ActiveOnEntry))]854            private class Active : State855            {856            }857            private void ActiveOnEntry(Event e)858            {859                this.Assert(e.GetType() == typeof(DefaultEvent));860            }861        }862        [Fact(Timeout = 5000)]863        public void TestEventHandlerInStateMachine20()864        {865            this.Test(r =>866            {867                r.CreateActor(typeof(M20));868            });869        }870        private class M21a : StateMachine871        {...ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.TestingServices.Coverage;ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10    {11        static void Main(string[] args)12        {13            var configuration = Configuration.Create().WithTestingIterations(100);14            var test = new EventHandlerTests();15            var result = TestingEngine.Test(configuration, test);16        }17    }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Testing;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28    {29        static void Main(string[] args)30        {31            var configuration = Configuration.Create().WithTestingIterations(100);32            var test = new EventHandlerTests();33            var result = TestingEngine.Test(configuration, test);34        }35    }36}37   at Microsoft.Coyote.Actors.BugFinding.StateMachine`1.<>c.<.ctor>b__32_0(Type t)38   at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext()39   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()40   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Runtime;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13    {14        static void Main(string[] args)15        {16            var configuration = Configuration.Create().WithStrategy(new RandomStrategy());17            var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);18            var actor = runtime.CreateActor(typeof(EventHandlerTests));19            runtime.SendEvent(actor, new E(), null);20            runtime.Wait();21        }22    }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.TestingServices;27using Microsoft.Coyote.TestingServices.Runtime;28using Microsoft.Coyote.TestingServices.SchedulingStrategies;29using Microsoft.Coyote.TestingServices.Tracing.Schedule;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36    {37        static void Main(string[] args)38        {39            var configuration = Configuration.Create().WithStrategy(new RandomStrategy());40            var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);41            var actor = runtime.CreateActor(typeof(EventHandlerTests));42            runtime.SendEvent(actor, new E(), null);43            runtime.Wait();44        }45    }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.TestingServices;ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;6using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random.RandomWalk;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random.RandomWalk.RandomWalkStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random.RandomWalk.RandomWalkStrategies.RandomWalkScheduleInjection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random.RandomWalk.RandomWalkStrategies.RandomWalkScheduleInjection.RandomWalkScheduleInjectionStrategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random.RandomWalk.RandomWalkStrategies.RandomWalkScheduleInjection.RandomWalkScheduleInjectionStrategies.RandomWalkScheduleInjectionStrategy;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Schedulers.BugFinding.Strategies.Injection.Schedule.ScheduleGenerators.Random.RandomWalk.RandomWalkStrategies.RandomWalkScheduleInjection.RandomWalkScheduleInjectionStrategies.RandomWalkScheduleInjectionStrategy.RandomWalkScheduleInjectionStrategy;ActiveOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8    {9        public EventHandlerTests(ActorRuntime runtime, ActorId id) : base(runtime, id)10        {11        }12        protected override async Task OnInitializeAsync(Event initialEvent)13        {14            await this.RegisterEventHandlerAsync(typeof(EventA), this.OnEventA);15            await this.RegisterEventHandlerAsync(typeof(EventB), this.OnEventB);16            await this.RegisterEventHandlerAsync(typeof(EventC), this.OnEventC);17            await this.RegisterEventHandlerAsync(typeof(EventD), this.OnEventD);18            await this.RegisterEventHandlerAsync(typeof(EventE), this.OnEventE);19            await this.RegisterEventHandlerAsync(typeof(EventF), this.OnEventF);20            await this.RegisterEventHandlerAsync(typeof(EventG), this.OnEventG);21            await this.RegisterEventHandlerAsync(typeof(EventH), this.OnEventH);22            await this.RegisterEventHandlerAsync(typeof(EventI), this.OnEventI);23            await this.RegisterEventHandlerAsync(typeof(EventJ), this.OnEventJ);24            await this.RegisterEventHandlerAsync(typeof(EventK), this.OnEventK);25            await this.RegisterEventHandlerAsync(typeof(EventL), this.OnEventL);26            await this.RegisterEventHandlerAsync(typeof(EventM), this.OnEventM);27            await this.RegisterEventHandlerAsync(typeof(EventN), this.OnEventN);28            await this.RegisterEventHandlerAsync(typeof(EventO), this.OnEventO);29            await this.RegisterEventHandlerAsync(typeof(EventP), this.OnEventP);30            await this.RegisterEventHandlerAsync(typeof(EventQ), this.OnEventQ);31            await this.RegisterEventHandlerAsync(typeof(EventR), this.OnEventR);32            await this.RegisterEventHandlerAsync(typeof(EventS), this.OnEventS);33            await this.RegisterEventHandlerAsync(typeof(EventT), this.OnEventT);34            await this.RegisterEventHandlerAsync(typeof(EventU), this.OnEventU);35            await this.RegisterEventHandlerAsync(typeof(EventV), this.OnEventV);36            await this.RegisterEventHandlerAsync(typeof(EventW), this.OnEventW);37            await this.RegisterEventHandlerAsync(typeof(EventX), this.OnEventX);38            await this.RegisterEventHandlerAsync(typeof(EventY), this.OnEventY);39            await this.RegisterEventHandlerAsync(typeof(EventZ), this.OnEventZ);40            await this.RegisterEventHandlerAsync(typeof(EventAA), this.OnEventAA);ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9{10    {11        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]12        {13            private void ActiveOnEntry()14            {15                this.Raise(new E());16            }17        }18        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]19        {20            private void ActiveOnEntry()21            {22                this.Raise(new E());23            }24        }25        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]26        {27            private void ActiveOnEntry()28            {29                this.Raise(new E());30            }31        }32        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]33        {34            private void ActiveOnEntry()35            {36                this.Raise(new E());37            }38        }39        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]40        {41            private void ActiveOnEntry()42            {43                this.Raise(new E());44            }45        }46        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]47        {48            private void ActiveOnEntry()49            {50                this.Raise(new E());51            }52        }53        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]54        {55            private void ActiveOnEntry()56            {57                this.Raise(new E());58            }59        }60        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]61        {62            private void ActiveOnEntry()63            {64                this.Raise(new E());65            }66        }67        [OnEventDoAction(typeof(Start), nameof(ActiveOnEntry))]68        {69            private void ActiveOnEntry()70            {71                this.Raise(new E());72            }73        }ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7    {8        static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.MaxSchedulingSteps = 100000;12            config.MaxFairSchedulingSteps = 100000;13            config.MaxStepsFromEntryToError = 1000;14            config.MaxUnfairSchedulingSteps = 100000;15            config.TraceLength = 100000;16            config.TraceDepth = 100000;17            config.Verbose = 3;18            config.EnableDataRaceDetection = true;19            config.EnableCycleDetection = true;20            config.EnableLivelockDetection = true;21            config.EnableDeadlockDetection = true;22            config.EnableActorMonitoring = true;23            config.EnableStateGraph = true;24            config.EnableActorStateExploration = true;25            config.EnableStateGraphExploration = true;26            config.EnableRandomExecution = true;27            config.EnableBuggyTracePrinting = true;28            config.EnableBuggyMachinePrinting = true;29            config.EnableStateGraphPrinting = true;30            config.EnableActorStatePrinting = true;31            config.EnableStateGraphExplorationPrinting = true;32            config.EnableActorStateExplorationPrinting = true;33            config.EnableStateGraphExplorationGraphVizPrinting = true;34            config.EnableActorStateExplorationGraphVizPrinting = true;35            config.EnableActorStateExplorationGraphViz = true;36            config.EnableStateGraphExplorationGraphViz = true;37            config.EnableActorStateExplorationGraphVizPrinting = true;38            config.EnableStateGraphExplorationGraphVizPrinting = true;39            config.EnableCycleDetection = true;40            config.EnableCyclePrinting = true;41            config.EnableCycleGraphVizPrinting = true;42            config.EnableCycleGraphViz = true;43            config.EnableDataRaceDetection = true;44            config.EnableDataRacePrinting = true;45            config.EnableDataRaceGraphVizPrinting = true;46            config.EnableDataRaceGraphViz = true;47            config.EnableDeadlockDetection = true;48            config.EnableDeadlockPrinting = true;49            config.EnableDeadlockGraphVizPrinting = true;50            config.EnableDeadlockGraphViz = true;51            config.EnableLivelockDetection = true;ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.Coverage;5using Microsoft.Coyote.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.SnapshotStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponential;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecutionWithFairScheduling;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecutionWithFairScheduling2;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecutionWithFairScheduling3;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecutionWithFairScheduling4;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecutionWithFairScheduling5;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24    {25        [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]26        [OnEventDoAction(typeof(UnitEvent), nameof(Exit))]27        {28        }29        private void Entry()30        {31            this.Assert(this.IsEventHandlerActive);32        }33        private void Exit()34        {35            this.Assert(!this.IsEventHandlerActive);36        }37    }38    {39        {40            [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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