Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.EntryS1
EventHandlerTests.cs
Source:EventHandlerTests.cs  
...888            private void ExitInit()889            {890                this.Test = true;891            }892            [OnEntry(nameof(EntryS1))]893            [OnEventGotoState(typeof(UnitEvent), typeof(S2))]894            private class S1 : State895            {896            }897            private void EntryS1()898            {899                this.Assert(this.Test is true);900                this.RaiseEvent(UnitEvent.Instance);901            }902            [OnEntry(nameof(EntryS2))]903            private class S2 : State904            {905            }906            private void EntryS2()907            {908                // This assert is reachable: M1A -UnitEvent-> M1B -E1-> M1A;909                // then Real_S1 (assert holds), Real_S2 (assert fails)910                this.Assert(false, "Reached test assertion.");911            }912            private void Action1()913            {914                this.SendEvent(this.GhostMachine, new E2());915            }916        }917        private class M21b : StateMachine918        {919            private ActorId RealMachine;920            [Start]921            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]922            [OnEventGotoState(typeof(UnitEvent), typeof(S1))]923            private class Init : State924            {925            }926            private void SetupEvent(Event e)927            {928                this.RealMachine = (e as SetupEvent).Id;929            }930            [OnEntry(nameof(EntryS1))]931            [OnEventGotoState(typeof(E2), typeof(S2))]932            private class S1 : State933            {934            }935            private void EntryS1()936            {937                this.SendEvent(this.RealMachine, new E3());938                this.SendEvent(this.RealMachine, new E1());939            }940            private class S2 : State941            {942            }943        }944        [Fact(Timeout = 5000)]945        public void TestEventHandlerInStateMachine21()946        {947            this.TestWithError(r =>948            {949                r.CreateActor(typeof(M21a));950            },951            configuration: this.GetConfiguration().WithDFSStrategy(),952            expectedError: "Reached test assertion.",953            replay: true);954        }955        private class M22a : StateMachine956        {957            private ActorId GhostMachine;958            [Start]959            [OnEntry(nameof(InitOnEntry))]960            [OnEventGotoState(typeof(E3), typeof(S2))]961            [OnEventPushState(typeof(UnitEvent), typeof(S1))]962            [OnEventDoAction(typeof(E1), nameof(Action1))]963            private class Init : State964            {965            }966            private void InitOnEntry()967            {968                this.GhostMachine = this.CreateActor(typeof(M22b));969                this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));970                this.RaiseEvent(UnitEvent.Instance);971            }972            [OnEntry(nameof(EntryS1))]973            private class S1 : State974            {975            }976            private void EntryS1()977            {978                this.SendEvent(this.GhostMachine, UnitEvent.Instance);979                // We wait in this state until E1 comes from M2B,980                // then handle E1 using the inherited handler Action1981                // installed by Init.982                // Then wait until E3 comes from M2B, and since983                // there's no handler for E3 in this pushed state,984                // this state is popped, and E3 goto handler from Init985                // is invoked.986            }987            [OnEntry(nameof(EntryS2))]988            private class S2 : State989            {990            }991            private void EntryS2()992            {993                // This assert is reachable.994                this.Assert(false, "Reached test assertion.");995            }996            private void Action1()997            {998                this.SendEvent(this.GhostMachine, new E2());999            }1000        }1001        private class M22b : StateMachine1002        {1003            private ActorId RealMachine;1004            [Start]1005            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1006            [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1007            private class Init : State1008            {1009            }1010            private void SetupEvent(Event e)1011            {1012                this.RealMachine = (e as SetupEvent).Id;1013            }1014            [OnEntry(nameof(EntryS1))]1015            [OnEventGotoState(typeof(E2), typeof(S2))]1016            private class S1 : State1017            {1018            }1019            private void EntryS1()1020            {1021                this.SendEvent(this.RealMachine, new E1());1022            }1023            [OnEntry(nameof(EntryS2))]1024            private class S2 : State1025            {1026            }1027            private void EntryS2()1028            {1029                this.SendEvent(this.RealMachine, new E3());1030            }1031        }1032        [Fact(Timeout = 5000)]1033        public void TestEventHandlerInStateMachine22()1034        {1035            this.TestWithError(r =>1036            {1037                r.CreateActor(typeof(M22a));1038            },1039            configuration: this.GetConfiguration().WithDFSStrategy(),1040            expectedError: "Reached test assertion.",1041            replay: true);1042        }1043        private class M23a : StateMachine1044        {1045            private ActorId GhostMachine;1046            [Start]1047            [OnEntry(nameof(InitOnEntry))]1048            [OnEventGotoState(typeof(E3), typeof(S2))]1049            [OnEventPushState(typeof(UnitEvent), typeof(S1))]1050            [OnEventDoAction(typeof(E4), nameof(Action1))]1051            private class Init : State1052            {1053            }1054            private void InitOnEntry()1055            {1056                this.GhostMachine = this.CreateActor(typeof(M23b));1057                this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));1058                this.RaiseEvent(UnitEvent.Instance);1059            }1060            [OnEntry(nameof(EntryS1))]1061            private class S1 : State1062            {1063            }1064            private void EntryS1()1065            {1066                this.SendEvent(this.GhostMachine, UnitEvent.Instance);1067            }1068            [OnEntry(nameof(EntryS2))]1069            private class S2 : State1070            {1071            }1072            private void EntryS2()1073            {1074                // This assert is reachable.1075                this.Assert(false, "Reached test assertion.");1076            }1077            private void Action1()1078            {1079                this.SendEvent(this.GhostMachine, new E2());1080            }1081        }1082        private class M23b : StateMachine1083        {1084            private ActorId RealMachine;1085            [Start]1086            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1087            [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1088            private class Init : State1089            {1090            }1091            private void SetupEvent(Event e)1092            {1093                this.RealMachine = (e as SetupEvent).Id;1094            }1095            [OnEntry(nameof(EntryS1))]1096            [OnEventGotoState(typeof(E2), typeof(S2))]1097            private class S1 : State1098            {1099            }1100            private void EntryS1()1101            {1102                this.SendEvent(this.RealMachine, new E4(100));1103            }1104            [OnEntry(nameof(EntryS2))]1105            private class S2 : State1106            {1107            }1108            private void EntryS2()1109            {1110                this.SendEvent(this.RealMachine, new E3());1111            }1112        }1113        [Fact(Timeout = 5000)]1114        public void TestEventHandlerInStateMachine23()...EntryS1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Systematic;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Regression;10using Microsoft.Coyote.Actors.BugFinding.Tests.Regression.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Regression.Tasks.TaskCompletionSource;12{13    {14        public static async Task Main()15        {16            var config = Configuration.Create();17            config.MaxSchedulingSteps = 100;18            config.MaxFairSchedulingSteps = 100;19            config.MaxStepsFromEntryToError = 100;20            config.SchedulingIterations = 10;21            config.TestingIterations = 10;22            config.Verbose = 3;23            config.EnableCycleDetection = true;24            config.EnableDataRaceDetection = true;25            config.EnableDeadlockDetection = true;26            config.EnableHotStateDetection = true;27            config.EnableLivelockDetection = true;28            config.EnableOperationCanceledException = true;29            config.EnableObjectDisposedException = true;30            config.EnableIndexOutOfRangeException = true;31            config.EnableNullReferenceException = true;32            config.EnableDivideByZeroException = true;33            config.EnableActorDeadlockException = true;34            config.EnableActorTaskException = true;35            config.EnableUncontrolledProcessTerminationException = true;36            config.EnableAssertionFailureException = true;37            config.EnableBugFinding = true;38            config.EnableStateGraphTesting = true;39            config.EnableRandomExecution = true;40            config.EnableRandomTesting = true;41            config.EnableBoundedRandomTesting = true;42            config.EnableUnfairTesting = true;43            config.EnablePCTesting = true;44            config.EnableFairPCTesting = true;45            config.EnableProbabilisticRandomExecution = true;46            config.ProbabilisticRandomExecutionProbability = 0.5;47            config.EnableProbabilisticRandomTesting = true;48            config.ProbabilisticRandomTestingProbability = 0.5;49            config.EnableFairProbabilisticRandomTesting = true;50            config.FairProbabilisticRandomTestingProbability = 0.5;51            config.EnableStateGraphTesting = true;52            config.EnableStateGraphTesting = true;EntryS1
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachines;6using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;8using Microsoft.Coyote.Actors.TestingServices;9using Microsoft.Coyote.Actors.TestingServices.StateCaching;10using Microsoft.Coyote.Actors.TestingServices.StateCaching.Logging;11using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies;12using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies.SnapshotStrategies;13using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies.StateGraphStrategies;14using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies.StateStrategies;15using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies.TupleStrategies;16using Microsoft.Coyote.Actors.TestingServices.StateCaching.Strategies.ValueTupleStrategies;17using Microsoft.Coyote.Actors.TestingServices.Timers;18using Microsoft.Coyote.Actors.TestingServices.Utilities;19using Microsoft.Coyote.Actors.TestingServices.Utilities.Strategies;20using Microsoft.Coyote.BugFinding;21using Microsoft.Coyote.BugFinding.Strategies;22using Microsoft.Coyote.BugFinding.TestingServices;23using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;24using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.DPOR;25using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.Fuzzing;26using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.Fuzzing.Strategies;27using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.HistoryGuided;28using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.HistoryGuided.Strategies;29using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.Probabilistic;30using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.Probabilistic.Strategies;31using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies.Random;EntryS1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7    {8        static void Main(string[] args)9        {10            Console.WriteLine("Hello World!");11            var runtime = RuntimeFactory.Create();12            runtime.RegisterMonitor(typeof(EventHandlerTests.Monitor));13            runtime.CreateActor(typeof(EventHandlerTests));14            runtime.Wait();15        }16    }17}18{19    private class E1 : Event { }20    private class E2 : Event { }21    private class E3 : Event { }22    private class E4 : Event { }23    private class E5 : Event { }24    private class E6 : Event { }25    private class E7 : Event { }26    private class E8 : Event { }27    private class E9 : Event { }28    private class E10 : Event { }29    private class E11 : Event { }30    private class E12 : Event { }31    private class E13 : Event { }32    private class E14 : Event { }33    private class E15 : Event { }34    private class E16 : Event { }35    private class E17 : Event { }36    private class E18 : Event { }37    private class E19 : Event { }38    private class E20 : Event { }39    private class E21 : Event { }40    private class E22 : Event { }41    private class E23 : Event { }42    private class E24 : Event { }43    private class E25 : Event { }44    private class E26 : Event { }45    private class E27 : Event { }46    private class E28 : Event { }47    private class E29 : Event { }48    private class E30 : Event { }49    private class E31 : Event { }50    private class E32 : Event { }51    private class E33 : Event { }52    private class E34 : Event { }53    private class E35 : Event { }54    private class E36 : Event { }55    private class E37 : Event { }56    private class E38 : Event { }57    private class E39 : Event { }58    private class E40 : Event { }59    private class E41 : Event { }60    private class E42 : Event { }61    private class E43 : Event { }EntryS1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            var test = new EventHandlerTests();9            await test.EntryS1();10        }11    }12}EntryS1
Using AI Code Generation
1var entryS1Method = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests).GetMethod("EntryS1");2var entryS1MethodTask = (System.Threading.Tasks.Task)entryS1Method.Invoke(null, null);3entryS1MethodTask.Wait();4var entryS2Method = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests).GetMethod("EntryS2");5var entryS2MethodTask = (System.Threading.Tasks.Task)entryS2Method.Invoke(null, null);6entryS2MethodTask.Wait();7var entryS3Method = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests).GetMethod("EntryS3");8var entryS3MethodTask = (System.Threading.Tasks.Task)entryS3Method.Invoke(null, null);9entryS3MethodTask.Wait();10var entryS4Method = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests).GetMethod("EntryS4");11var entryS4MethodTask = (System.Threading.Tasks.Task)entryS4Method.Invoke(null, null);12entryS4MethodTask.Wait();13var entryS5Method = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests).GetMethod("EntryS5");14var entryS5MethodTask = (System.Threading.Tasks.Task)entryS5Method.Invoke(null, null);15entryS5MethodTask.Wait();16var entryS6Method = typeof(Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests).GetMethod("EntryS6");17var entryS6MethodTask = (System.Threading.Tasks.Task)entryS6Method.Invoke(null, null);18entryS6MethodTask.Wait();EntryS1
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tasks;5{6    {7        public static void Main(string[] args)8        {9            var configuration = Configuration.Create();10            configuration.TestingIterations = 100;11            configuration.SchedulingIterations = 100;12            configuration.Verbose = 2;13            configuration.MaxFairSchedulingSteps = 100;14            configuration.CheckAllImplementations = true;15            configuration.EnableCycleDetection = true;16            configuration.EnableDataRaceDetection = true;17            configuration.EnableHotStateDetection = true;18            configuration.EnableLivelockDetection = true;19            configuration.EnableLockInversionDetection = true;20            configuration.EnableOperationCanceledException = true;21            configuration.EnableObjectDisposedException = true;22            configuration.EnableUnobservedTaskException = true;23            configuration.EnableRandomExecution = true;24            configuration.EnableActorGarbageCollection = true;25            configuration.EnableActorStatePrinting = true;26            configuration.EnableActorTaskPrinting = true;27            configuration.EnableStateGraphPrinting = true;28            configuration.EnableStateGraphScheduling = true;29            configuration.EnableEventLogging = true;30            configuration.EnableActorMonitoring = true;31            configuration.EnableStateGraphMonitoring = true;32            configuration.EnableActorScopeDebugging = true;33            configuration.EnableActorTaskDebugging = true;34            configuration.EnableStateGraphDebugging = true;35            configuration.EnableStateGraphTracing = true;36            configuration.EnableStateGraphDataCollection = true;37            configuration.EnableCoverageCollection = true;38            configuration.EnableFullExploration = true;EntryS1
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;7using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockStates;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockTypes;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities.MockUtilities;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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