How to use ProcessStabilize method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.ProcessStabilize

ChordTests.cs

Source:ChordTests.cs Github

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...383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;...

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ProcessStabilize

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 {12 private int value;13 private ActorId left;14 private ActorId right;15 private ActorId parent;16 private ActorId root;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]19 class Init : MachineState { }20 void InitOnEntry(Event e)21 {22 this.value = (e as InitEvent).value;23 this.left = (e as InitEvent).left;24 this.right = (e as InitEvent).right;25 this.parent = (e as InitEvent).parent;26 this.root = (e as InitEvent).root;27 this.Raise(new UnitEvent());28 }29 [OnEntry(nameof(ActiveOnEntry))]30 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnUnitEvent))]31 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]32 [IgnoreEvents(typeof(FindEvent), typeof(FoundEvent))]33 class Active : MachineState { }34 void ActiveOnEntry()35 {36 this.Send(this.root, new FindEvent(this.Id, this.value));37 }38 void ActiveOnUnitEvent()39 {40 this.Send(this.parent, new UnitEvent());41 }42 [OnEntry(nameof(FindOnEntry))]43 [OnEventGotoState(typeof(UnitEvent), typeof(Find))]44 [OnEventDoAction(typeof(FindEvent), nameof(FindOnFindEvent))]45 [OnEventDoAction(typeof(FoundEvent), nameof(FindOnFoundEvent))]46 class Find : MachineState { }47 void FindOnEntry()48 {49 if (this.left != null)50 {51 this.Send(this.left, new FindEvent(this.Id, this.value));52 }53 else if (this.right != null)54 {55 this.Send(this.right, new FindEvent(this.Id, this.value));56 }57 {58 this.Send(this.parent, new FoundEvent(this.Id));59 }60 }

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Tasks.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Tasks.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Runtime.Tasks.Tasks.Tasks.Tasks.Tasks.Events;

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ProcessStabilize

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer2;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer3;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer4;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer5;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer6;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer7;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer8;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer9;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer10;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer11;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer12;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer13;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer14;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer15;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer16;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer17;26using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer18;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer19;28using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer20;29using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongWithTimer21;

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var configuration = Configuration.Create();16 var engine = TestingEngineFactory.Create(runtime, configuration);17 engine.RunAsync(new FindPredecessorTest()).Wait();18 }19 }20 }21 {22 public async Task TestFindPredecessor()23 {24 var runtime = this.CreateActorRuntime();25 var a = runtime.CreateActor(typeof(FindPredecessor));26 runtime.SendEvent(a, new FindPredecessorEvent(5));27 await this.WaitAsync(runtime, a, new FindPredecessorDoneEvent());28 this.Assert(runtime.IsActorIdAlive(a) == false, "Actor under test is still alive.");29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.SystematicTesting;39using Microsoft.Coyote.Tasks;40{41 {42 static void Main(string[] args)43 {44 using (var runtime = RuntimeFactory.Create())45 {46 var configuration = Configuration.Create();47 var engine = TestingEngineFactory.Create(runtime,

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.ThrowOnFailure = true;13 configuration.LivenessTemperatureThreshold = 100;14 var runtime = RuntimeFactory.Create(configuration);15 runtime.RegisterMonitor(typeof(FindPredecessor));16 runtime.CreateActor(typeof(Master));17 runtime.Wait();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 var a = this.CreateActor(typeof(A));24 var b = this.CreateActor(typeof(B));25 var c = this.CreateActor(typeof(C));26 var d = this.CreateActor(typeof(D));27 await this.SendEventAsync(a, new E1());28 await this.SendEventAsync(a, new E2());29 await this.SendEventAsync(b, new E3());30 await this.SendEventAsync(b, new E4());31 await this.SendEventAsync(c, new E5());32 await this.SendEventAsync(c, new E6());33 await this.SendEventAsync(d, new E7());34 await this.SendEventAsync(d, new E8());35 }36 }37 {38 protected override Task OnInitializeAsync(Event initialEvent)39 {40 this.SendEvent(this.Id, new E1());41 this.SendEvent(this.Id, new E2());42 return Task.CompletedTask;43 }44 }45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.SendEvent(this.Id, new E3());49 this.SendEvent(this.Id, new E4());50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.SendEvent(this.Id, new E5());57 this.SendEvent(this.Id, new E6());58 return Task.CompletedTask;59 }60 }61 {62 protected override Task OnInitializeAsync(Event initialEvent)63 {64 this.SendEvent(this.Id, new E7());65 this.SendEvent(this.Id, new E8());66 return Task.CompletedTask;67 }

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FindPredecessor.ProcessStabilize();12 Console.Read();13 }14 }15}

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ProcessStabilize

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.MaxSchedulingSteps = 1000;12 configuration.MaxFairSchedulingSteps = 1000;13 configuration.MaxStepsFromBugFinding = 1000;14 configuration.EnableCycleDetection = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableActorGarbageCollection = false;17 configuration.EnableStateGraph = true;18 configuration.EnableHotStateDetection = true;19 configuration.EnableOperationInterleavings = true;20 configuration.EnablePhaseInterleavings = true;21 configuration.EnableRandomExecution = true;22 configuration.EnableRandomTesting = true;23 configuration.EnableUnfairnessChecking = true;24 configuration.EnableVerbosity = true;25 configuration.EnableActorTracing = true;26 configuration.EnableStateGraphTracing = true;27 configuration.EnableStateGraphScheduling = true;28 configuration.EnableCoverageCollection = true;29 configuration.EnablePerformanceCounters = true;30 configuration.EnableCycleExploration = true;31 configuration.EnableHotStateExploration = true;32 configuration.EnableOperationInterleavingsExploration = true;33 configuration.EnablePhaseInterleavingsExploration = true;34 configuration.EnableRandomExploration = true;35 configuration.EnableRandomTestingExploration = true;36 configuration.EnableUnfairnessExploration = true;37 configuration.EnableStochasticTesting = true;38 configuration.EnableStochasticExploration = true;39 configuration.EnableStochasticTestingExploration = true;40 configuration.EnableStochasticTesting = true;41 configuration.EnableStochasticExploration = true;42 configuration.EnableStochasticTestingExploration = true;43 configuration.EnableTestingIterations = true;

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ProcessStabilize

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.MaxFairSchedulingSteps = 100000;13 config.MaxUnfairSchedulingSteps = 100000;

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ProcessStabilize

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor();2var predecessor = test.ProcessStabilize(stateMachine, state);3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor();4var successor = test.ProcessStabilize(stateMachine, state);5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindTransition();6var transition = test.ProcessStabilize(stateMachine, state);7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindStates();8var states = test.ProcessStabilize(stateMachine);9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindTransitions();10var transitions = test.ProcessStabilize(stateMachine);11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessors();12var predecessors = test.ProcessStabilize(stateMachine, state);13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessors();

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