Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.EventHandlerTests.EntryS2
EventHandlerTests.cs
Source:EventHandlerTests.cs  
...898            {899                this.Assert(this.Test is true);900                this.RaiseEvent(UnitEvent.Instance);901            }902            [OnEntry(nameof(EntryS2))]903            private class S2 : State904            {905            }906            private void EntryS2()907            {908                // This assert is reachable: M1A -UnitEvent-> M1B -E1-> M1A;909                // then Real_S1 (assert holds), Real_S2 (assert fails)910                this.Assert(false, "Reached test assertion.");911            }912            private void Action1()913            {914                this.SendEvent(this.GhostMachine, new E2());915            }916        }917        private class M21b : StateMachine918        {919            private ActorId RealMachine;920            [Start]921            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]922            [OnEventGotoState(typeof(UnitEvent), typeof(S1))]923            private class Init : State924            {925            }926            private void SetupEvent(Event e)927            {928                this.RealMachine = (e as SetupEvent).Id;929            }930            [OnEntry(nameof(EntryS1))]931            [OnEventGotoState(typeof(E2), typeof(S2))]932            private class S1 : State933            {934            }935            private void EntryS1()936            {937                this.SendEvent(this.RealMachine, new E3());938                this.SendEvent(this.RealMachine, new E1());939            }940            private class S2 : State941            {942            }943        }944        [Fact(Timeout = 5000)]945        public void TestEventHandlerInStateMachine21()946        {947            this.TestWithError(r =>948            {949                r.CreateActor(typeof(M21a));950            },951            configuration: this.GetConfiguration().WithDFSStrategy(),952            expectedError: "Reached test assertion.",953            replay: true);954        }955        private class M22a : StateMachine956        {957            private ActorId GhostMachine;958            [Start]959            [OnEntry(nameof(InitOnEntry))]960            [OnEventGotoState(typeof(E3), typeof(S2))]961            [OnEventPushState(typeof(UnitEvent), typeof(S1))]962            [OnEventDoAction(typeof(E1), nameof(Action1))]963            private class Init : State964            {965            }966            private void InitOnEntry()967            {968                this.GhostMachine = this.CreateActor(typeof(M22b));969                this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));970                this.RaiseEvent(UnitEvent.Instance);971            }972            [OnEntry(nameof(EntryS1))]973            private class S1 : State974            {975            }976            private void EntryS1()977            {978                this.SendEvent(this.GhostMachine, UnitEvent.Instance);979                // We wait in this state until E1 comes from M2B,980                // then handle E1 using the inherited handler Action1981                // installed by Init.982                // Then wait until E3 comes from M2B, and since983                // there's no handler for E3 in this pushed state,984                // this state is popped, and E3 goto handler from Init985                // is invoked.986            }987            [OnEntry(nameof(EntryS2))]988            private class S2 : State989            {990            }991            private void EntryS2()992            {993                // This assert is reachable.994                this.Assert(false, "Reached test assertion.");995            }996            private void Action1()997            {998                this.SendEvent(this.GhostMachine, new E2());999            }1000        }1001        private class M22b : StateMachine1002        {1003            private ActorId RealMachine;1004            [Start]1005            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1006            [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1007            private class Init : State1008            {1009            }1010            private void SetupEvent(Event e)1011            {1012                this.RealMachine = (e as SetupEvent).Id;1013            }1014            [OnEntry(nameof(EntryS1))]1015            [OnEventGotoState(typeof(E2), typeof(S2))]1016            private class S1 : State1017            {1018            }1019            private void EntryS1()1020            {1021                this.SendEvent(this.RealMachine, new E1());1022            }1023            [OnEntry(nameof(EntryS2))]1024            private class S2 : State1025            {1026            }1027            private void EntryS2()1028            {1029                this.SendEvent(this.RealMachine, new E3());1030            }1031        }1032        [Fact(Timeout = 5000)]1033        public void TestEventHandlerInStateMachine22()1034        {1035            this.TestWithError(r =>1036            {1037                r.CreateActor(typeof(M22a));1038            },1039            configuration: this.GetConfiguration().WithDFSStrategy(),1040            expectedError: "Reached test assertion.",1041            replay: true);1042        }1043        private class M23a : StateMachine1044        {1045            private ActorId GhostMachine;1046            [Start]1047            [OnEntry(nameof(InitOnEntry))]1048            [OnEventGotoState(typeof(E3), typeof(S2))]1049            [OnEventPushState(typeof(UnitEvent), typeof(S1))]1050            [OnEventDoAction(typeof(E4), nameof(Action1))]1051            private class Init : State1052            {1053            }1054            private void InitOnEntry()1055            {1056                this.GhostMachine = this.CreateActor(typeof(M23b));1057                this.SendEvent(this.GhostMachine, new SetupEvent(this.Id));1058                this.RaiseEvent(UnitEvent.Instance);1059            }1060            [OnEntry(nameof(EntryS1))]1061            private class S1 : State1062            {1063            }1064            private void EntryS1()1065            {1066                this.SendEvent(this.GhostMachine, UnitEvent.Instance);1067            }1068            [OnEntry(nameof(EntryS2))]1069            private class S2 : State1070            {1071            }1072            private void EntryS2()1073            {1074                // This assert is reachable.1075                this.Assert(false, "Reached test assertion.");1076            }1077            private void Action1()1078            {1079                this.SendEvent(this.GhostMachine, new E2());1080            }1081        }1082        private class M23b : StateMachine1083        {1084            private ActorId RealMachine;1085            [Start]1086            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]1087            [OnEventGotoState(typeof(UnitEvent), typeof(S1))]1088            private class Init : State1089            {1090            }1091            private void SetupEvent(Event e)1092            {1093                this.RealMachine = (e as SetupEvent).Id;1094            }1095            [OnEntry(nameof(EntryS1))]1096            [OnEventGotoState(typeof(E2), typeof(S2))]1097            private class S1 : State1098            {1099            }1100            private void EntryS1()1101            {1102                this.SendEvent(this.RealMachine, new E4(100));1103            }1104            [OnEntry(nameof(EntryS2))]1105            private class S2 : State1106            {1107            }1108            private void EntryS2()1109            {1110                this.SendEvent(this.RealMachine, new E3());1111            }1112        }1113        [Fact(Timeout = 5000)]1114        public void TestEventHandlerInStateMachine23()1115        {1116            this.TestWithError(r =>1117            {1118                r.CreateActor(typeof(M23a));1119            },1120            configuration: this.GetConfiguration().WithDFSStrategy(),1121            expectedError: "Reached test assertion.",1122            replay: true);...EntryS2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2EventHandlerTests.EntryS2();3using Microsoft.Coyote.Actors.BugFinding.Tests;4EventHandlerTests.EntryS3();5using Microsoft.Coyote.Actors.BugFinding.Tests;6EventHandlerTests.EntryS4();7using Microsoft.Coyote.Actors.BugFinding.Tests;8EventHandlerTests.EntryS5();9using Microsoft.Coyote.Actors.BugFinding.Tests;10EventHandlerTests.EntryS6();11using Microsoft.Coyote.Actors.BugFinding.Tests;12EventHandlerTests.EntryS7();13using Microsoft.Coyote.Actors.BugFinding.Tests;14EventHandlerTests.EntryS8();15using Microsoft.Coyote.Actors.BugFinding.Tests;16EventHandlerTests.EntryS9();17using Microsoft.Coyote.Actors.BugFinding.Tests;18EventHandlerTests.EntryS10();19using Microsoft.Coyote.Actors.BugFinding.Tests;20EventHandlerTests.EntryS11();21using Microsoft.Coyote.Actors.BugFinding.Tests;22EventHandlerTests.EntryS12();EntryS2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomScheduling;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf.Distribution;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf.Distribution.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph.Traversal.Strategies.RandomWalk.ProbabilityFunctions.Weighted.Strategies.Distribution.Cdf.Distribution.Strategies.Distribution;EntryS2
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Actors.BugFinding;6    using Microsoft.Coyote.Actors.BugFinding.Tests;7    using Microsoft.Coyote.Actors.BugFinding.Tests.Events;8    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;9    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Events;10    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks;11    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Events;12    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks;13    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Events;14    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks;15    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Events;16    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks;17    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;18    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;19    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;20    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;21    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;22    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;23    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;25    using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;EntryS2
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9{10    {11        public static async Task Main(string[] args)12        {13            var config = Configuration.Create();14            config.TestingIterations = 1;15            config.TestingEngine = TestingEngine.SystematicTesting;16            config.SchedulingStrategy = SchedulingStrategy.Random;17            config.MaxSchedulingSteps = 1000;18            config.RandomSchedulingSeed = 1;19            config.Verbose = 1;20            config.LogWriter = new LogWriter(Console.Out);21            config.EnableCycleDetection = false;22            config.EnableDataRaceDetection = false;23            config.EnableDeadlockDetection = false;24            config.EnableHotStateDetection = false;25            config.EnableLivenessChecking = false;26            config.EnableOperationInterleavings = false;27            config.EnablePCTracing = true;28            config.EnableStateGraphTracing = true;29            config.EnableStateMapTracing = true;30            config.EnableStateVectorTracing = true;31            config.EnableTestingCoverage = true;32            config.EnableUnfairnessChecking = false;33            config.EnableWeakFairnessChecking = false;34            config.EnableFairScheduling = false;35            config.EnableFairNondeterminism = false;36            config.EnableFairNondeterminismInFairScheduling = false;37            config.EnableFairNondeterminismInWeakFairScheduling = false;38            config.EnableFairNondeterminismInUnfairScheduling = false;39            config.EnableFairNondeterminismInUnfairSchedulingWithFairNondeterminism = false;40            config.EnableFairNondeterminismInUnfairSchedulingWithWeakFairNondeterminism = false;41            config.EnableFairNondeterminismInWeakFairSchedulingWithFairNondeterminism = false;42            config.EnableFairNondeterminismInWeakFairSchedulingWithWeakFairNondeterminism = false;43            config.EnableFairNondeterminismInFairSchedulingWithFairNondeterminism = false;44            config.EnableFairNondeterminismInFairSchedulingWithWeakFairNondeterminism = false;EntryS2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.Scheduling;11using Microsoft.Coyote.TestingServices.Scheduling.Strategies;12using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Basic;13using Microsoft.Coyote.TestingServices.Scheduling.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Scheduling.Strategies.PCT;16using Microsoft.Coyote.TestingServices.Scheduling.Strategies.RandomExecution;17using Microsoft.Coyote.TestingServices.Scheduling.Strategies.SPOR;18using Microsoft.Coyote.TestingServices.Scheduling.Strategies.Unfair;19using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairDeterministic;20using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairProbabilistic;21using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairRandom;22using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairRandomExecution;23using Microsoft.Coyote.TestingServices.Scheduling.Strategies.UnfairWorkConserving;24using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorkConserving;25using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCase;26using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseExecutions;27using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseProbabilistic;28using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseRandom;29using Microsoft.Coyote.TestingServices.Scheduling.Strategies.WorstCaseRandomExecution;30using Microsoft.Coyote.TestingServices.Tracing.Schedule;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Basic;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;35using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;EntryS2
Using AI Code Generation
1{2    {3        {4            public int Value;5            public E(int value)6            {7                this.Value = value;8            }9        }10        {11            public int Value;12            public M(int value)13            {14                this.Value = value;15            }16        }17        {18            public int Value;19            public N(int value)20            {21                this.Value = value;22            }23        }24        {25        }26        {27        }28        {29        }30        {31        }32        {33        }34        {35        }36        {37        }38        {39        }40        {41        }42        {43        }44        {45        }46        {47        }48        {49        }50        {51        }52        {53        }54        {55        }56        {57        }58        {59        }60        {61        }62        {63        }64        {65        }66        {67        }68        {69        }70        {71        }72        {73        }74        {75        }76        {77        }78        {79        }80        {81        }82        {83        }84        {85        }EntryS2
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4    {5        static async Task Main(string[] args)6        {7            var test = new EventHandlerTests();8            await test.EntryS2();9        }10    }11}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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