How to use UpdateKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.UpdateKeys

ChordTests.cs

Source:ChordTests.cs Github

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...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomWalk;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExecution;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomBugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration.Strategies.StateGraph;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration.Strategies.StateGraph.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration.Strategies.StateGraph.Strategies.Scheduling;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration.Strategies.StateGraph.Strategies.Scheduling.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomTesting.Strategies.StateExploration.Strategies.StateGraph.Strategies.Scheduling.Strategies.SchedulingStrategies;19{20 {21 public static void Main()22 {23 CoyoteRuntime.Initialize();24 Task.Run(() => RunTest()).Wait();25 }26 public static async Task RunTest()27 {28 var runtime = await RuntimeFactory.CreateAsync();29 var actor = runtime.CreateActor(typeof(FindPredecessor));30 await runtime.WaitCompletionAsync(actor);31 }32 }33}34using Microsoft.Coyote.Actors;

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = Microsoft.Coyote.RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;20using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 private readonly ActorId _actor2;30 public Actor1(ActorId actor2)31 {32 this._actor2 = actor2;33 }34 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]35 private class Init : State { }36 private void Start()37 {38 var updateKeys = new UpdateKeys();39 updateKeys.Keys.Add(new Key(1));40 updateKeys.Keys.Add(new Key(2));41 updateKeys.Keys.Add(new Key(3));42 this.SendEvent(this._actor2, updateKeys);43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;48using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Events;49using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 private readonly ActorId _actor3;58 public Actor2(Actor

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;6using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy;7using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy;8using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy.IncrementalPolicy;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExplorationPolicy.ExplorationPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy.IncrementalPolicy;

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main(string[] args)10 {11 Task.Run(() => { Run(); });12 Console.ReadLine();13 }14 private static void Run()15 {16 var configuration = Configuration.Create();17 configuration.MaxSchedulingSteps = 100000;18 configuration.MaxFairSchedulingSteps = 100000;19 configuration.SchedulingIterations = 10000;20 configuration.UserAssembliesToLoad.Add(typeof(Program).Assembly);21 configuration.BugFindingIterationTimeout = TimeSpan.FromSeconds(10);22 configuration.BugFindingMaxIterations = 10000;23 configuration.BugFindingMaxFairSchedulingSteps = 100000;24 configuration.BugFindingMaxUnfairSchedulingSteps = 100000;25 configuration.BugFindingMaxUnprovenSchedulingSteps = 100000;26 configuration.BugFindingMaxUnprovenFairSchedulingSteps = 100000;27 configuration.BugFindingMaxUnprovenFairSchedulingSteps = 100000;28 var runtime = RuntimeFactory.Create(configuration);29 runtime.RegisterMonitor(typeof(FindPredecessor));30 var id = new ActorId();31 var actor = runtime.CreateActor(typeof(FindPredecessor), id);32 runtime.SendEvent(id, new UpdateKeysEvent(new List<int> { 1, 2, 3 }));33 runtime.SendEvent(id, new UpdateKeysEvent(new List<int> { 4, 5, 6 }));34 }35 }36}37using System;38using System.Collections.Generic;39using System.Threading.Tasks;40using Microsoft.Coyote;

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Enumerations;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Structures;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Enumerations;12using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Structures;13using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions;14using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Enumerations;15using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Structures;16using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions;17using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Enumerations;18using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Structures;19using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Unions;20using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Unions.Enumerations;21using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Unions.Structures;22using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Unions.Unions;23using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor.Types.Unions.Unions.Unions.Unions.Unions.Enumerations;

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors;4using System;5using System.Collections.Generic;6{7 {8 {9 public List<int> Keys;10 public UpdateKeys(List<int> keys)11 {12 this.Keys = keys;13 }14 }15 private List<int> Keys;16 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeysHandler))]17 {18 }19 private void UpdateKeysHandler(Event e)20 {21 var updateKeysEvent = e as UpdateKeys;22 this.Keys = updateKeysEvent.Keys;23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors;29using System;30using System.Collections.Generic;31{32 {33 {34 public List<int> Keys;35 public UpdateKeys(List<int> keys)36 {37 this.Keys = keys;38 }39 }40 private List<int> Keys;41 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeysHandler))]42 {43 }44 private void UpdateKeysHandler(Event e)45 {46 var updateKeysEvent = e as UpdateKeys;47 this.Keys = updateKeysEvent.Keys;48 }49 }50}51Error 1 The type or namespace name 'UpdateKeys' could not be found (are you missing a using directive or an assembly reference?) C:\Users\user\Documents\Visual Studio 2017\Projects\CoYoteTest\CoYoteTest\Program.cs 21 Active

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UpdateKeys

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1{2 {3 {4 public ActorId Successor;5 public ActorId Predecessor;6 public Config(ActorId successor, ActorId predecessor)7 {8 this.Successor = successor;9 this.Predecessor = predecessor;10 }11 }12 {13 public ActorId Predecessor;14 public FindSuccessor(ActorId predecessor)15 {16 this.Predecessor = predecessor;17 }18 }19 {20 public ActorId Successor;21 public FindPredecessor(ActorId successor)22 {23 this.Successor = successor;24 }25 }26 {27 public ActorId Successor;28 public SuccessorFound(ActorId successor)29 {30 this.Successor = successor;31 }32 }33 {34 public ActorId Predecessor;35 public PredecessorFound(ActorId predecessor)36 {37 this.Predecessor = predecessor;38 }39 }40 {41 public ActorId Predecessor;42 public UpdateKeys(ActorId predecessor)43 {44 this.Predecessor = predecessor;45 }46 }47 protected ActorId Successor;48 protected ActorId Predecessor;49 [OnEntry(nameof(InitOnEntry))]50 [OnEventDoAction(typeof(FindSuccessor), nameof(FindSuccessorAction))]51 [OnEventDoAction(typeof(FindPredecessor), nameof(FindPredecessorAction))]52 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeysAction))]53 {54 }55 private void InitOnEntry(Event e)56 {57 var config = e as Config;58 this.Successor = config.Successor;59 this.Predecessor = config.Predecessor;60 }61 private void FindSuccessorAction()62 {63 this.Send(this.Successor, new FindSuccessor(this.Id));64 }65 private void FindPredecessorAction()66 {67 this.Send(this.Predecessor, new FindPredecessor(this.Id));68 }69 private void UpdateKeysAction()70 {

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UpdateKeys

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessor;9{10 {11 static void Main(string[] args)12 {13 var keys = new List<int>();14 var key = 0;15 var predecessor = 0;16 var lines = File.ReadAllLines("keys.txt");17 foreach (var line in lines)18 {19 keys.Add(int.Parse(line));20 }21 Console.WriteLine("Enter the key");22 key = int.Parse(Console.ReadLine());23 predecessor = FindPredecessor.UpdateKeys(keys, key);24 Console.WriteLine("The predecessor of the given key is: {0}", predecessor);25 Console.ReadLine();26 }27 }28}29{30 {31 public static int UpdateKeys(List<int> keys, int key)32 {33 int predecessor = 0;34 int i = 0;35 while (i < keys.Count)36 {37 if (keys[i] > key)38 {39 keys.Insert(i, key);40 return predecessor;41 }42 predecessor = keys[i];43 i++;44 }45 keys.Add(key);46 return predecessor;47 }48 }49}

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