How to use ProcessFindSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.ProcessFindSuccessor

ChordTests.cs

Source:ChordTests.cs Github

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...375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)...

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Testing;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithState;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithStateAndTimeout;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeout;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndState;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndDefaultEvent;12using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndDefaultEventAndEventGroup;13using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndEventGroup;14using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndEventGroupAndDefaultEvent;15using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndEventGroupAndDefaultEventAndReceive;16using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndEventGroupAndReceive;17using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndEventGroupAndReceiveAndDefaultEvent;18using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndReceive;19using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndReceiveAndDefaultEvent;20using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndReceiveAndDefaultEventAndEventGroup;21using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndReceiveAndEventGroup;22using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndReceiveAndEventGroupAndDefaultEvent;23using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorRespWithTimeoutAndStateAndReceiveAndEventGroupAndDefaultEventAndEventGroup;

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ProcessFindSuccessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;11{12 {13 static void Main(string[] args)14 {15 var findPredecessorResp = new FindPredecessorResp();16 findPredecessorResp.Run();17 Console.WriteLine("Press any key to exit...");18 Console.ReadKey();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;27using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;29using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Services;31using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;32{33 {34 static void Main(string[] args)35 {36 var findPredecessorResp = new FindPredecessorResp();37 findPredecessorResp.Run();38 Console.WriteLine("Press any key to exit...");39 Console.ReadKey();40 }41 }42}43using System;

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ProcessFindSuccessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7{8 {9 private int Key;10 private ActorId Successor;11 private ActorId Predecessor;12 private ActorId[] Fingers;13 private ActorId[] Predecessors;14 private ActorId[] Successors;15 private int[] Keys;16 private ActorId[] Ids;17 private int Id;18 private int NumNodes;19 private int NumFingers;20 private ActorId Client;21 private ActorId Coordinator;22 private ActorId[] Nodes;23 private int NumRequests;24 private int NumResponses;25 private ActorId[] Requests;26 private int NumNodesPerRequest;27 private string[] Responses;28 private int NumNodesPerResponse;29 private int NumRequestsPerNode;30 private int NumResponsesPerNode;31 private int NumRequestsPerResponse;32 private int NumResponsesPerRequest;33 private int NumNodesPerRequestPerNode;34 private int NumNodesPerResponsePerNode;35 private int NumNodesPerRequestPerResponse;36 private int NumNodesPerResponsePerRequest;37 private int NumRequestsPerNodePerResponse;38 private int NumResponsesPerNodePerRequest;39 private int NumRequestsPerResponsePerNode;40 private int NumResponsesPerRequestPerNode;41 private int NumRequestsPerNodePerResponsePerNode;42 private int NumResponsesPerNodePerRequestPerNode;43 private int NumRequestsPerResponsePerNodePerRequest;44 private int NumResponsesPerRequestPerNodePerResponse;45 private int NumRequestsPerNodePerResponsePerNodePerRequest;46 private int NumResponsesPerNodePerRequestPerNodePerResponse;47 private int NumRequestsPerResponsePerNodePerRequestPerNode;48 private int NumResponsesPerRequestPerNodePerResponsePerNode;49 private int NumRequestsPerNodePerResponsePerNodePerRequestPerNode;50 private int NumResponsesPerNodePerRequestPerNodePerResponsePerNode;51 private int NumRequestsPerResponsePerNodePerRequestPerNodePerResponse;52 private int NumResponsesPerRequestPerNodePerResponsePerNodePerRequest;

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ProcessFindSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private ActorId[] Nodes;8 private int NumNodes;9 private int NumNodesPerNode;10 private int NumRequests;11 private int NumRequestsPerNode;12 private int NumRequestsPerClient;13 private int NumClients;14 private int NumRequestsCompleted;15 private int NumRequestsFailed;16 private ActorId[] Clients;17 private ActorId[] Requests;18 private ActorId[] Requesters;19 private int[] Keys;20 private int[] Values;21 private int[] ClientIds;22 private int[] RequestIds;23 private int[] RequesterIds;24 private int[] RequestedKeys;25 private int[] RequestedValues;26 private int[] RequestedClientIds;27 private int[] RequestedRequestIds;28 private int[] RequestedRequesterIds;29 private int[] RequestedNumRequests;30 private int[] RequestedNumRequestsPerNode;31 private int[] RequestedNumRequestsPerClient;32 private int[] RequestedNumClients;33 private int[] RequestedNumNodes;34 private int[] RequestedNumNodesPerNode;35 private ActorId[] RequestedNodes;36 private ActorId[] RequestedClients;37 private ActorId[] RequestedRequests;38 private ActorId[] RequestedRequesters;39 private ActorId[] RequestedRequestedNodes;40 private ActorId[] RequestedRequestedClients;41 private ActorId[] RequestedRequestedRequests;42 private ActorId[] RequestedRequestedRequesters;43 private int[] RequestedNumRequestsCompleted;44 private int[] RequestedNumRequestsFailed;45 private int[] RequestedNumRequestsCompletedPerNode;46 private int[] RequestedNumRequestsFailedPerNode;47 private int[] RequestedNumRequestsCompletedPerClient;48 private int[] RequestedNumRequestsFailedPerClient;49 private ActorId[] RequestedClientsCompleted;50 private ActorId[] RequestedClientsFailed;51 private ActorId[] RequestedNodesCompleted;52 private ActorId[] RequestedNodesFailed;53 private ActorId[] RequestedRequestersCompleted;54 private ActorId[] RequestedRequestersFailed;55 private ActorId[] RequestedRequestsCompleted;

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ProcessFindSuccessor

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1{2 {3 public static void ProcessFindSuccessor()4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(PredecessorMonitor));7 runtime.CreateActor(typeof(Predecessor));8 runtime.CreateActor(typeof(FindSuccessor));9 runtime.Run();10 }11 }12}13{14 {15 public static void ProcessFindPredecessor()16 {17 var runtime = RuntimeFactory.Create();18 runtime.RegisterMonitor(typeof(PredecessorMonitor));19 runtime.CreateActor(typeof(Predecessor));20 runtime.CreateActor(typeof(FindPredecessor));21 runtime.Run();22 }23 }24}25{26 {27 public static void ProcessFindPredecessor()28 {29 var runtime = RuntimeFactory.Create();30 runtime.RegisterMonitor(typeof(PredecessorMonitor));31 runtime.CreateActor(typeof(Predecessor));32 runtime.CreateActor(typeof(FindPredecessor));33 runtime.Run();34 }35 }36}37{38 {39 public static void ProcessFindPredecessor()40 {41 var runtime = RuntimeFactory.Create();42 runtime.RegisterMonitor(typeof(PredecessorMonitor));43 runtime.CreateActor(typeof(Predecessor));44 runtime.CreateActor(typeof(FindPredecessor));45 runtime.Run();46 }47 }48}49{

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ProcessFindSuccessor

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1bugfindingtestsfindpredecessorresp = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();2Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorrespid = Microsoft.Coyote.Actors.ActorId.CreateActorId(bugfindingtestsfindpredecessorresp);3Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorsuccessor = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorSuccessor());4Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorpredecessor = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorPredecessor());5Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorresp2 = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp());6Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorsuccessor2 = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorSuccessor());7Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorpredecessor2 = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorPredecessor());8Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorresp3 = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp());9Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorsuccessor3 = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorSuccessor());10Microsoft.Coyote.Actors.ActorId bugfindingtestsfindpredecessorpredecessor3 = Microsoft.Coyote.Actors.ActorId.CreateActorId(new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorPredecessor

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ProcessFindSuccessor

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1 public static async Task<int> Main(string[] args)2 {3 var config = Configuration.Create().WithTestingIterations(100);4 var runtime = TestingEngineFactory.Create(config);5 await runtime.StartAsync();6 var id = await runtime.CreateActorAsync(typeof(FindPredecessorResp));7 runtime.SendEvent(id, new ProcessFindSuccessor { Successor = 1 });8 await runtime.WaitAsync();9 return 0;10 }11 }12}

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ProcessFindSuccessor

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1{2 static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 var scheduler = new CoyoteActorsScheduler();6 runtime.RegisterScheduler(scheduler);7 runtime.Start();8 var machine = runtime.CreateActor(typeof(FindPredecessorResp));9 scheduler.ScheduleNext();10 runtime.SendEvent(machine, new ProcessFindSuccessor());11 scheduler.ScheduleNext();12 runtime.Stop();13 }14}15{16 static void Main(string[] args)17 {18 var runtime = RuntimeFactory.Create();19 var scheduler = new CoyoteActorsScheduler();20 runtime.RegisterScheduler(scheduler);21 runtime.Start();22 var machine = runtime.CreateActor(typeof(FindPredecessorResp));23 scheduler.ScheduleNext();24 runtime.SendEvent(machine, new ProcessFindSuccessor());25 scheduler.ScheduleNext();26 runtime.Stop();27 }28}29{30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var scheduler = new CoyoteActorsScheduler();34 runtime.RegisterScheduler(scheduler);35 runtime.Start();36 var machine = runtime.CreateActor(typeof(FindPredecessorResp));37 scheduler.ScheduleNext();38 runtime.SendEvent(machine, new ProcessFindSuccessor());39 scheduler.ScheduleNext();40 runtime.Stop();41 }42}43{44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 var scheduler = new CoyoteActorsScheduler();48 runtime.RegisterScheduler(scheduler);49 runtime.Start();50 var machine = runtime.CreateActor(typeof(FindPredecessorResp));51 scheduler.ScheduleNext();52 runtime.SendEvent(machine, new ProcessFindSuccessor());53 scheduler.ScheduleNext();54 runtime.Stop();55 }56}57{58 static void Main(string[]

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